Search results for "hardware"
showing 10 items of 1372 documents
Nonlocal Second Order Vehicular Traffic Flow Models And Lagrange-Remap Finite Volumes
2011
In this paper a second order vehicular macroscopic model is derived from a microscopic car–following type model and it is analyzed. The source term includes nonlocal anticipation terms. A Finite Volume Lagrange–remap scheme is proposed.
Implementation of compact VLSI FitzHugh-Nagumo neurons
2008
In this paper we show a low power and very compact VLSI implementation of a FitzHugh-Nagumo neuron for large network implementations. The circuit consists of only 17 small transistors and two capacitors and consumes less than 23 muW. It is composed of a nonlinear resistor and a lossy active inductor. We demonstrate that a simple low Q active inductor can be used instead of a complex one because the parasitic series resistor can be easily embedded to the FitzHugh-Nagumo model. We also perform a statistical analysis to check the robustness of the circuit against mismatch.
Realistic model of compact VLSI FitzHugh–Nagumo oscillators
2013
In this article, we present a compact analogue VLSI implementation of the FitzHugh–Nagumo neuron model, intended to model large-scale, biologically plausible, oscillator networks. As the model requires a series resistor and a parallel capacitor with the inductor, which is the most complex part of the design, it is possible to greatly simplify the active inductor implementation compared to other implementations of this device as typically found in filters by allowing appreciable, but well modelled, nonidealities. We model and obtain the parameters of the inductor nonideal model as an inductance in series with a parasitic resistor and a second order low-pass filter with a large cut-off freque…
Run-Time Reconfiguration for Emulating Transient Faults in VLSI Systems
2006
Advances in circuitry integration increase the probability of occurrence of transient faults in VLSI systems. A confident use of these systems requires the study of their behaviour in the presence of such faults. This study can be conducted using model-based fault injection techniques. In that context, field-programmable gate arrays (FPGAs) offer a great promise by enabling those techniques to execute models faster. This paper focuses on how run-time reconfiguration techniques can be used for emulating the occurrence of transient faults in VLSI models. Although the use of FPGAs for that purpose has been restricted so far to the well-known bit-flip fault model, recent studies in fault repres…
Fault Emulation for Dependability Evaluation of VLSI Systems
2008
Advances in semiconductor technologies are greatly increasing the likelihood of fault occurrence in deep-submicrometer manufactured VLSI systems. The dependability assessment of VLSI critical systems is a hot topic that requires further research. Field-programmable gate arrays (FPGAs) have been recently pro posed as a means for speeding-up the fault injection process in VLSI systems models (fault emulation) and for reducing the cost of fixing any error due to their applicability in the first steps of the development cycle. However, only a reduced set of fault models, mainly stuck-at and bit-flip, have been considered in fault emulation approaches. This paper describes the procedures to inje…
CIPRNG: A VLSI Family of Chaotic Iterations Post-Processings for $\mathbb {F}_{2}$ -Linear Pseudorandom Number Generation Based on Zynq MPSoC
2018
Hardware pseudorandom number generators are continuously improved to satisfy both physical and ubiquitous computing security system challenges. The main contribution of this paper is to propose two post-processing modules in hardware, to improve the randomness of linear PRNGs while succeeding in passing the TestU01 statistical battery of tests. They are based on chaotic iterations and are denoted by CIPRNG-MC and CIPRNG-XOR. They have various interesting properties, encompassing the ability to improve the statistical profile of the generators on which they iterate. Such post-processing have been implemented on FPGA and ASIC without inferring any blocs (RAM or DSP). A comparison in terms of …
Visual spike-based convolution processing with a Cellular Automata architecture
2010
this paper presents a first approach for implementations which fuse the Address-Event-Representation (AER) processing with the Cellular Automata using FPGA and AER-tools. This new strategy applies spike-based convolution filters inspired by Cellular Automata for AER vision processing. Spike-based systems are neuro-inspired circuits implementations traditionally used for sensory systems or sensor signal processing. AER is a neuromorphic communication protocol for transferring asynchronous events between VLSI spike-based chips. These neuro-inspired implementations allow developing complex, multilayer, multichip neuromorphic systems and have been used to design sensor chips, such as retinas an…
AER Filtering Using GLIDER: VHDL Cellular Automata Description
2008
Cellular Automata (CA) is a bio-inspired processing model for problem solving, initially proposed by Von Neumann. This approach modularizes the processing by dividing the solution into synchronous cells that change their states at the same time in order to get the solution. The communication between them is crucial to achieve the correct solution. On the other hand, the Address-Event-Representation (AER) is a neuromorphic communication protocol for transferring asynchronous events between VLSI chips. These neuro-inspired implementations have been used to design sensor chips (retina, cochleas), processing chips (convolutions, filters) and learning chips, which makes it possible to develop co…
Programmable VLSI cubic-like function implementation
2006
An analogue VLSI implementation of a cubic-like function is presented, whose design is focused to reduce the circuit complexity. Simulations show that the V–I characteristic of the circuit resembles a cubic function, which can be easily adjusted by changing the bias parameters.
Intra-visual conflict in visually induced motion sickness
2011
Abstract Motion sickness (MS) can be a debilitating side-effect not just of sea travel, but also when immersed in video games or virtual environments (visually induced MS). To explore the impact of visual display parameters on motion sickness, we presented footage taken on an automobile race track to different groups of observers during three experiments. In Experiment 1, one group watched the movie wearing a head-mounted display (HMD) and a second group looked at a large projection screen with unrestricted view. Resolution and visual angle were equated. In contrast to common assumption, the projection screen produced significantly higher motion sickness scores than the HMD. To understand t…