Search results for "human–computer interaction"

showing 10 items of 663 documents

Immersion and emotion: their impact on the sense of presence.

2005

The present study is designed to test the role of immersion and media content in the sense of presence. Specifically, we are interested in the affective valence of the virtual environments. This paper describes an experiment that compares three immersive systems (a PC monitor, a rear projected video wall, and a head-mounted display) and two virtual environments, one involving emotional content and the other not. The purpose of the experiment was to test the interactive role of these two media characteristics (form and content). Scores on two self-report presence measurements were compared among six groups of 10 people each. The results suggest that both immersion and affective content have …

AdultMaleEngineeringAdolescentSense of presenceVirtual realityAffect (psychology)computer.software_genreJudgmentUser-Computer InterfaceHuman–computer interactionSurveys and QuestionnairesImmersion (virtual reality)HumansMass MediaMedia contentApplied PsychologyMass mediaMultimediabusiness.industryCommunicationGeneral MedicineMiddle AgedAffective valenceHuman-Computer InteractionAffectFemalebusinessVideo wallcomputerCyberpsychologybehavior : the impact of the Internet, multimedia and virtual reality on behavior and society
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Visual Search for Grouped versus Ungrouped Icons in a Computer Interface

2000

The paradigm of visual search was used to investigate how participants looked for a target file among distracter files in an icon-based computer interface. The purpose of these experiments was to study the effect of icons and spatial grouping on scanning speed. Does spatial grouping of identical icons increase the scanning speed? Do icons themselves speed up the search for a target file when compared with a condition in which the files are indicated with mere textual labels? Our results showed that both the presence of icons and their grouping had a significant positive effect on the scanning speed. Potential applications of this research include the design of graphics-based interfaces, su…

AdultMaleVisual perceptionComputer sciencemedia_common.quotation_subjectInterface (computing)050109 social psychologyHuman Factors and Ergonomics050105 experimental psychologyUser-Computer InterfaceBehavioral NeuroscienceHuman–computer interactionPerceptionHumans0501 psychology and cognitive sciencesGraphicsApplied Psychologycomputer.programming_languagemedia_commonGraphical user interfaceVisual searchInternetbusiness.industry05 social sciencesUnited StatesComputer TerminalsVisual PerceptionFemaleIconUser interfacebusinesscomputerHuman Factors: The Journal of the Human Factors and Ergonomics Society
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The PolarLITIS Dataset: Road Scenes Under Fog

2022

Road scene analysis is a fundamental task for both autonomous vehicles and ADAS systems. Nowadays, one can find autonomous vehicles that are able to properly detect objects in the scene in good weather conditions; however, some improvements still need to be done when the visibility is altered. People claim that using some non-conventional sensors such as, infra-red or Lidar, combined with classical vision, enhances road scene analysis in optimal weather conditions. In this work, we present the improvements achieved using polarimetric imaging in the complex situation of some adverse weather conditions. This rich modality is known for its ability to describe an object not only by its intensit…

Adverse weatherModality (human–computer interaction)Reflection (computer programming)business.industryComputer scienceMechanical EngineeringComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONPolarimetryObject (computer science)Computer Science ApplicationsTask (project management)LidarAutomotive EngineeringComputer visionArtificial intelligencebusinessVisibilityIEEE Transactions on Intelligent Transportation Systems
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Using ‘Ambient Intelligence’ for Compensating Intellectual Difficulties of People with Severe Learning Difficulties and/or Autistic Spectrum Disorders

2004

This paper describes a set of services and software created so that what is called ‘ambient intelligence’ would compensate for the ‘intellectual difficulties’ that people from this collective have. Existing concepts and standards of ambient intelligence are strongly reinforced through the use of the exact current user’s position as a key factor to calculate how the ‘digital home’ or any ‘digital environment’ behaves at every moment. This will be obtained using both Wi-Fi personal locators (embedded in necklaces or bracelets) and Wi-Fi communication from the PDA. This mix, together with individual capabilities and preferences, makes the development of a wide range of services possible when c…

Ambient intelligenceComputer sciencebusiness.industrymedicine.diseaseComputer securitycomputer.software_genreHigh-functioning autismUser assistanceSoftwareHuman–computer interactionFactor (programming language)medicineKey (cryptography)User interfaceSet (psychology)businesscomputercomputer.programming_language
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S734 LIGHT HELPS IN VISUALIZATION AND CONTROL OF SYMPATHETIC BLOCKS

2011

Anesthesiology and Pain MedicineHuman–computer interactionbusiness.industryControl (management)MedicinebusinessVisualizationEuropean Journal of Pain Supplements
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Design and implementation of an augmented reality application for rock art visualization in Cova dels Cavalls (Spain)

2019

[EN] Prehistoric rock art paintings, specifically rock-shelters exposed to environmental and anthropogenic factors, are usually faint and severely damaged, being them difficult to identify and understand by visitors. Augmented Reality (AR) supplements reality with virtual information superimposed onto the real world. This sensor-based technology in smartphones/tablets can improve the paintings experience displaying the 2D digital tracings overlapped onto the real scene (rock with faint paintings). This paper presents an AR application (app) developed in Cova dels Cavalls that shows a recreation of a possible original composition full of motifs with descriptive information to improve current…

ArcheologyAugmented reality (AR)Computer scienceMaterials Science (miscellaneous)Mobile applicationDissemination02 engineering and technologyConservation01 natural sciencesHuman–computer interactionSensibilityRecreationSpectroscopyPainting010401 analytical chemistry021001 nanoscience & nanotechnology0104 chemical sciencesVariety (cybernetics)VisualizationCultural heritageArchaeologyARToolKitChemistry (miscellaneous)Cultural heritageINGENIERIA CARTOGRAFICA GEODESIA Y FOTOGRAMETRIAAugmented realityRock artLevantine rock art0210 nano-technologyGeneral Economics Econometrics and Finance
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Agent-Oriented Captology for Anthropocentric Systems

2001

Abstract Considering that anthropo centric systems are an adequate domain for captological approaches, and that interface agents are most natural interactants for the humans involved, the paper presents a broad-spectrum generic architectural framework to support developing flexible interfaces for industrial applications, based on synergetic correlation between persuasive technologies and polymorphic agents. The design space for agent-oriented captology is defined and several of its main dimensions are elaborated upon. The main mechanisms used are dynamic priorities, "flexible cloning" and fuzzy temporal windows. Some agent-oriented test-bench applications instantiating the generic architect…

Architecture frameworkEngineeringCloning (programming)Interface (Java)business.industryHuman–computer interactionUser interfaceArchitectureCaptologybusinessFuzzy logicDomain (software engineering)IFAC Proceedings Volumes
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Knowledge Acquisition in Conceptual Ontological Artificial Intelligence System

2009

The paper deals with active knowledge acquisition based on dialogue between AI system and its user. Presented method uses Conceptual Ontological Object Orientated System (COOS) to distinguish differences between concepts and to unequivocally process the input stream. In case of concepts, that do not exist in the system yet, adequate algorithms are being used to position them in ontological core. Separate concepts differ in attributes values or in sets of direct connections with other concepts. The communication aspect of the system deliver information that allow generating proper interpretation for userpsilas statement.

Artificial Intelligence SystemNatural language user interfacebusiness.industryComputer scienceInterpretation (philosophy)computer.software_genreKnowledge acquisitionSemantic networkKnowledge baseHuman–computer interactionOntologyArtificial intelligencebusinesscomputerNatural languageNatural language processing
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Guest editors' introduction: special issue on sensor evolution.

2001

Artificial life researchers, in their attempts to create life-as-it-could-be, have widely studied both the behavior of animals and artifacts. Early precursors of life-like artificial systems such as Grey Walter’s tortoises [4] or Valentino Braitenberg’s vehicles [1] were already demonstrating that ALife research is strongly motivated by the desire to understand and create life-like behavior and (neural) control. Creating life-like behavior in simulations or robots has increased our understanding of the design and evolution of controllers for artificial systems. Despite the interrelationship between behavior, sensors, and other morphological characteristics of animal systems, the evolution o…

Artificial IntelligenceHuman–computer interactionbusiness.industryArtificial lifeArtificial systemsStrong referenceSituatedRobotRoboticsSoftware systemArtificial intelligencebusinessGeneral Biochemistry Genetics and Molecular BiologyArtificial life
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An ontology for cognitive mimetics

2018

AI and autonomous systems are intended to replace people in several jobs. People have worked in these jobs being able to execute the required information processing. This implies that new technical artefacts must be able to perform equitably effective information processing. Thus, it makes sense to develop the analysis of human information processing in designing intelligent systems. This approach has been termed cognitive mimetics. This paper studies how it would be practical to gain knowledge about human information processing and organize this knowledge using ontologies.

Artificial intelligenceComputer science05 social sciencesIntelligent decision support systemInformation processingExpert studiesCognitionCognitive mimetics02 engineering and technologyOntology (information science)Design methodsHuman–computer interactionAI0202 electrical engineering electronic engineering information engineeringOntology020201 artificial intelligence & image processing0501 psychology and cognitive sciencesProtocol analysis050107 human factors
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