Search results for "interactive learning"

showing 10 items of 30 documents

On the Role of Perception: Understanding Stakeholders’ Collaboration in Natural Resources Management through the Evolutionary Theory of Innovation

2021

Natural resources management deals with highly complex socioecological systems. This complexity raises a conundrum, since wide-ranging knowledge from different sources and types is needed, but at the same time none of these types of knowledge is able by itself to provide the basis for a viable productive system, and mismatches between the two of them are common. Therefore, a growing body of literature has examined the integration of different types of knowledge in fisheries management. In this paper, we aim to contribute to this ongoing debate by integrating the evolutionary theory of innovation—and specifically the concept of proximity—and the theory of perception. We set up a theoretical …

0106 biological sciencesDescriptive knowledgeKnowledge managementevolutionary theory of innovationComputer sciencemedia_common.quotation_subjectGeography Planning and Developmentlcsh:TJ807-830lcsh:Renewable energy sourcesnatural resources managementManagement Monitoring Policy and Lawperception010603 evolutionary biology01 natural sciencesInteractive LearningPerceptionObligationCentro Oceanográfico de MurciaPesqueríasNatural resource managementSet (psychology)natural resourceslcsh:Environmental sciencesmedia_commonfishlcsh:GE1-350Renewable Energy Sustainability and the Environmentbusiness.industry010604 marine biology & hydrobiologylcsh:Environmental effects of industries and plantsfishers’ knowledgeproximityCognitionsustainabilitylcsh:TD194-195Fisheries managementbusinessresourcesmanagementSustainability
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Catalogue of Interactive Learning Objectives to improve an Integrated Medical and Dental Curriculum.

2016

ABSTRACT Introduction Online learning media are increasingly being incorporated into medical and dental education. However, the coordination between obligatory and facultative teaching domains still remains unsatisfying. The Catalogue of Interactive Learning Objectives of the University Clinic of Mainz (ILKUM), aims to offer knowledge transfer for students while being mindful of their individual qualifications. Its hierarchical structure is designed according to the Association for Dental Education in Europe (ADEE) levels of competence. Materials and methods The ILKUM was designed to establish a stronger interconnection between already existing and prospective learning strategies. All conte…

020205 medical informatics02 engineering and technologyDental educationInteractive LearningEducation Distance03 medical and health sciences0302 clinical medicineGermany0202 electrical engineering electronic engineering information engineeringMedicineGeneral DentistryCompetence (human resources)Education DentalSimulation TrainingDental curriculumMedical educationbusiness.industryOnline learning030206 dentistryMobile ApplicationsComputers HandheldThe InternetClinical caseCurriculumbusinessKnowledge transferEducation Medical UndergraduateThe journal of contemporary dental practice
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Langage et Apprentissage en Interaction pour des Assistants Numériques Autonomes - Une Approche Développementale

2021

The rapid development of digital assistants (DA) opens the way to new modes of interaction. Some DA allows users to personalise the way they respond to queries, in particular by teaching them new procedures. This work proposes to use machine learning methods to enrich the linguistic and procedural generalisation capabilities of these systems. The challenge is to reconcile rapid learning skills, necessary for a smooth user experience, with a sufficiently large generalisation capacity. Though this is a natural human ability, it remains out-of-reach for artificial systems and this leads us to approach these issues from the perspective of developmental Artificial Intelligence. This work is thus…

Apprentissage en interaction[INFO.INFO-AI] Computer Science [cs]/Artificial Intelligence [cs.AI]Langage naturelApprentissage automatique Machine Learning[SCCO.COMP]Cognitive science/Computer science[INFO.INFO-LG] Computer Science [cs]/Machine Learning [cs.LG][SCCO.LING]Cognitive science/Linguistics[STAT.ML] Statistics [stat]/Machine Learning [stat.ML][INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI]Digital assistantsCognition[STAT.ML]Statistics [stat]/Machine Learning [stat.ML][INFO.INFO-LG]Computer Science [cs]/Machine Learning [cs.LG]Natural languageInteractive learning[SCCO.COMP] Cognitive science/Computer scienceMachine learning[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Intelligence artificielle développementale[SCCO.LING] Cognitive science/Linguistics[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]developmental artificial intelligenceAssistant Numérique
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Using Multi-touch Multi-user Interactive Walls for Collaborative Active Learning

2019

Active learning has been advocated for enhancing students’ higher order cognition in social constructivist learning settings. However, with the increasing use of student-owned computing devices in face-to-face classrooms, there are risks of limited student-student interactions. Students are likely to be distracted by non-academic activities, hence becoming inactive with regards to the learning tasks. This article presents a technology enhanced learning approach, in which students perform group learning tasks using shared digital workspace while in a physical classroom. The workspace comprises of a 9-m wide screen wall with multi-touch, multi-user interfaces supporting multimodal interaction…

Computer sciencebusiness.industrymedia_common.quotation_subject05 social sciences050301 educationStudent engagementCollaborative learningCreativityInteractive LearningCritical thinkingUser experience designHuman–computer interactionGroup learning0502 economics and businessActive learningbusiness0503 educationSocial constructivism050203 business & managementmedia_common
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The Patras blended strategy model for deep and meaningful learning in quality life-long distance education

2019

Life‑long learning is currently being embraced as a central process that could disrupt traditional educational paths. Apparently, the (ideal) type of learning often promoted is deep and meaningful learning, though it is not always required to be so. Deep learning goes beyond superficial knowledge assimilation of unlinked facts; it aims at developing deep disciplinary understanding, transformative knowledge, personal meaning, emotional intelligence, critical thinking, creativity and metacognitive skills. Meaningful learning occurs when learning is active, constructive, intentional, authentic, and cooperative. Technology enhanced teaching and learning methods should prove their potential to t…

Cooperative learning020209 energyLifelong learning02 engineering and technologyEducationInteractive LearningMeaningful learning0202 electrical engineering electronic engineering information engineeringMathematics educationdeep and meaningful learninge-learningetäopiskelulife-long learningelinikäinen oppiminenCollaborative learning021001 nanoscience & nanotechnologyverkko-oppiminenmonimuoto-opiskeluComputer Science ApplicationsBlended learningTransformative learningdistance educationActive learning0210 nano-technologyPsychologyKasvatustieteet - Educational sciencesmonimuoto-opetustechnology enhanced learning
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Dialogic Feminist Gatherings: Impact of the Preventive Socialization of Gender-Based Violence on Adolescent Girls in Out-of-Home Care

2020

Gender-based violence is a social scourge with an increasing incidence at younger ages. Many studies have focused on finding effective solutions for overcoming this problem

Dialogue analysisresidential careScientific literatureAnàlisi del diàlegFeminism050105 experimental psychologyScientific evidenceDevelopmental psychologyInteractive Learningout-of-home carelcsh:Social SciencesResidential caregender-based violenceFeminisme0501 psychology and cognitive sciencesdialogic readingDialogic05 social sciencesSocializationGeneral Social Scienceshumanitieslcsh:HDialogic Feminist GatheringsViolència contra els homespreventive socialization of gender-based violenceViolence against menPsychology050104 developmental & child psychologyQualitative research
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Game Mechanics in the Design of a Collaborative 3D Serious Game

2014

Background. This article investigates the potential of utilizing game mechanics in designing 3-D serious games for Computer-Supported Collaborative Learning (CSCL) and attempt to produce new information about designing collaborative serious games. Aim. This article has two aims: first, to clarify how theoretical knowledge of collaborative learning was related to game design in previous studies; and, second, to design a collaborative serious game based on theoretical knowledge of collaborative learning and game design. Results. The reviewed studies revealed the potential of using collaborative games in education. However, they showed that collaborative learning games were typically designed …

Game testingGame mechanicsKnowledge managementGame design documentComputer sciencebusiness.industryEducation theoryPerspective (graphical)Computer-Supported Collaborative Learning (CSCL)pelisuunnitteluComputingMilieux_PERSONALCOMPUTINGreviewGeneral Social Sciencescollaborative serious gamesCollaborative learningComputer Science Applicationsgame mechanicsinteractive learning environmentsGame designta5163D serious gamesserious gameyhteisöllinen oppiminenGame Developerbusiness
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Experimentation with a System Dynamics Based Interactive Learning Environment A Case Study of Accessibility of Norwegian Municipalities Websites

2017

Knowledge managementComputer sciencebusiness.industryModeling and SimulationlanguageNorwegianbusinessInteractive learning environmentSoftwarelanguage.human_languageSystem dynamicsInternational Journal of Simulation: Systems, Science & Technology
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Accessibility of Norwegian Municipalities Websites: An Interactive Learning Environment Experimental Investigation

2016

Accessibility is an important aspect of websites generally and public websites particularly. Many ways could be proposed to enhance accessibility, however the impact of selected actions is hard to predict due to diversification and contradiction, in addition to the existence of the time factor. A System Dynamics simulation model including factors affecting the accessibility of Norwegian municipal websites was encapsulated in an Interactive Learning Environment (ILE). As the model promised to be able to change how users think and take decisions, this ILE was tested by users in an experiment. We have conducted a#x03B1;, a#x03B2;, and a#x03B3; change analysis on the results of this experiment.…

Knowledge managementComputer sciencebusiness.industrymedia_common.quotation_subject05 social sciences02 engineering and technologyNorwegianDiversification (marketing strategy)Interactive learning environmentlanguage.human_languageSystem dynamicsPerceptionServer0502 economics and business0202 electrical engineering electronic engineering information engineeringlanguageContradiction020201 artificial intelligence & image processingbusiness050203 business & managementmedia_commonGraphical user interface2016 UKSim-AMSS 18th International Conference on Computer Modelling and Simulation (UKSim)
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Introducing SD modelling into planning and control systems to manage SMEs' growth: a learning-oriented perspective

2002

This article emphasises the need for a learning-oriented approach to planning and control as a prerequisite for SMEs’ survival and growth. Such a perspective can be effectively pursued through the development of interactive learning environments linking system dynamics (SD) and accounting models, which provide two complementary views of business phenomena. In order to properly support the drawing up of business plans and the evaluation of results associated with their implementation, the use of financial SD models embodying the accounting perspective is recommended. This is likely to enhance a shift in SME key actors’ minds, as they will be able to analyse under the feedback view financial …

Knowledge managementOperations researchbusiness.industryComputer scienceStrategy and ManagementFrame (networking)Control (management)Perspective (graphical)Replication (computing)Interactive LearningSystem dynamicsOrder (exchange)Management of Technology and InnovationKey (cryptography)businessSocial Sciences (miscellaneous)System Dynamics Review
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