Search results for "human–computer interaction"
showing 10 items of 663 documents
Usability challenges in digital learning solutions
2015
Usability is a key element in successful software. Ensuring the technical usability of a learning solution enables users to focus on their main task, learning. The purpose of this paper is to demonstrate the results of heuristic usability evaluations of digital learning solutions. Heuristic evaluations were conducted on 24 digital learning solutions from one country (Finland) and two country groups (Asian countries and Spanish speaking countries) concentrating on the usability of the user interface of each evaluated solution. The main results of this study indicate that a few heuristics cover the majority of all usability problems (UPs) observed in learning solutions, but these heuristics c…
An empirical approach for evaluating the usability of model-driven tools
2013
MDD tools are very useful to draw conceptual models and to automate code generation. Even though this would bring many benefits, wide adoption of MDD tools is not yet a reality. Various research activities are being undertaken to find why and to provide the required solutions. However, insufficient research has been done on a key factor for the acceptance of MDD tools: usability. With the help of end-users, this paper presents a framework to evaluate the usability of MDD tools. The framework will be used as a basis for a family of experiments to get clear insights into the barriers to usability that prevent MDD tools from being widely adopted in industry. To illustrate the applicability of …
Interweaving visual and audio-haptic augmented reality for urban exploration
2018
While ordinary touchscreen-based interfaces on urban explorer applications draw much of a user's attention onto the screen, visual and audio-haptic augmented reality interfaces have emerged as the two main streams for enabling direct focus on the surroundings. However, neither interface alone satisfies users in the highly dynamic urban environment. This research investigates how the two complementary augmentation can coexist on one system and how people adapt to the situation by selecting the more suitable interface. A prototype was deployed in a field experiment in which participants explored points of interest in an urban environment with both interfaces. The engagement with the surroundi…
A wearable multimodal interface for exploring urban points of interest
2015
Locating points of interest (POIs) in cities is typically facilitated by visual aids such as paper maps, brochures, and mobile applications. However, these techniques require visual attention, which ideally should be on the surroundings. Non-visual techniques for navigating towards specific POIs typically lack support for free exploration of the city or more detailed guidance. To overcome these issues, we propose a multimodal, wearable system for alerting the user of nearby recommended POIs. The system, built around a tactile glove, provides audio-tactile cues when a new POI is in the vicinity, and more detailed information and guidance if the user expresses interest in this POI. We evaluat…
A Strategy for Automating the Presentation of Statistical Graphics for Users without Data Visualization Expertise - A Position Paper
2017
System aspects of sharing a virtual reality
1998
We have recently held the second annual "System Aspects of Sharing a Virtual Reality" workshop, in conjunction with CVE '98 (see report in this issue). The single-day format allowed for twelve presentations plus discussion, which are summarized below. The topics addressed were: designing systems to cope with network limitations; managing communication and information; the construction of systems and toolkits; issues of presentation and user interaction; and application development and evaluation.
Modeling and 'smart' prototyping human-in-the-loop interactions for AmI environments
2021
[EN] Autonomous capabilities are required in AmI environments in order to adapt systems to new environmental conditions and situations. However, keeping the human in the loop and in control of such systems is still necessary because of the diversity of systems, domains, environments, context situations, and social and legal constraints, which makes full autonomy a utopia within the short or medium term. Human-system integration introduces an important number of challenges and problems that have to be solved. On the one hand, humans should interact with systems even in those situations where their attentional, cognitive, and physical resources are limited in order to perform the interaction.…
BIG-AFF
2017
Recent research has provided solid evidence that emotions strongly affect motivation and engagement, and hence play an important role in learning. In BIG-AFF project, we build on the hypothesis that ``it is possible to provide learners with a personalised support that enriches their learning process and experience by using low intrusive (and low cost) devices to capture affective multimodal data that include cognitive, behavioural and physiological information''. In order to deal with the affect management complete cycle, thus covering affect detection, modelling and feedback, there is lack of standards and consolidated methodologies. Being our goal to develop realistic affect-aware learnin…
Warm elaborated feedback. Exploring its benefits on post-feedback behaviour
2019
This study provides evidence on the impact of including warm messages in elaborated feedback. These messages are aimed at the motivational process that can be mobilised by feedback and that which c...
Intelligent learning environment for better student’s academic performance
2021
In this paper, the authors aim to develop an intelligent learning environment model designed to improve students’ academic performance. Methodology: Referring to the litarature, the authors identified and analyzed a number of relevant issues that influence the specific components of an intelligent learning environment. These aspects were quantified using performance indicators defined on the basis of the specific objectives of each aspect chosen. Results: Following the analysis, the authors developed a model of intelligent learning space, and for its representation, we used conceptual modeling. Conclusions: Finally, the authors propose the prevalidation of the model using the dynamic modeli…