Search results for "games"

showing 10 items of 429 documents

Altered neural responses to social fairness in bipolar disorder

2020

Highlights • Bipolar disorder is characterized by impaired processing of social fairness. • BD patients exhibit increased rejection of moderate unfairness in Ultimatum Game. • BD patients display decreased response to moderate unfairness in anterior insula. • BD patients deactivate posterior and middle insula in response to unfairness. • Trait impulsivity positively correlated with deactivations in posterior insula.

Audiologylcsh:RC346-4290302 clinical medicineSocial decision makingRATING-SCALEBRAINSocial informationhealth care economics and organizationsBrain Mappingmedicine.diagnostic_test05 social sciencesRegular ArticleMagnetic Resonance ImaginghumanitiesNeurologyFMRIECONOMIC DECISION-MAKINGlcsh:R858-859.7Fairness ; Bipolar disorder ; Ambiguity ; Ultimatum game ; Social decision-makingmedicine.symptomPsychologyPsychosocialpsychological phenomena and processesUltimatum gamemedicine.medical_specialtyAmbiguityFairnessSocial decision-makingBipolar disorderCognitive NeuroscienceDecision MakingImpulsivitylcsh:Computer applications to medicine. Medical informaticsbehavioral disciplines and activities050105 experimental psychologyMECHANISMS03 medical and health sciencesmental disordersmedicineContextual informationHumans0501 psychology and cognitive sciencesRadiology Nuclear Medicine and imagingBipolar disorderSocial BehaviorINSULAMETAANALYSISlcsh:Neurology. Diseases of the nervous systemPERFORMANCEmedicine.diseaseGames ExperimentalIMPULSIVENESSNeurology (clinical)Functional magnetic resonance imagingInsula030217 neurology & neurosurgeryNeuroImage: Clinical
researchProduct

Patrimonio culturale e tecnologia: un incontro ancora da valorizzare

2020

Today, many factors are driving cultural institutions to adopt digitization strategies. For some of them, as organizations in charge of monument care, historical or archaeological museums and heritage parks, this might be critical. Indeed, making available off-site experiences of heritage places, for instance by augmented reality and/or video games, fuels polyvalent and potentially contradictory dynamics. They lay at the intersection of three main dimensions: understanding how cultural heritage and technology interact; which attitudes people in charge of cultural heritage bear, and how tourist destinations are built and promoted. The paper combines information about the evolution of the lit…

Augmented Realityserious gamesDestination imagemedia induced tourismHeritageDestination marketingSettore SECS-P/06 - Economia Applicata
researchProduct

Didaktiskās-matemātiskās rotaļas kā pirmsskolas vecuma bērnu attīstības līdzeklis

1996

Advisor: Meikšāne, Dzidra

Bērnu intelektuālā attīstībaRotaļu pedagoģija:SOCIAL SCIENCES::Social sciences::Pedgogical work [Research Subject Categories]Preschool educationDidaktiskās rotaļasMathematical games for childrenMatemātiskās rotaļasPirmskolas pedagoģijaMatemātisko priekšstatu veidošana
researchProduct

Similarities between Playing World of Warcraft and CLIL

2012

This article argues that playing World of Warcraft (WoW) and Content and Language Integrated Learning (CLIL) have a number of similar features. We base our argument on findings from three studies. The first (Sylvén 2004/2010) is about CLIL and non-CLIL students at upper secondary level and aims to investigate what effect, if any, CLIL has on the incidental acquisition of vocabulary. The second (Sundqvist 2009) is about extramural English and aims to examine its potential impact on learners’ oral proficiency and vocabulary. Extramural English is broadly defined as any type of contact that learners have with English outside the classroom. The third is a joint study focusing on young learners …

CLILvieraan kielen oppiminencomputer gamessecond language acquisitiontietokonepelit
researchProduct

Cardinal inequalities involving the Hausdorff pseudocharacter

2023

We establish several bounds on the cardinality of a topological space involving the Hausdorff pseudocharacter $H\psi(X)$. This invariant has the property $\psi_c(X)\leq H\psi(X)\leq\chi(X)$ for a Hausdorff space $X$. We show the cardinality of a Hausdorff space $X$ is bounded by $2^{pwL_c(X)H\psi(X)}$, where $pwL_c(X)\leq L(X)$ and $pwL_c(X)\leq c(X)$. This generalizes results of Bella and Spadaro, as well as Hodel. We show additionally that if $X$ is a Hausdorff linearly Lindel\"of space such that $H\psi(X)=\omega$, then $|X|\le 2^\omega$, under the assumption that either $2^{<\mathfrak{c}}=\mathfrak{c}$ or $\mathfrak{c}<\aleph_\omega$. The following game-theoretic result is shown: i…

Cardinality bounds Hausdorff pseudocharacter Topological gamesSettore MAT/03 - Geometria
researchProduct

Los ballesteros del rey, los arneses empeñados y otros nuevos documentos sobre Pero Niño

2018

RESUMENSe presentan cuatro documentos hasta ahora desconocidos sobre Pero Niño, datados entre 1404 y 1431, que arrojan luz sobre algunos episodios poco detallados o silenciados en El Victorial, la biografía caballeresca que le dedicó Gutierre Díaz de Games.PALABRAS CLAVEPero Niño, Gutierre Díaz de Games, El Victorial.ABSTRACTThis study presents four unknown documents about Pero Niño, dated between 1404 and 1431. They shed light on several episodes that are undetailed or silenced in El Victorial, the chivalric biography written by Gutierre Díaz de Games.KEYWORDSPero Niño, Gutierre Díaz de Games, El Victorial.

Castile (Spain) -- History -- 14-15th centuries -- SourcesUNESCO::HISTORIADíez de Games Gutierre. VictorialFilologíasBuelna Pero Niño conde de ca 1379-ca 1453Castella -- Història -- S. XIV-XV -- FontsHistoria y crítica literaria:HISTORIA [UNESCO]Ordes de cavalleriaOrders of kighthood and chivalry
researchProduct

Physical activity specifically evokes release of cell-free DNA from granulocytes thereby affecting liquid biopsy

2022

Clinical epigenetics 14, 29 (2022). doi:10.1186/s13148-022-01245-3

Cell typeMyeloidLymphocyteBisulfite sequencing610 Medizin796 Athletic and outdoor sports and games570 Life sciences610 Medical sciencesmedicineGeneticsHumansLiquid biopsyExerciseMolecular BiologyGenetics (clinical)Acute leukemia796 Sportbusiness.industryLiquid BiopsyMethylationDNA Methylationmedicine.anatomical_structureCell-free fetal DNAImmunologybusinessCell-Free Nucleic AcidsGranulocytes570 BiowissenschaftenDevelopmental Biology
researchProduct

(H, ρ)-induced dynamics and the quantum game of life

2017

Abstract We propose an extended version of quantum dynamics for a certain system S , whose evolution is ruled by a Hamiltonian H, its initial conditions, and a suitable set ρ of rules, acting repeatedly on S . The resulting dynamics is not necessarily periodic or quasi-periodic, as one could imagine for conservative systems with a finite number of degrees of freedom. In fact, it may have quite different behaviors depending on the explicit forms of H, ρ as well as on the initial conditions. After a general discussion on this (H, ρ)-induced dynamics, we apply our general ideas to extend the classical game of life, and we analyze several aspects of this extension.

Cellular automataPure mathematicsQuantum dynamicsFermionic operator01 natural sciences010305 fluids & plasmasModeling and simulationSpectral analysisymbols.namesakeQuantum games0103 physical sciencesSpectral analysis010306 general physicsSettore MAT/07 - Fisica MatematicaFinite setGame of lifeMathematicsMathematical physicsGame of lifeApplied MathematicsCellular automata Fermionic operators Game of life Heisenberg-like dynamics Spectral analysis Modeling and Simulation Applied MathematicsHeisenberg-like dynamicCellular automatonModeling and SimulationsymbolsHamiltonian (quantum mechanics)Applied Mathematical Modelling
researchProduct

Gaming as a Key Approach for the Recovery Process of a Public Space: The Case Study of the Old Chemical Plant ‘Chimica Arenella’ in Palermo

2021

This poster describes the FORGE (FactOry of uRban GamEs) project, a proposal that our research group launched in partnership with the Municipality of Palermo (Italy) and other local stakeholders in 2019. FORGE will be hosted in what was previously a chemical plant (the former 'Chimica Arenella') and is an open factory designed to collect needs and to generate interventions for urban innovation. The four key terms we have used for the project are urban, game, factory and participation. In fact, FORGE employs a participatory methodological model based on the concept of game, aimed at supporting social and economic development through a platform for participatory co-design. FORGE plays also a …

Chimica ArenellaSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore ICAR/15 - Architettura Del PaesaggioSettore SECS-P/07 - Economia AziendaleUrban GamesPublic Spaces RecoverySettore M-GGR/01 - GeografiaGamificationpublic spacePalermoSettore ING-IND/16 - Tecnologie E Sistemi Di LavorazioneSettore M-PED/03 - Didattica E Pedagogia Speciale
researchProduct

Solutions of nonlinear PDEs in the sense of averages

2012

Abstract We characterize p-harmonic functions including p = 1 and p = ∞ by using mean value properties extending classical results of Privaloff from the linear case p = 2 to all pʼs. We describe a class of random tug-of-war games whose value functions approach p-harmonic functions as the step goes to zero for the full range 1 p ∞ .

Class (set theory)Mean value theoremMathematics(all)Dynamic programming principleGeneral MathematicsAsymptotic expansion01 natural sciences1-harmonicApplied mathematics0101 mathematicsMathematicsp-harmonicApplied Mathematics010102 general mathematicsMathematical analysista111Zero (complex analysis)Sense (electronics)010101 applied mathematicsNonlinear systemRange (mathematics)Two-player zero-sum gamesMean value theorem (divided differences)Viscosity solutionsAsymptotic expansionValue (mathematics)Stochastic gamesJournal de Mathématiques Pures et Appliquées
researchProduct