Search results for "git"

showing 10 items of 7116 documents

Formación del profesorado de educación física en el uso de aplicaciones tecnológicas

2021

La inclusión de las Tecnologías de la Información y Comunicación (TIC) en el ámbito educativo precisa de un profesorado con un nivel de competencia digital (CD) suficiente para enseñar al alumnado dicha tecnología. Paradójicamente, en la literatura existe una tendencia emergente por el estudio de la CD, mientras que el uso específico de las herramientas tecnológicas se está dejando de lado, especialmente en el campo de la educación física (EF). Por ello, el objetivo del presente trabajo fue valorar el empleo real de las aplicaciones educativas por parte del futuro profesorado de EF. Para ello, se aplicó el cuestionario CUTDEF (Cuestionario sobre conocimiento y uso de las TIC por los y las d…

Cultural Studieseducación físicalcsh:Sportslcsh:LC8-6691lcsh:GV557-1198.995aplicaciones tecnológicaslcsh:Special aspects of educationInformàticaprofesoradoEducació físicacompetencia digitalEducationApunts: Educación Física y Deportes
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Breaking the “Fourth Wall” in Qualitative Research: Participant-Led Digital Data Construction

2018

This article reconstructs the typical researcher-participant focus - where the participants are doing for us - instead we followed the participants’ lead in the construction of research. Using a qualitative literacy event case study as an example, we describe how participants unexpectedly co-constructed knowledge through a participant-led digital data collection. In this theoretical article, we provide an explanation of the original study, which used observations, semi-structured interviews, and home visits as a collective qualitative case study on parental participation in social literacy practices. The original investigation led to the important shift that occurred in participant-research…

Cultural StudiesetnografiaSocial Psychologycommunity of learning05 social sciencesDigital data050401 social sciences methods050301 educationParticipatory action researchosallistava tutkimusEducation0504 sociologyPedagogyEthnographyfourth wallSociologyco-constructed knowledgekvalitatiivinen tutkimustutkimusaineisto0503 educationQualitative researchThe Qualitative Report
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The Scent of a Book : The Book and the Environments of Reading

2020

Cultural Studiesmaterial cultureesinetutkimusBook Reviewsmedia_common.quotation_subjectkirjakaupatArtbook culturelukeminenVisual artscultures of readingbookreadingAnthropologyReading (process)kirjastotkirjataineellinen kulttuuridigitalisaatioobject researchmedia_common
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Narrative Tools for Games : Focalization, Granularity, and the Mode of Narration in Games

2015

This article looks at three narratological concepts—focalization, granularity, and the mode of narration—and explores how these concepts apply to games. It is shown how these concepts can be used as tools for creating meaning-effects, which are understood here as cognitive responses from the player. Focalization is shown to have a hybrid form in games. This article also explores the different types of narrators and granularities in games, and how these three concepts can be used to create meaning-effects. This is done by discussing examples from several games, for example, Assassin’s Creed III, Skyrim, Fallout: New Vegas, and Civilization.

Cultural StudiesnarrativeComputer sciencemedia_common.quotation_subjectta6122kerronta050801 communication & media studiesgranularitycomputer.software_genrenarratologiamode of narration0508 media and communicationsArts and Humanities (miscellaneous)Focalizationperspectivesta616NarrativeApplied Psychologymedia_commonfokalisaatio060201 languages & linguisticsCognitive scienceCivilizationMultimediaCommunication05 social sciencesPerspective (graphical)Cognitionfocalization06 humanities and the artsmeaning-effectHuman-Computer InteractionAnthropology0602 languages and literatureGranularitycomputerdigitaaliset pelitCreed
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: Looking through the gaps of the digital divide in Higher education

2007

A partir de una muestra de 719 estudiantes de la Universidad de Chile en 2004, este artículo analiza las diferencias existentes respecto de capitales culturales materiales e incorporados relacionados con el acceso y uso de las nuevas tecnologías de la información y comunicación (NTICs). Bajo diferentes métodos de análisis cuantitativo se pone de manifiesto la existencia de niveles de brecha digital para tales herramientas, brecha que estaría relacionada especialmente al género pero también a la condición socioeconómica. Esta última variable, aunque presente, muestra efectos más bien indirectos no pareciendo influir en las actitudes y disposiciones de los estudiantes respecto al uso de las N…

Cultural capital<br />Mots-clés : NTICCapitales culturalesFracture numérique[SHS.EDU]Humanities and Social Sciences/Education[SHS.EDU] Humanities and Social Sciences/EducationGender[ SHS.EDU ] Humanities and Social Sciences/EducationBrecha digitalEtudiantEstudiantes universitariosUniversity studentsCapital culturelCondición socioeconómicaDigital divideSocioeconomic statusGéneroCondition socioéconomiqueKeywords : NICTGenreNTIC
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Digitization Practice in Latvia: Achievements and Trends of Development

2011

The 1980s are characterized by rapid development of digitization process and research of digital libraries. In 1994 Latvia was also involved in this process with the first attempt to digitize the materials of high demand and in poor physical condition at the Latvian Academic Library. In 1998 the digitization process was launched at the National Library of Latvia. The study, the first results of which are presented in this publication, is made to analyze the history of digitization in Latvia, and to evaluate the achievements of these activities. Up to now the development of digitization process has been poorly documented, therefore the empirical sources are unpublished documents (project rep…

Cultural heritageComputer scienceNational libraryProcess (engineering)languageLatvianLibrary scienceAcademic libraryUnpublished DocumentsDigital librarylanguage.human_languageDigitization
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Study and Evaluation of Pre-trained CNN Networks for Cultural Heritage Image Classification

2021

The classification of digital images is an essential task during the restoration and preservation of cultural heritage (CH). In computer vision, cultural heritage classification relies on the classification of asset images regarding a certain task such as type, artist, genre, style identification, etc. CH classification is challenging as various CH asset images have similar colors, textures, and shapes. In this chapter, the aim is to study and evaluate the use of pre-trained deep convolutional neural networks such as VGG16, VGG-19, ResNet50, and Inception-V3 for cultural heritage images classification using transfer learning techniques. The main idea is to start with CNN models previously t…

Cultural heritageIdentification (information)Digital imageContextual image classificationComputer sciencebusiness.industryDeep learningPattern recognitionArtificial intelligenceTransfer of learningbusinessConvolutional neural networkTask (project management)
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Música, democratización y omnivoridad

2008

En el campo del análisis cultural, la teoría de la omnivoridad sostiene que los gustos estéticos han superado el esquema monolegitimista basado en la distinción jerárquica entre alta cultura y cultura popular y se han vuelto cada vez más variados y tolerantes. En este artículo, a partir del análisis de las prácticas musicales en España, en el contexto de la creciente difusión de la audición mediada, se estudia la evolución de las preferencias musicales; y se esboza el concepto de régimen de consumo cultural (en este caso, musical) como una herramienta analítica más compleja y adecuada que la omnivoridad. In the field of the analysis of culture, the theory of omnivorousness holds that aesthe…

Cultural legitimacyOmnivorousnessRegime of musical consumptionUNESCO::SOCIOLOGÍAOmnivoridadMusical practicesRégimen de consumo musicalAudición mediada:SOCIOLOGÍA [UNESCO]Prácticas musicalesMedited auditionLegitimidad cultural
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Analog Photonic Fractional Signal Processing

2018

Fil: Cuadrado Laborde, Christian. Universidad de Valencia. Instituto Universitario de Ciencia de los Materiales; España Fil: Cuadrado Laborde, Christian. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina Fil: Cuadrado Laborde, Christian. Pontificia Universidad Católica Argentina. Facultad de Química e Ingeniería del Rosario; Argentina Fil: Poveda-Wong, Luis. Universidad de Valencia. Instituto Universitario de Ciencia de los Materiales; España Fil: Carrascosa, Antonio. Universidad de Valencia. Instituto Universitario de Ciencia de los Materiales ; España Fil: Diez, Antonio. Universidad de Valencia. Instituto Universitario de Ciencia de los Materiales; España Fil: Cruz, Jo…

Current (mathematics)Computer scienceFIBRA OPTICAContext (language use)02 engineering and technology01 natural scienceslaw.invention010309 opticssymbols.namesake020210 optoelectronics & photonicslaw0103 physical sciences0202 electrical engineering electronic engineering information engineeringElectronic engineeringEnvelope (waves)Signal processingbusiness.industryINGENIERIA ELECTRONICAPulse (physics)ELECTRONICA DE LAS COMUNICACIONESFourier transformsymbolsPROCESAMIENTO DIGITAL DE SEÑALESPhotonicsbusinessWaveguide
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Customer data collection infrastructure and Customer Experience Management:The SAQ Case Study

2017

Channel integration makes Customer Experience Management more complex and requires from retailers a regeneration of their value proposition. A longitudinal case study reveal a hierarchical sequence of operant resource triad: cultural mindsets, strategic directions for designing value propositions, and a dynamic system of capabilities for continually renewing customer experiences. The implementation of a customer data collection infrastructure, the adoption of an iterative and sequential innovation process, and the mobilization of cross-functional and multidisciplinary project teams, will help develop the firm’s dynamic system of capabilities.

Customer data collection infrastructureLongitudinal case studyHiérarchie de ressources opérantesCustomer Experience ManagementHierarchical operant resources[SHS.GESTION]Humanities and Social Sciences/Business administrationProgramme de reconnaissance clientEtude de cas longitudinaleAgile methodsGestion de l’expérience clientMéthodes agiles[SHS.GESTION] Humanities and Social Sciences/Business administration
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