Search results for "human–computer interaction"

showing 10 items of 663 documents

Touch or touchless?:Evaluating usability of interactive displays for persons with autistic spectrum disorders

2019

Interactive public displays have been exploited and studied for engaging interaction in several previous studies. In this context, applications have been focused on supporting learning or entertainment activities, specifically designed for people with special needs. This includes, for example, those with Autism Spectrum Disorders (ASD). In this paper, we present a comparison study aimed at understanding the difference in terms of usability, effectiveness, and enjoyment perceived by users with ASD between two interaction modalities usually supported by interactive displays: touch-based and touchless gestural interaction. We present the outcomes of a within-subject setup involving 8 ASD users…

Computer scienceAutismInteractive displaysSpecial needsContext (language use)02 engineering and technologyInteractive displaystouchless interfaces mid-air gestures touch autism usability evaluation interactive displaysHuman–computer interaction0202 electrical engineering electronic engineering information engineeringmedicine0501 psychology and cognitive sciencesUsability evaluation050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazioni020203 distributed computingModalitiesModality (human–computer interaction)Settore INF/01 - Informaticabusiness.industry05 social sciencesUsabilitymedicine.diseaseMid-air gesturesTouchTouchless interfacesAutismUser interfacebusiness
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The Possibilities of Using BCI Technology in Biomedical Engineering

2018

The paper presents capabilities of building devices dedicated for persons with heavy mobility dysfunction and indicates the role of interfaces connecting brain with computer (Brain Computer Interface, BCI). Impulses coming from closing eyes, clenching teeth, and tongue movement were proposed as optimal in controlling the applications that manage executable systems. A group of electrodes giving a strong electric signal characteristic for the activity were designated and on the basis of conducted research a proposition of a scientific project concerning building of supporting devices for persons with heavy mobility dysfunction was presented.

Computer scienceClenching teeth010401 analytical chemistryBrain Computer Interface020206 networking & telecommunications02 engineering and technologycomputer.file_format01 natural sciences0104 chemical sciencesElectric signalClosing eyesHuman–computer interaction0202 electrical engineering electronic engineering information engineeringEEGExecutableBiomedical engineeringcomputerTongue movementBrain–computer interface
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Knowledge acquisition through introspection in Human-Robot Cooperation

2018

Abstract When cooperating with a team including humans, robots have to understand and update semantic information concerning the state of the environment. The run-time evaluation and acquisition of new concepts fall in the critical mass learning. It is a cognitive skill that enables the robot to show environmental awareness to complete its tasks successfully. A kind of self-consciousness emerges: the robot activates the introspective mental processes inferring if it owns a domain concept or not, and correctly blends the conceptual meaning of new entities. Many works attempt to simulate human brain functions leading to neural network implementation of consciousness; regrettably, some of thes…

Computer scienceCognitive Neurosciencemedia_common.quotation_subjectExperimental and Cognitive PsychologyCognitive agent02 engineering and technologyOntology (information science)Human–robot interaction03 medical and health sciences0302 clinical medicineArtificial IntelligenceHuman–computer interaction0202 electrical engineering electronic engineering information engineeringCognitive skillmedia_commonTeamworkOntologyIntrospectionCognitive architectureCognitive architectureKnowledge acquisitionKnowledge acquisitionRobotIntrospection020201 artificial intelligence & image processing030217 neurology & neurosurgeryBiologically Inspired Cognitive Architectures
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Exploiting Cognitive Architectures to design Storytelling Activities for NarRob

2020

In this work, we exploited the potential of a cognitive architecture to model the characters of a story in an interactive storytelling system. The system is accessible through NarRob, a humanoid social robot, able to manage storytelling activities aimed at improving the emotional and social skills of children, also adding expressiveness to the narration by using proper associate gestures and emotional expressions. Our main goal was to implement the cognitive processes of the agents interpreted by the robot within an environment coinciding with a narrative context. The narrated story is largely inspired by the "FearNot!" game, where in our system, we modeled the cognitive processes elaborate…

Computer scienceComputingMilieux_PERSONALCOMPUTINGcognitive architectureCognitionContext (language use)Cognitive architecturesocial robotInteractive storytellingstorytelling activityHuman–computer interactionRobotNarrativeHumanoid robotStorytelling
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Hidden Pursuits: Evaluating Gaze-selection via Pursuits when the Stimuli's Trajectory is Partially Hidden

2018

The idea behind gaze interaction using Pursuits is to leverage the human's smooth pursuit eye movements performed when following moving targets. However, humans can also anticipate where a moving target would reappear if it temporarily hides from their view. In this work, we investigate how well users can select targets using Pursuits in cases where the target's trajectory is partially invisible (HiddenPursuits): e.g., can users select a moving target that temporarily hides behind another object? Although HiddenPursuits was not studied in the context of interaction before, understanding how well users can perform HiddenPursuits presents numerous opportunities, particularly for small interfa…

Computer scienceContext (language use)ComputerApplications_COMPUTERSINOTHERSYSTEMS02 engineering and technologySmooth pursuitsilmänliikkeetUser experience designLeverage (negotiation)Human–computer interactiondisplays0202 electrical engineering electronic engineering information engineeringSelection (linguistics)0501 psychology and cognitive sciencesmotion correlation050107 human factorsta113business.industry05 social sciences020207 software engineeringGazeObject (philosophy)näyttölaitteethidden trajectorysmooth pursuitTrajectorykatsebusinessärsykkeet
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Evaluating a Future Remote Control Environment with an Experience-Driven Science Fiction Prototype

2015

The case study presented in this paper aimed at discovering opportunities for ambient intelligence and new interaction methods for a future remote crane-operating environment. The theoretical objective was to carry out an experience-driven research project in an industrial work context, and the practical objective was to create and evaluate a future oriented science fiction prototype. The work was carried out in close co-operation with an industrial partner who was a domain expert in the field of crane industry. The aim was to focus on clearly defined user experience goals to which the industrial partner committed. The consequent immediate objective was to focus on two explicit experiences …

Computer scienceEmerging technologiesremote crane operationuser experience (UX)Sense of communityscience fiction prototypingField (computer science)law.inventionDomain (software engineering)User experience designintelligent environment (IE)Human–computer interactionlawhuman-computer interactionuser experienceta113Ambient intelligencebusiness.industryscience fiction prototyping (SFP)human-computer interaction (HCI)Engineering managementWork (electrical)intelligent environmentbusinessRemote control
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Sonic Interaction Design

2009

Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, an…

Computer scienceHuman Factors and Ergonomics02 engineering and technologysonic interaction designEducationVisual artsUser experience designElectronic musicHuman–computer interactionSituatedSonic interaction design0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciences050107 human factorsInterdisciplinaritySettore INF/01 - Informaticabusiness.industryField (Bourdieu)05 social sciencesGeneral Engineering020207 software engineeringMobile musicHuman-Computer InteractionHardware and ArchitecturebusinessSoftwareInternational Journal of Human-Computer Studies
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Multisensory Experiences in Virtual Reality and Augmented Reality Interaction Paradigms

2020

Multisensory stimuli can be integrated in systems that make use of different paradigms, such as Virtual Reality (VR), Augmented Reality (AR) or, in a wider sense, Mixed Reality (MR), enhancing user experiences within the virtual content. However, despite the many technological solutions that exist (both hardware and software), only visual and sonic stimuli can be considered as highly integrated in consumer-grade applications. This chapter addresses the current state of the art in multisensory experiences, taking also in consideration the aforementioned interaction paradigms, and brings the benefits and challenges. As an example, authors introduce ROMOT, a RObotic 3D-MOvie Theatre, that supp…

Computer scienceHuman–computer interaction05 social sciences0202 electrical engineering electronic engineering information engineering020207 software engineering0501 psychology and cognitive sciencesAugmented reality02 engineering and technologyVirtual reality050107 human factors
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Dynamics-based action recognition for motor intention prediction

2020

Abstract Powered lower-limb prostheses presented in the previous chapter require a natural and easy-to-use interface for communicating amputee’s motor intention in order to select the appropriate motor program in a given context or simply to commute from an active (powered) to a passive mode of functioning. To be accepted by amputees, such an interface should (1) not put additional cognitive load on the end-user, (2) be reliable and (3) be minimally invasive. In this chapter we present one possible solution for achieving that goal: a robust method for autonomously detecting and recognizing motor intents from a wearable sensor network mounted on a sound leg. The sensor network provides a rea…

Computer scienceHuman–computer interactionInterface (computing)Feature extractionWearable computerMotor programContext (language use)AccelerometerWireless sensor networkCognitive load
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Improving a traffic operator interface using an ontology and intelligent rules

2007

The Transportation and traffic domain is cross-disciplinary; Different areas must be covered to solve complex problems. It also involves the use of different systems for monitoring, visualization, information distribution, control, communication, etc. All of these systems are implemented using different levels of technology. In most cases the control of these systems is handled by [graphic] user interfaces. In the past years the number of systems has grown substantially and because of their "monolytic" design, they have different and in most cases not-compatible user-interfaces. A generic interface would be useful to improve not only the different processes but also the efficiency of the op…

Computer scienceHuman–computer interactionNatural user interfaceGraphicsUser interfaceOntology (information science)Intelligent transportation systemDomain (software engineering)VisualizationUser interface designProceedings of the 2007 Euro American conference on Telematics and information systems
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