Search results for "human–computer interaction"

showing 10 items of 663 documents

Modeling visual sampling on in-car displays: The challenge of predicting safety-critical lapses of control

2015

In this article, we study how drivers interact with in-car interfaces, particularly by focusing on understanding driver in-car glance behavior when multitasking while driving. The work focuses on using an in-car touch screen to find a target item from a large number of unordered visual items spread across multiple screens. We first describe a cognitive model that aims to represent a driver?s visual sampling strategy when interacting with an in-car display. The proposed strategy assumes that drivers are aware of the passage of time during the search task; they try to adjust their glances at the display to a time limit, after which they switch back to the driving task; and they adjust their t…

Cognitive modelComputer scienceHuman Factors and ErgonomicsEducationTask (project management)Cognitive modelingInhibition of returnHuman–computer interactionDistractionHuman multitaskingComputer visionVisual searchCommunication designta113business.industryVisual searchGeneral EngineeringDriving simulatorDistractionGazeIn-car displaysHuman-Computer InteractionHardware and ArchitectureEye trackingArtificial intelligenceInterleaving strategybusinessSoftwareDriving
researchProduct

Studying Utility of Personal Usage-History: A Software Tool for Enabling Empirical Research

2007

Managing personal information space and working context is complicated in computerized environment. One well-known cause for the problem is that digital information is superficially fragmented into different data types and structures. Several unifying approaches have been proposed to facilitate semantic connections between them. Particularly in personal information retrieval, temporal information has turned to be useful. Hence, in this article, we present an empirical research setting for studying the utility of representing personal usage-history in information retrieval by comparing it with more traditional hierarchical representation. The research setting is based on a software Tool that…

Cognitive models of information retrievalbusiness.industryComputer sciencecomputer.software_genreData scienceInformation visualizationGroup information managementEmpirical researchHuman–computer interactionHuman–computer information retrievalPersonal information managerPersonal information managementRelevance (information retrieval)businessPersonally identifiable informationcomputer
researchProduct

Bodily Engagement in Multimodal Interaction

2010

The creative processes of interaction design operate in terms we generally use for conceptualising human-computer interaction (HCI). Therefore the prevailing design paradigm provides a framework that essentially affects and guides the design process. We argue that the current mainstream design paradigm for multimodal user-interfaces takes human sensory-motor modalities and the related userinterface technologies as separate channels of communication between user and an application. Within such a conceptualisation, multimodality implies the use of different technical devices in interaction design. This chapter outlines an alternative design paradigm, which is based on an action-oriented persp…

Cognitive scienceBasis (linear algebra)Human–computer interactionPsychologyDesign paradigmMultimodal interaction
researchProduct

Demonstration Tasks for Assessment

2017

International audience; Learning from animations is conventionally measured using static assessment tools such as multiple choice tests or extended answer questions. These tools tend to rely heavily on textual information both for presenting the assessment items and as the medium for learner response. However, such assessments are not well aligned with the defining dynamic, pictorial characteristics of animated learning materials. This chapter considers the potential of demonstration tasks to offer more appropriate assessments of learning from animation. In these tasks, learners interact with a manipulable model of the animation’s subject matter to provide an explanatory account of how it c…

Cognitive scienceComputer science4. Education[SCCO.NEUR]Cognitive science/Neuroscience05 social sciencesMental model050301 education[ SCCO.PSYC ] Cognitive science/Psychology050109 social psychologyAnimationSubject matterTextual informationMental ModelDescriptive RepresentationMultiple Choice TestDynamics (music)Human–computer interaction[ SCCO.NEUR ] Cognitive science/Neuroscience[SCCO.PSYC]Cognitive science/Psychology0501 psychology and cognitive sciencesSubject Matter0503 educationDemonstration TaskMultiple choice
researchProduct

The experience of no experience Elevator UX and the role of unconscious experience

2013

Elevators are designed to facilitate the smooth and efficient transportation of people from one architectural floor to the next. If they work well, people should not think about the journey at all. Instead, their concentration should remain focused on the activity they were engaged in before entering the elevator usage interaction. In other words, if the design works properly, people should not consciously experience elevator interaction. This paper presents the issue of studying no (conscious) user experience. It takes a theoretical perspective to explain aspects of consciousness and embodiment. While most studies on user experience focus on remarkable and affective interaction experiences…

Cognitive scienceEngineeringFocus (computing)Unconscious mindElevatorbusiness.industrymedia_common.quotation_subjectUser journeyPerspective (graphical)User experience designHuman–computer interactionConsciousnessbusinessmedia_commonProceedings of International Conference on Making Sense of Converging Media
researchProduct

Explorations on interactive interfaces using cuteness

2007

The experience of interactive systems can be a rather complex set of events. The perceptions appeal to the user's senses including visual, auditory, tactile, olfactory, and gustatory. Taken from a human factors approach, the sensitivity of the senses can be measured very closely and units of measurement arise from the "just noticeable difference." These differences can be mapped to the physics behind the stimuli and computer controlled systems very accurately provide sensation to the user through various user interfaces. The human mind also plays an important role in making sense of the experience not only from a physiological standpoint, but from a psychological and cultural reference poin…

Cognitive scienceSexual attractionComputer sciencebusiness.industrymedia_common.quotation_subjectPopularityHuman–computer interactionPerceptionSensationHappinessUser interfaceSet (psychology)businessInteractive mediamedia_commonProceedings of the 2nd international conference on Digital interactive media in entertainment and arts
researchProduct

How to engineer biologically inspired cognitive architectures

2013

Biologically inspired cognitive architectures are complex systems where different modules of cognition interact in order to reach the global goals of the system in a changing environment. Engineering and modeling this kind of systems is a hard task due to the lack of techniques for developing and implementing features like learning, knowledge, experience, memory, adaptivity in an inter-modular fashion. We propose a new concept of intelligent agent as abstraction for developing biologically cognitive architectures. © 2013 Springer-Verlag.

Cognitive systemsComputer scienceBiologically inspiredComplex systemCognitionCognitive architecturecomputer.software_genreCognitive architectureTask (project management)Biologically inspired cognitive architecturedesign processIntelligent agentAdaptivityChanging environmentHuman–computer interactionHard taskcomputerSocial simulationAbstraction (linguistics)
researchProduct

A framework to identify primitives that represent usability within Model-Driven Development methods

2014

Context: Nowadays, there are sound methods and tools which implement the Model-Driven Development approach (MDD) satisfactorily. However, MDD approaches focus on representing and generating code that represents functionality, behaviour and persistence, putting the interaction, and more specifically the usability, in a second place. If we aim to include usability features in a system developed with a MDD tool, we need to extend manually the generated code. Objective: This paper tackles how to include functional usability features (usability recommendations strongly related to system functionality) in MDD through conceptual primitives. Method: The approach consists of studying usability guide…

Cognitive walkthroughPluralistic walkthroughComputer scienceUsabilityUsability inspectionBIBLIOTECONOMIA Y DOCUMENTACION02 engineering and technologycomputer.software_genreHuman–computer interactionSoftware_SOFTWAREENGINEERING020204 information systemsHeuristic evaluationUsability engineering0202 electrical engineering electronic engineering information engineeringWeb usabilityInformáticaModel-Driven Developmentbusiness.industry020207 software engineeringUsabilityComputer Science ApplicationsUsability goalsConceptual modelData miningbusinesscomputerLENGUAJES Y SISTEMAS INFORMATICOSSoftwareInformation Systems
researchProduct

Swarming Models for Facilitating Collaborative Decisions

2010

The paper highlights the computational power of swarming models (i.e., stigmergic mechanisms) to build collaborative support systems for complex cognitive tasks such as facilitation of group decision processes (GDP) in e-meetings. Unlike traditional approaches that minimize the cognitive complexity by incorporating the facilitation knowledge into the system, stigmergic coordination mechanisms minimize the complexity by providing the system with emergent functionalities that are shaped by the environment itself through the possibility to structure it in terms of high-level cognitive artefacts. This is illustrated by conducting a socio-simulation experiment for an envisioned collaborative sof…

Collaborative softwareElementary cognitive taskComputer Networks and CommunicationsComputer sciencebusiness.industryCognitive complexityCognitionStigmergyComputer Science ApplicationsComputational Theory and MathematicsHuman–computer interactionFacilitationSupport systemArtificial intelligencebusinessSocial simulationInternational Journal of Computers Communications & Control
researchProduct

MADE – A Groupware Application to Support Real-Time Activities of Distributed and Cooperating Communities

2003

Abstract. Distributed work has increased during the last few years. Employees travelling around in different countries still need access to information and must be reachable by their colleagues. A variety of mobile devices have been utilised for this purpose. However, often, when using multiple devices, the information is available to the appropriate device only. Transferring data between the devices is not always an intuitive or easy thing to do – not while conversing at least. This paper presents a groupware application to support real-time actions of distributed communities. The problem of separate devices is addressed by combining multiple tools, media, into a platform independent aggre…

Collaborative softwareWork (electrical)Human–computer interactionComputer sciencebusiness.industryAggregate (data warehouse)Information accessbusinessMobile deviceVariety (cybernetics)
researchProduct