Search results for "human–computer interaction"

showing 10 items of 663 documents

An Augmented Reality (AR) CAD System at Construction Sites

2011

Augmented Reality (AR) technologies allow computer-generated content to be superimposed over a live camera view of the real world. Although AR is still a very promising technology, currently only a few commercial applications for industrial purposes exploit the potential of adding contextual content to real scenarios. Most of AR applications are oriented to fields such as education or entertainment, where the requirements in terms of repeatability, fault tolerance, reliability and safety are low. Different visualization devices, tracking methods and interaction techniques are described in the literature, establishing a classification between Indoor and Outdoor AR systems. On the one hand, t…

ExploitHuman–computer interactionComputer scienceFace (geometry)Reliability (computer networking)Scale (chemistry)Augmented realityFault toleranceVariation (game tree)Visualization
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Entity Recommendation for Everyday Digital Tasks

2021

| openaire: EC/H2020/826266/EU//CO-ADAPT Recommender systems can support everyday digital tasks by retrieving and recommending useful information contextually. This is becoming increasingly relevant in services and operating systems. Previous research often focuses on specific recommendation tasks with data captured from interactions with an individual application. The quality of recommendations is also often evaluated addressing only computational measures of accuracy, without investigating the usefulness of recommendations in realistic tasks. The aim of this work is to synthesize the research in this area through a novel approach by (1) demonstrating comprehensive digital activity monitor…

ExploitSettore INF/01 - InformaticaINFORMATIONComputer sciencemedia_common.quotation_subjectRelevance feedbackContext (language use)02 engineering and technologyTransparency (human–computer interaction)Recommender system113 Computer and information sciencesData scienceHuman-Computer InteractionTask (computing)user intent modelingRELEVANCE FEEDBACK020204 information systemsSEARCH0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingRelevance (information retrieval)Quality (business)Proactive searchmedia_common
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Supporting Autonomous Navigation of Visually Impaired People for Experiencing Cultural Heritage

2020

In this chapter, we present a system for indoor and outdoor localization and navigation to allow the low vision users in experiencing cultural heritage in autonomy. The system is based on the joint utilization of dead-reckoning and computer vision techniques on a smartphone-centric tracking system. The system is explicitly designed for visually impaired people, but it can be easily generalized to other users, and it is built under the assumption that special reference signals, such as colored tapes, painted lines, or tactile paving, are deployed in the environment for guiding visually impaired users along pre-defined paths. Differently from previous works on localization, which are focused …

ExploitSettore ING-INF/03 - Telecomunicazionibusiness.industryComputer sciencemedia_common.quotation_subjectNavigation systemTracking systemNavigation visually impaired computer vision dead reckoningCultural heritageColoredHuman–computer interactionInertial measurement unitbusinessAutonomyPATH (variable)media_common
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HUMAN: Hierarchical Universal Modular ANnotator

2020

A lot of real-world phenomena are complex and cannot be captured by single task annotations. This causes a need for subsequent annotations, with interdependent questions and answers describing the nature of the subject at hand. Even in the case a phenomenon is easily captured by a single task, the high specialisation of most annotation tools can result in having to switch to another tool if the task only slightly changes. We introduce HUMAN, a novel web-based annotation tool that addresses the above problems by a) covering a variety of annotation tasks on both textual and image data, and b) the usage of an internal deterministic state machine, allowing the researcher to chain different anno…

FOS: Computer and information sciences0303 health sciencesComputer Science - Computation and Languagebusiness.industryActive learning (machine learning)Computer science02 engineering and technology[INFO] Computer Science [cs]Modular designVariety (cybernetics)Task (project management)03 medical and health sciencesAnnotationHuman–computer interaction0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processing[INFO]Computer Science [cs]businessComputation and Language (cs.CL)030304 developmental biologyGraphical user interface
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Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technologi…

2019

Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of the scientific results. In the current literature review, the technical reasons for the adverse symptomatology are investigated to provide suggestions and technological knowledge for the implementation of VR head-mounted display (HMD) systems in cognitive neuroscience. The technological systematic literature indicated features pertinent to display, sound, motion tracking, navigation, ergonomic interactions, user experience, and computer hardware that should…

FOS: Computer and information sciencesJ.4Computer scienceComputer Science - Human-Computer InteractionB.8neuropsychologyneuroscienceComputer Science - Computers and SocietyBehavioral Neuroscience[SCCO]Cognitive science0302 clinical medicineSoftwareUser experience designHuman–computer interactionB.8; C.4; D.0; J.4Reliability (statistics)05 social sciencesHuman factors and ergonomicsCognitionMultimedia (cs.MM)Psychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurology[SCCO.PSYC]Cognitive science/Psychologycybersicknessvirtual realityVRC.4Optical head-mounted displayCognitive neuroscienceVirtual realitypsychology050105 experimental psychologyHuman-Computer Interaction (cs.HC)lcsh:RC321-57103 medical and health sciencesHMDComputers and Society (cs.CY)0501 psychology and cognitive sciences[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]lcsh:Neurosciences. Biological psychiatry. NeuropsychiatryBiological Psychiatrybusiness.industry[SCCO.NEUR]Cognitive science/NeuroscienceVRISEHuman NeuroscienceD.0Systematic ReviewbusinessComputer Science - Multimedia030217 neurology & neurosurgery
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EHeBby: An evocative humorist chat-bot

2008

A conversational agent, capable to have a "sense of humor" is presented. The agent can both generate humorous sentences and recognize humoristic expressions introduced by the user during the dialogue. EHeBby is an entertainment oriented conversational agent implemented using the ALICE framework embedded into an Yahoo! Messenger client. It is characterized by two areas: a rational, rule-based area and an evocative area. The first one is based on well founded techniques of computational humor and a standard AIML KB. The second one is based on a conceptual space, automatically induced by a corpus of funny documents, where KB items and user sentences are mapped. This area emulates an associativ…

Facial expressionComputer Networks and CommunicationsComputer sciencebusiness.industryComputational humorTK5101-6720AIMLcomputer.software_genreconversational agent computational humor conceptual spaceComputer Science ApplicationsEntertainmentHuman–computer interactionTelecommunicationArtificial intelligenceDialog systemAlice (programming language)businesscomputerAssociative propertyNatural language processingcomputer.programming_languageAvatar
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ATLAS technical coordination expert system

2019

When planning an intervention on a complex experiment like ATLAS, the detailed knowledge of the system under intervention and of the interconnection with all the other systems is mandatory. In order to improve the understanding of the parties involved in an intervention, a rule-based expert system has been developed. On the one hand this helps to recognise dependencies that are not always evident and on the other hand it facilitates communication between experts with different backgrounds by translating between vocabularies of specific domains. To simulate an event this tool combines information from different areas such as detector control (DCS) and safety (DSS) systems, gas, cooling, vent…

Fault tree analysisElectric power distributionbusiness.industryEvent (computing)PhysicsQC1-999Control (management)computer.software_genreExpert systemHuman–computer interactionUser interfaceGraphicsInference enginebusinesscomputerParticle Physics - Experiment
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Scenario-based Serious Game to Teach about Healthcare

2019

Author's accepted manuscript (postprint). © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Available from 29/10/2021. In this paper, we explore the concept of a scenario-based serious game for healthcare solutions. The complexity of the interactions and the multitude of actors is captured in a scenario, which is then played with the help of an additional game pl…

Flexibility (engineering)business.industryComputer scienceMultitudeContext (language use)Domain (software engineering)Information and Communications TechnologyHuman–computer interactionHealth careTask analysiseHealthVDP::Medisinske Fag: 700businessVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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Dynamic Diagrams: A Composition Alternative

2012

A major problem that learners face in comprehending animated diagrams is in decomposing the presented information into a form that furnishes appropriate raw material for building high quality mental models. This paper proposes an alternative to existing design approaches that shifts the prime focus from the nature of the external representation to the internal composition activity learners engage in during mental model construction.

Focus (computing)Computer sciencebusiness.industrymedia_common.quotation_subjectMental modelPrime (order theory)ComprehensionHuman–computer interactionFace (geometry)Decomposition (computer science)Quality (business)Artificial intelligencebusinessComposition (language)media_common
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Virtual reality for driving simulation

1996

In this paper, the authors describe the data structure necessary to provide real time simulation and visualization of complex environments and situations. Through the SIRCA project, the development of driving oriented simulators, using Virtual Reality (VR) and evaluating it in comparison with convention technologies, has taken place. Focus is on some of the algorithms and data structure required to provide real time simulation of the complex urban environment and its visualization under the conditions of VR devices.

Focus (computing)General Computer ScienceReal-time simulationHuman–computer interactionComputer scienceDriving simulationVirtual realitySimulationVisualizationCommunications of the ACM
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