Search results for "human–computer interaction"

showing 10 items of 663 documents

A collaborative virtual reality environment for liver surgery planning

2021

Abstract Surgical planning software is a key component in the treatment of tumor diseases. However, desktop-based systems provide only limited visualization and interaction opportunities. Moreover, collaborative planning among members of a surgical team is only possible to a limited extent. In this work, a collaborative virtual reality (VR) environment to assist liver surgeons in tumor surgery planning is presented. Our aim is to improve virtual resection planning between surgeons in a remote or co-located environment. The system allows surgeons to define and adjust virtual resections on patient-specific organ 3D surfaces and 2D image slices. Changes on both modalities are synchronized, whi…

Liver surgerySurgical teamModalitiesComputer sciencebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONGeneral EngineeringComputer Graphics and Computer-Aided DesignSurgical planningVisualizationHuman-Computer InteractionSoftwareHuman–computer interactionComponent (UML)Collaborative virtual realitybusinessComputers & Graphics
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Collaborative VR for Liver Surgery Planning using Wearable Data Gloves: An Interactive Demonstration

2021

Preoperative planning for liver surgery is a critical procedure to assess a potential resection and it supports surgeons to define the affected vessels and resection volume. Traditional surgical planning systems are widely used to support the planning with the usage of desktop-based 3D and 2D visualizations. However, desktop-based systems offer limited interactions and visualizations compared to virtual reality (VR) [3]. A suitable technique to support collaboration among surgeons is required. Our previous works [1], [2] illustrate that using collaborative VR is essential to enhance communication, teamwork, and over-distance collaboration. In this work, we present a collaborative VR prototy…

Liver surgeryTeamworkbusiness.industryComputer sciencemedia_common.quotation_subjectWearable computerInput devicePatient dataVirtual realitySurgical planningData visualizationHuman–computer interactionbusinessmedia_common2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
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A Hybrid Agent Model, Mixing Short Term and Long Term Memory Abilities

1999

We present in this paper a novel approach for the modeling of agents able to react and reason under highly dynamic environments. A hybrid agent architecture is described, which allows to integrate the capacity to react rapidly to instantaneous changes in the environment with the capacity to reason more thoroughly about perceptions and actions. These capacities are implemented as independent processes running concurrently, and exploiting different memorizing abilities. Only a short-term memory is made available to reactive agents, whilst long-term memorizing abilities together with the possibility to reason about incomplete information is provided to cognitive agents. This model is currently…

Long-term memoryHuman–computer interactionComplete informationComputer scienceSystems architectureCognitionAgent architectureMemorizationMixing (physics)Term (time)
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MIME: A Mixed-Space Collaborative System with Three Immersion Levels and Multiple Users

2018

Shared spaces for remote collaboration are nowadays possible by considering a variety of users, devices, immersion systems, interaction capabilities, navigation paradigms, etc. There is a substantial amount of research done in this line, proposing different solutions. However, still a more general solution that considers the heterogeneity of the involved actors/items is lacking. In this paper, we present MIME, a mixed-space tri-collaborative system. Differently from other mixed-space systems, MIME considers three different types of users (in different locations) according to the level of immersion in the system, who can interact simultaneously – what we call a tri-collaboration. For the thr…

MIMEHuman–computer interactioncomputer.internet_protocolComputer science0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)Virtual representation020207 software engineeringAugmented reality02 engineering and technologycomputer2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
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Profiling movement behaviours in pre-school children: A self-organised map approach.

2019

Application of machine learning techniques has the potential to yield unseen insights into movement and permits visualisation of complex behaviours and tangible profiles. The aim of this study was to identify profiles of relative motor competence (MC) and movement behaviours in pre-school children using novel analytics. One-hundred and twenty-five children (4.3 ± 0.5y, 1.04 ± 0.05 m, 17.8 ± 3.2 kg, BMI: 16.2 ± 1.9 kg

MaleComputer scienceMovementPhysical activity030209 endocrinology & metabolismPhysical Therapy Sports Therapy and Rehabilitation030229 sport sciencesFitness TrackersMotor ActivityVisualizationBody Mass IndexMachine Learning03 medical and health sciences0302 clinical medicineCross-Sectional StudiesHuman–computer interactionChild PreschoolAccelerometryProfiling (information science)HumansOrthopedics and Sports MedicinePre schoolFemaleExerciseJournal of sports sciences
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Assessing Reading Skills with a Computer-aided Set of Tests Based on the Dual-route Theory of Reading

1993

MaleLanguage TestsComputersGeneral Neurosciencemedia_common.quotation_subjectIntelligenceDUAL (cognitive architecture)VocabularyGeneral Biochemistry Genetics and Molecular BiologySet (abstract data type)ReadingHistory and Philosophy of ScienceMemoryPhoneticsHuman–computer interactionReading (process)Reaction TimeComputer-aidedHumansFemaleChildPsychologyReading skillsLanguagemedia_commonAnnals of the New York Academy of Sciences
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Composing only by thought: Novel application of the P300 brain-computer interface.

2017

The P300 event-related potential is a well-known pattern in the electroencephalogram (EEG). This kind of brain signal is used for many different brain-computer interface (BCI) applications, e.g., spellers, environmental controllers, web browsers, or for painting. In recent times, BCI systems are mature enough to leave the laboratories to be used by the end-users, namely severely disabled people. Therefore, new challenges arise and the systems should be implemented and evaluated according to user-centered design (USD) guidelines. We developed and implemented a new system that utilizes the P300 pattern to compose music. Our Brain Composing system consists of three parts: the EEG acquisition d…

MaleMan-Computer InterfaceVisual Analog ScaleComputer sciencePhysiologyInterface (computing)lcsh:MedicineSocial Sciences02 engineering and technologyMusicalMaterial FatigueTask (project management)Thinking0302 clinical medicineSoftwareHuman–computer interactionMaterials PhysicsSoftware DesignSurveys and QuestionnairesTask Performance and AnalysisMedicine and Health SciencesPsychologylcsh:ScienceClinical NeurophysiologyBrain MappingMultidisciplinaryMusic psychologyPhysicsClassical MechanicsSoftware EngineeringElectroencephalographyElectrophysiologyBioassays and Physiological AnalysisBrain ElectrophysiologyResearch DesignBrain-Computer InterfacesPhysical SciencesSoftware designEngineering and TechnologyFemaleResearch ArticleAdultComputer and Information SciencesImaging Techniques0206 medical engineeringMaterials ScienceNeurophysiologyNeuroimagingResearch and Analysis MethodsComputer Software03 medical and health sciencesHumansBrain–computer interfaceBehaviorDamage MechanicsMusic Cognitionbusiness.industrySIGNAL (programming language)lcsh:RElectrophysiological TechniquesCognitive PsychologyBiology and Life SciencesPilot StudiesAcoustics020601 biomedical engineeringEvent-Related Potentials P300Human Factors EngineeringCognitive Sciencelcsh:QClinical MedicinebusinessBioacoustics030217 neurology & neurosurgeryNeurosciencePloS one
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Pupil Diameter May Reflect Motor Control and Learning

2017

International audience; Non–luminance-mediated changes in pupil diameter have been used since the first studies by Darwin in 1872 as indicators of clinical, cognitive, and arousal states. However, the relation between processes involved in motor control and changes in pupil diameter remains largely unknown. Twenty participants attempted to compensate random walks of a cursor with a computer mouse to restrain its trajectory within a target circle while the authors recorded their pupil diameters. Two conditions allowed the authors to experimentally manipulate the motor and cognitive components of the task. First, the step size of the cursor's random walk was either large or small leading to 2…

MalePupil diameterMotor learningCognitive NeuroscienceMovementBiophysicsExperimental and Cognitive PsychologyCursor (databases)050105 experimental psychologyPupilTask (project management)03 medical and health sciencesYoung Adult0302 clinical medicineMotor imageryCognitionMotor imageryMotor controlSaccadesHumansLearning0501 psychology and cognitive sciencesOrthopedics and Sports MedicineCommunicationModality (human–computer interaction)business.industry[SCCO.NEUR]Cognitive science/Neuroscience05 social sciencesMotor controlCognitionPupil[ SCCO.NEUR ] Cognitive science/NeuroscienceImaginationFemaleMotor learningPsychologybusiness030217 neurology & neurosurgeryPhotic StimulationPsychomotor PerformanceCognitive psychology
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Evaluation of prostate segmentation algorithms for MRI: The PROMISE12 challenge

2014

Contains fulltext : 137969.pdf (Publisher’s version ) (Open Access) Prostate MRI image segmentation has been an area of intense research due to the increased use of MRI as a modality for the clinical workup of prostate cancer. Segmentation is useful for various tasks, e.g. to accurately localize prostate boundaries for radiotherapy or to initialize multi-modal registration algorithms. In the past, it has been difficult for research groups to evaluate prostate segmentation algorithms on multi-center, multi-vendor and multi-protocol data. Especially because we are dealing with MR images, image appearance, resolution and the presence of artifacts are affected by differences in scanners and/or …

MaleScannerObserver (quantum physics)Computer scienceHealth InformaticsSensitivity and SpecificityArticleProstate cancerSegmentationImaging Three-DimensionalRobustness (computer science)Image Interpretation Computer-AssistedmedicineHumansRadiology Nuclear Medicine and imagingSegmentationChallengeProtocol (science)Modality (human–computer interaction)Radiological and Ultrasound TechnologyProstateProstatic NeoplasmsReproducibility of ResultsReference Standardsmedicine.diseaseImage EnhancementComputer Graphics and Computer-Aided DesignMagnetic Resonance ImagingActive appearance modelUrological cancers Radboud Institute for Health Sciences [Radboudumc 15]Computer Vision and Pattern RecognitionArtifactsAlgorithmAlgorithmsRare cancers Radboud Institute for Health Sciences [Radboudumc 9]MRI
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The VEPSY UPDATED Project: Clinical Rationale and Technical Approach.

2003

More than 10 years ago, Tart (1990) described virtual reality (VR) as a technological model of consciousness offering intriguing possibilities for developing diagnostic, inductive, psychotherapeutic, and training techniques that can extend and supplement current ones. To exploit and understand this potential is the overall goal of the "Telemedicine and Portable Virtual Environment in Clinical Psychology"--VEPSY UPDATED--a European Community-funded research project (IST-2000-25323, www.cybertherapy.info). Particularly, its specific goal is the development of different PC-based virtual reality modules to be used in clinical assessment and treatment of social phobia, panic disorders, male sexu…

MaleTelemedicineEuropean communityExploitmedia_common.quotation_subjectPsychology ClinicalApplied psychologyMEDLINEVirtual realitycomputer.software_genrerealtà virtuale fobia sociale panico obesità psicologia clinica disordini alimentariUser-Computer InterfaceMicrocomputersHuman–computer interactionmedicineHumansComputer SimulationApplied Psychologyvirtual reality social phobia panic obesity clinical psychology eating disordersmedia_commonMental DisordersCommunicationGeneral Medicinemedicine.diseaseTelemedicinePsychotherapyHuman-Computer InteractionEating disordersVirtual machineTherapy Computer-AssistedFemaleConsciousnessM-PSI/01 - PSICOLOGIA GENERALEPsychologycomputer
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