Search results for "human–computer interaction"
showing 10 items of 663 documents
Immersion and emotion: their impact on the sense of presence.
2005
The present study is designed to test the role of immersion and media content in the sense of presence. Specifically, we are interested in the affective valence of the virtual environments. This paper describes an experiment that compares three immersive systems (a PC monitor, a rear projected video wall, and a head-mounted display) and two virtual environments, one involving emotional content and the other not. The purpose of the experiment was to test the interactive role of these two media characteristics (form and content). Scores on two self-report presence measurements were compared among six groups of 10 people each. The results suggest that both immersion and affective content have …
Visual Search for Grouped versus Ungrouped Icons in a Computer Interface
2000
The paradigm of visual search was used to investigate how participants looked for a target file among distracter files in an icon-based computer interface. The purpose of these experiments was to study the effect of icons and spatial grouping on scanning speed. Does spatial grouping of identical icons increase the scanning speed? Do icons themselves speed up the search for a target file when compared with a condition in which the files are indicated with mere textual labels? Our results showed that both the presence of icons and their grouping had a significant positive effect on the scanning speed. Potential applications of this research include the design of graphics-based interfaces, su…
The PolarLITIS Dataset: Road Scenes Under Fog
2022
Road scene analysis is a fundamental task for both autonomous vehicles and ADAS systems. Nowadays, one can find autonomous vehicles that are able to properly detect objects in the scene in good weather conditions; however, some improvements still need to be done when the visibility is altered. People claim that using some non-conventional sensors such as, infra-red or Lidar, combined with classical vision, enhances road scene analysis in optimal weather conditions. In this work, we present the improvements achieved using polarimetric imaging in the complex situation of some adverse weather conditions. This rich modality is known for its ability to describe an object not only by its intensit…
Using ‘Ambient Intelligence’ for Compensating Intellectual Difficulties of People with Severe Learning Difficulties and/or Autistic Spectrum Disorders
2004
This paper describes a set of services and software created so that what is called ‘ambient intelligence’ would compensate for the ‘intellectual difficulties’ that people from this collective have. Existing concepts and standards of ambient intelligence are strongly reinforced through the use of the exact current user’s position as a key factor to calculate how the ‘digital home’ or any ‘digital environment’ behaves at every moment. This will be obtained using both Wi-Fi personal locators (embedded in necklaces or bracelets) and Wi-Fi communication from the PDA. This mix, together with individual capabilities and preferences, makes the development of a wide range of services possible when c…
S734 LIGHT HELPS IN VISUALIZATION AND CONTROL OF SYMPATHETIC BLOCKS
2011
Design and implementation of an augmented reality application for rock art visualization in Cova dels Cavalls (Spain)
2019
[EN] Prehistoric rock art paintings, specifically rock-shelters exposed to environmental and anthropogenic factors, are usually faint and severely damaged, being them difficult to identify and understand by visitors. Augmented Reality (AR) supplements reality with virtual information superimposed onto the real world. This sensor-based technology in smartphones/tablets can improve the paintings experience displaying the 2D digital tracings overlapped onto the real scene (rock with faint paintings). This paper presents an AR application (app) developed in Cova dels Cavalls that shows a recreation of a possible original composition full of motifs with descriptive information to improve current…
Agent-Oriented Captology for Anthropocentric Systems
2001
Abstract Considering that anthropo centric systems are an adequate domain for captological approaches, and that interface agents are most natural interactants for the humans involved, the paper presents a broad-spectrum generic architectural framework to support developing flexible interfaces for industrial applications, based on synergetic correlation between persuasive technologies and polymorphic agents. The design space for agent-oriented captology is defined and several of its main dimensions are elaborated upon. The main mechanisms used are dynamic priorities, "flexible cloning" and fuzzy temporal windows. Some agent-oriented test-bench applications instantiating the generic architect…
Knowledge Acquisition in Conceptual Ontological Artificial Intelligence System
2009
The paper deals with active knowledge acquisition based on dialogue between AI system and its user. Presented method uses Conceptual Ontological Object Orientated System (COOS) to distinguish differences between concepts and to unequivocally process the input stream. In case of concepts, that do not exist in the system yet, adequate algorithms are being used to position them in ontological core. Separate concepts differ in attributes values or in sets of direct connections with other concepts. The communication aspect of the system deliver information that allow generating proper interpretation for userpsilas statement.
Guest editors' introduction: special issue on sensor evolution.
2001
Artificial life researchers, in their attempts to create life-as-it-could-be, have widely studied both the behavior of animals and artifacts. Early precursors of life-like artificial systems such as Grey Walter’s tortoises [4] or Valentino Braitenberg’s vehicles [1] were already demonstrating that ALife research is strongly motivated by the desire to understand and create life-like behavior and (neural) control. Creating life-like behavior in simulations or robots has increased our understanding of the design and evolution of controllers for artificial systems. Despite the interrelationship between behavior, sensors, and other morphological characteristics of animal systems, the evolution o…
An ontology for cognitive mimetics
2018
AI and autonomous systems are intended to replace people in several jobs. People have worked in these jobs being able to execute the required information processing. This implies that new technical artefacts must be able to perform equitably effective information processing. Thus, it makes sense to develop the analysis of human information processing in designing intelligent systems. This approach has been termed cognitive mimetics. This paper studies how it would be practical to gain knowledge about human information processing and organize this knowledge using ontologies.