Search results for "hyvinvointiteknologia"

showing 10 items of 41 documents

Physical Activity Tracker Application in Promoting Physical Activity Behavior among Older Adults : A 24-month Follow-Up Study

2022

Objectives To investigate whether and how PA tracker application use supports PA behavior among older adults during the first 24 months of use. Methods: The changes in PA levels (i.e., time spent in different PA intensities) and between PA categories (i.e., low, moderate, or high based on total PA) were examined between three different time points: before taking the application into use (t0), after 12 months of use (t1), and after 24 months of use (t2). The data was collected by using the International Physical Activity Questionnaire modified for the elderly (IPAQ-E). Results: A statistically significant increase was observed in walking (χ2 (2) = 29.741, p < .001), moderate PA (χ2 (2) =…

Community and Home Carehyvinvointiteknologiaphysical activityfollow-up studymobile applicationphysical activity tracker applicationmobiilipalvelutIPAQ-Edigital wellness technologyseurantatutkimusGeriatrics and GerontologyGerontologyolder adultsfyysinen aktiivisuusikääntyneet
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SHAPES secure cloud platform for healthcare solutions and services

2020

The SHAPES project is an ambitious endeavour that gathers stakeholders from across Europe to create, deploy and pilot at large-scale a EU-standardised open platform incorporating and integrating a broad range of solutions, including technological, organisational, clinical, educational and societal, to enable the ageing population of Europe to remain healthy, active and productive, as well as to maintain a high quality of life and sense of wellbeing for the longest time possible. Not only each digital solution will be ethical, legal and appropriate for users, but also the results will align with the full and ethically responsible end-to-end exploitation of the new functionalities empowered b…

EHealthhyvinvointiteknologiabusiness.industryComputer scienceCloud computingComputingMilieux_LEGALASPECTSOFCOMPUTINGComputer securitycomputer.software_genreSHAPES projectcloud servicespilvipalvelutcross-border healthcarehealthy agingwell-beingHealth careteleterveydenhuoltobusinesskyberturvallisuuscomputer
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Digital ageing in Europe: a comparative analysis of Italian, Finnish and Swedish national policies on eHealth

2023

AbstractAgeing Europeans are today healthier than previous generations and often manage to live independently up to a high age. The proportion of people 80 years of age and older has increased significantly, and with high age the risk of multi-illness and dementia increases. Strong urbanisation processes have changed the demographic structure in rural areas, and young women and men have migrated towards the urban areas to study and work, while older persons have remained behind. This demographic challenge of increasing numbers of persons older than 80 years with care needs living in remote rural areas has become a major European social problem. In tackling this dilemma, many European countr…

Economic growthterveyspalvelutHealth (social science)hyvinvointiteknologiaSocial PsychologySettore SPS/08 - SOCIOLOGIA DEI PROCESSI CULTURALI E COMUNICATIVIhyvinvointipolitiikkahoivapalvelut03 medical and health sciences0302 clinical medicineArts and Humanities (miscellaneous)vertaileva tutkimusPolitical scienceeHealthGerontologi medicinsk/hälsovetenskaplig inriktningGerontology specialising in Medical and Health Sciencesdigitalisation030212 general & internal medicineSociologi (exklusive socialt arbete socialpsykologi och socialantropologi)teleterveydenhuoltodigitalisaatiodigital landscape of careharvaan asutut alueet030503 health policy & servicesSociology (excluding Social Work Social Psychology and Social Anthropology)Public Health Environmental and Occupational Healthqualitative comparisonikääntyminenageing policieseHealthvanhuspolitiikkaGeriatrics and Gerontology0305 other medical scienceikääntyneetAgeing and Society
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Designing digital well-being of senior citizens

2020

In this paper, we illustrate a concrete case to apply the Life-Based Design approach to identifying human goals for technology to achieve. We focus on a form-of-life method of design, which seeks to reach a mental state of “digital wellbeing.” Digital well-being aims to facilitate digitalization and changes in the digital environment, and to maximize the availability and accessibility of services. We evaluate the target group of senior citizens, who are facing an accelerating pace of digitalization of the services in their daily lives. This increases their sense of anxiety and undermines their well-being. peerReviewed

Focus (computing)digital servicesdigitaalinen hyvinvointigeroteknologiahyvinvointiteknologiabusiness.industryService designPublic relationspalvelumuotoiluasiakaslähtöisyysdigital well-beingageingMental stateWell-beingihminen-konejärjestelmätmedicineAnxietymedicine.symptomservice designbusinessPsychologydigitalisaatiolife-based designikääntyneetPace
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Implementing a Digital Wellness Application into Use : Challenges and Solutions Among Aged People

2020

The ageing population is a growing priority area for policy makers and healthcare providers worldwide. Life expectancy is improving, but at the same time, insufficient physical activity threatens older age. Thus, an important question arises: how to improve the probability of people living a healthy and active life in older age. One potential solution to support physical activity and healthy aging is digital wellness technologies. However, digital wellness technologies are still typically designed for younger populations, yet a growing need and potential also among aged people is prevalent. Aged people are a user group with distinct needs and challenges. The main purpose of this study was t…

GerontologyPopulation ageingResearch program020205 medical informaticshyvinvointiteknologiaComputer sciencePsychological interventionPhysical activitysmartphone applicationsphysical activity02 engineering and technologydigital practicesliikunta03 medical and health sciences0302 clinical medicine0202 electrical engineering electronic engineering information engineeringlater life030212 general & internal medicineimplementationdigital wellness serviceskäyttöönottoolder adultsyoung elderlyexercisehyvinvointipalvelutaged peopleälypuhelimetLife expectancyTracking (education)wellness technologyikääntyneetfyysinen aktiivisuus
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Demographic Differences in the Effectiveness of a Physical Activity Application to Promote Physical Activity: Study Among Aged People

2021

The global population is ageing and simultaneously the life expectancy at older ages is improving. To support healthy and active aging, it is imperative to find solutions to support physical activity (PA) in older age. Digital wellness technologies are a potential solution, but in order for such technologies to be successful, research is needed to gain a better understanding on their use and effectiveness among aged people. To address this need, this study investigated the effectiveness of a physical activity application to promote PA behavior among aged people of different demographics (gender, age, education, marital status). PA levels were measured before taking the application into use …

GerontologyhyvinvointiteknologiahyvinvointiPhysical activityphysical activityliikuntaphysical activity applicationterveyden edistäminennuoret vanhuksetmittauslaitteetmobiilisovelluksetdigital wellnessmobile wellness applicationyoung elderlyaged peoplefollow-up studymobile applicationmittausmenetelmätwellness-tekniikkaikääntyminenaktivointiIPAQ-Ewellness technologyPsychologyikääntyneetfyysinen aktiivisuus34th Bled eConference Digital Support from Crisis to Progressive Change: Conference Proceedings
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Electronic Health Records reshaping the socio-technical practices in Long-Term Care of older persons

2020

Electronic Health Records (EHRs) in Long-Term Care (LTC) of older persons are expected to improve resident-centered care by reducing ambiguities in information coordination between LTC workers and organisations. While there are research findings concerning such intended outcomes, we are interested in analysing what sort of other, possibly unanticipated outcomes the use of EHRs in LTC may produce. We argue that the scrutiny of EHRs in LTC requires an understanding of their implementation as socio-technical processes, whereby EHRs are perceived as performative artifacts of LTC rather than technological tools or passive objects. While EHRs have been extensively studied in health-care settings,…

Sociotechnical systemScrutinySociology and Political Sciencehyvinvointiteknologia020209 energymedia_common.quotation_subjectpitkäaikaishoitoterveyskertomuksetHuman Factors and ErgonomicsPerformative utterance02 engineering and technologySTSvanhustenhuoltoEducationcare technology0502 economics and business0202 electrical engineering electronic engineering information engineeringBusiness and International Managementmedia_commonpotilastietojärjestelmätbusiness.industry05 social sciencesPublic relationsLong-term careNegotiationelectronic health recordsAccountabilitylong-term careThematic analysisPsychologybusiness050203 business & managementikääntyneetQualitative researchqualitative methods
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Comparison of acceleration and EMG signals in quantifying physical activity

2012

Fyysisen aktiivisuuden puute on muodostumassa kasvavaksi ongelmaksi maailmanlaajuisesti. WHO:n mukaan yli 15 vuotiaista noin 31% eivät liikkuneet terveytensä kannalta tarpeeksi vuonna 2008. Liikkumattomuus on luokiteltu neljänneksi suurimmaksi riskitekijäksi yleiseen kuolleisuuteen maailman laajuisesti. Näin ollen uudenlaista teknologiaa kehitetään fyysisen aktiivisuuden mittaamiseen, jotta ennaltaehkäisevää työtä voidaan tehdä. Tutkimuksen tarkoituksena oli verrata älyvaatteella mitatun EMG signaalin piirteitä kolmiulotteiseen kiihtyvyyssignaaliin. Älyvaate mittaa quadriceps femoriksen ja hamstring lihasten EMG aktiivisuuta. 12 koehenkilön kahdestakymmenestä mittauksesta koostuva aineisto …

elektromyografiahyvinvointiteknologiamittausteknologialiikkumattomuuskiihtyvyysfyysinen aktiivisuusinaktiivisuus
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Using Digital Coaching to Promote Physical Activity to University Students with Low Levels of Physical Activity : A Qualitative Intervention Study

2021

exercise self-efficacyMedical educationliikuntateknologiaopiskelijathyvinvointiteknologiabusiness.industrykuntoliikuntaPhysical activityinterventiotutkimusIntervention studiesCoachingterveyden edistäminendigital coachingmotivationsport technologyuniversity studentsPsychologybusinessfyysinen aktiivisuus
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Exergaming Experiences of Older Adults: A Critical Incident Study

2019

Exergaming is a form of digital gaming requiring physical effort from the player. There has been a growing interest towards exergaming in academia. However, only a very limited number of exergaming studies have given a voice to older adults and investigated their experiences. This study investigates what kinds of exergaming experiences are perceived as the most meaningful ones among older adults (referred in this study as people over 50 years of age). That is, the experiences which they perceive or remember as “unusually positive or negative”. To meet this purpose, this study takes a qualitative approach and uses the critical incident technique, a well-established technique to collect and c…

hyvinvointiteknologiakuntoliikuntauser experiencecritical incidentsexergamingkäyttäjäkokemuskeski-ikäisetdigital wellnessolder adultsikääntyneetdigitaaliset pelitexergames
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