Search results for "interactivity"
showing 10 items of 53 documents
Towards a Game-Design Framework for Evidence-Based Clinical Procedure Libraries
2019
Serious games have been and currently are used for multiple purposes other than just entertainment, such as education, healthcare or emergency management. This research presents game-design elements based on specific functional and professional requirements among which usability plays a key role. The aim of the research is to steer the direction towards a game-design framework for evidence-based clinical procedure libraries (eCPL). For context analysis and game-element presentation, a "serious application" example is shown to illustrate the improvement through game-design elements. A context analysis was required to select suitable game-design elements to target system usability and solve s…
SmartCampus Project
2017
The aim of the SmartCampus project is to create an environment which enables high-quality, flexible and effective studying, both as traditional face-to-face and online. A focal result of the project is the CiNetCampus environment, developed in connection with the Master’s education in mathematical information technology. It increase flexibility in education with the help of video lectures and add interactivity to lecture videos. It was also possible to integrate other functionalities to the environment that are useful for teaching and studying. This paper focuses on the presentation of the CiNetCampus environment and the functionalities implemented for it. The paper also highlights the impa…
Investigating how user avatar in touchless interfaces affects perceived cognitive load and two-handed interactions
2017
In recent years, touchless-enabling technologies have been more and more adopted for providing public displays with gestural interactivity. This has led to the need for novel visual interfaces aimed at solving issues such as communicating interactivity to users, as well as supporting immediate usability and "natural" interactions. In this paper, we focus our investigation on a visual interface based only on the use of in-air direct manipulations. Our study aims at evaluating whether and how the presence of an Avatar that replays user's movements may decrease the perceived cognitive workload during interactions. Moreover, we conducted a brief evaluation of the relationship between the presen…
First-Order Languaging Dynamics and Second-Order Language: The Distributed Language View
2011
This article articulates some aspects of an emerging perspective shift on language: the distributed view. According to this view, languaging behavior and its organization is irreducible to the formal abstracta that have characterized the focus on a de Saussure-type system of formal regularities in mainstream linguistics over the past century. Language, in the distributed view, is a radically heterogeneous phenomenon that is spread across diverse spatiotemporal scales ranging from the neural to the cultural. It is not localizable on any one of them, but it involves complex interactions between phenomena on many different scales. A crucial distinction is thus presented and explained, viz. fir…
El uso de SIG de software libre en una práctica de Biología y Geología de 4º de ESO: los ecosistemas.
2016
Para consolidar el conocimiento del bloque del currículo de Biología y Geología de 4º de la E.S.O. (Educación Secundaria Obligatoria) relacionado con los ecosistemas, hemos desarrollado una metodología docente basada en los Sistemas de Información Geográfica (SIG), en la que el objetivo de los estudiantes es crear un shapefile con atributos espaciales e información ecológica sobre los distintos Parques Nacionales de España mediante su digitalización. Se ejemplifica con el procedimiento concreto del Parque Nacional de Doñana. A través del SIG, con un software gratuito para el centro, se aumenta la interactividad del estudiante con la asignatura, se desarrolla la creatividad y se mejora la ca…
Investigating teachers motivation to use ICT tools in higher education
2015
There are a lot of information and communication technology (ICT) tools for education, but the motivation to use those varies from teacher to teacher. In this paper we present results of an international survey on teachers' use of ICT tools in education. The purpose of the survey was to find out what motivates teachers to use ICT tools in the context of teaching. The survey also intended to reveal which tools are used as well as the needs and requirements that are not covered by the existing tools. Most of the 45 respondents suggested that the integration of tools depends on how well they fit into the learning and teaching process and how easy it is to integrate them. The first category of …
Editorial Judgments
2009
Based on participant observation of editors’ decisions for a sociology journal, the paper investigates the peer review process. It shows a hidden interactivity in peer review, which is overlooked both by authors who impute social causes to unwelcome decisions, and by the preoccupation with ‘reliability’ prevalent in peer review research. This study shows that editorial judgments are: (1) attitudes taken by editorial readers toward various kinds of text, as a result of their membership in an intellectual milieu; (2) impressions gained through the reading process (through a ‘virtual interaction’ with the author); and (3) rationalizing statements about manuscripts made by editors and addressed…
Understanding the Impact of Opinion Leaders’ Characteristics on Online Group Knowledge-Sharing Engagement from In-Group and Out-Group Perspectives: E…
2019
Opinion leaders often play key roles in online knowledge-sharing communities, which has intrigued a lot of researchers and practitioners worldwide. However, it is not clear how various characteristics of opinion leaders may affect different online groups&rsquo
Innocampus Explora: Nuevas formas de comunicar ciencia
2019
[EN] Innocampus Explora aims to show the students of the Burjassot-Paterna campus of the Universitat de València how the different scientific degrees are interrelated. To do this we propose activities in which students and teachers work together to cover the interdisciplinary nature of science, both in everyday and professional issues. Throughout this course the activities developed relate to new ways to communicate science. With the development of this project we contribute to a transversal quality education for all the participating students.
Touchless gestural interfaces for networked public displays
2015
In the near future, we can easily imagine a significant increment in diffusion of networked public displays, as well as novel interaction modalities used in their applications. In the following, we present two of the main challenges related to networked displays we are dealing with, with a particular focus on touchless gestural interfaces: overcoming interaction blindness (i.e. enable users to immediately guess the interactivity of the display, and the gestural nature of it) and performing evaluations in-the-wild (i.e. outside any controlled environment).