Search results for "kehittämistutkimus"

showing 10 items of 24 documents

Problem Space Identification for Developing Virtual Reality Learning Environments

2021

Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) currently lacks proper definitions and context descriptions for a problem space, which is fundamental for conducting design science research (DSR). Without properly conducted problem space identification, the most pivotal problems cannot be identified resulting solutions lacking validity and unreliable evaluations. This is a major challenge for the DSR in the educational field, but also for the research on VRLEs. The purpose of this paper is to introduce a novel DSR method to support rigorous problem space identification, which would allow rigorous and profound problem space analysis. The inst…

4112 ForestrykoulutusteknologiaComputer scienceDesign-based researchkehittämistutkimuseducational design research02 engineering and technologyVirtual realityEducational design researchvirtual reality learning environmentsvirtuaalitodellisuus03 medical and health sciencesIdentification (information)0302 clinical medicineHuman–computer interactiondesign science research0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processing030212 general & internal medicineDesign science research512 Business and Managementdesign based research1172 Environmental sciencesProblem space
researchProduct

Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a diffe…

2012

Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers’ orchestration in CSCL situations, there are still no systematic research findings on real-time orchestration. This study is one attempt to fill in the knowledge gap on understanding the differences in knowledge construction processes between settings with and without teachers’ real time orchestration in 3D learning games from a socio-cultural perspective. The aims of the study are twofold. The first aim is…

Cooperative learningKnowledge managementGeneral Computer SciencekehittämistutkimusDesign-based researchInstructional designbusiness.industryComputer scienceProfessional developmentEducational technology3D learning gameContext (language use)Collaborative learningOpetuksen suunnitteluEducation3D pelitOrchestrating computer-supported collaborative learning (CSCL)ta516Orchestration (computing)businessVocational learningSocio-cultural approachComputers & Education
researchProduct

Towards Successful Implementation of a Virtual Classroom for Vocational Higher Education in Indonesia

2019

The virtual classroom continues to grow, but it is becoming more and more the norm, and it is fundamentally different from the vocational students at the Indonesian university. With the promised benefits of the virtual classroom, many challenges and difficulties come in the implementation. Although there are already successful design principles for virtual classrooms that support organizations in overcoming the challenges, the approach to implementing the design principles of virtual classroom at the vocational higher education in Indonesia is still lacking. In this study, we aim to answer the research gap and used the design sciences research by interviewing the lecturers to design the sol…

InterviewHigher educationkehittämistutkimusDesign elements and principlesIndonesian higher education02 engineering and technology03 medical and health sciences0302 clinical medicine0202 electrical engineering electronic engineering information engineeringMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONSociologyverkko-opetusdesign challengesVirtual classroomdesign principlesammatillinen koulutusbusiness.industryOnline learning030229 sport sciencesverkko-oppiminenlanguage.human_languageammattikoulutusIndonesianIndonesiaVocational educationlanguage020201 artificial intelligence & image processingbusiness
researchProduct

Vocational education approach: New TEL settings—new prospects for teachers' instructional activities?

2013

This study focuses on vocational education teachers’ instructional activities in a new technology-enhanced learning (TEL) setting. A content analysis is applied to investigate teachers’ and students’ interactions in a 3D game context. The findings illustrate that when teachers’ and students’ interactions are mediated by a game, teachers seem to apply different discussion activities to empower vocational learning than they do in traditional classroom settings. Additionally, the present study shows that teachers spontaneously develop new ways of supporting vocational learning processes. In more detail, two main types of instructional activities were identified: a “knowledge-providing” approac…

Vocational learningDesign-based researchkehittämistutkimusmedia_common.quotation_subjectTeaching methodEducational technologyTeachers’ instructional activitiesContext (language use)CreativityammattikoulutusEducationHuman-Computer InteractionpelitContent analysis3D gameVocational educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONPsychologymedia_commonAmmatillinen opetus
researchProduct

Tutkimuksellisuudesta innostusta alakoulujen kemian opetukseen : kehittämistutkimus osallistavan luokanopettajan perus- ja täydennyskoulutuksen kehit…

2015

design researchkemiakehittämistutkimusparticipatory teacher educationchemistry educationopetusmenetelmätluokanopettajattutkiva oppiminenyhteisöllinen oppiminenopettajankoulutusprimary schoolalakoulu
researchProduct

Designing for language learning: agency and languaging in hybrid environments

2014

Since the beginning of the 21st Century, we have witnessed a remarkable shift in the ways learning takes place across networks, multiple sites and timescales. As the world changes, language teaching is facing growing pressures to rethink and redesign language learning environments to respond to the demands of the ‘knowledge society’. While new digitally enhanced learning spaces offer new affordances to language teachers and learners, they also increase the complexity of language teaching and learning. Furthermore, it has become evident that the affordances of new tools and spaces for learning are not always realised in formal education. Language teachers, who are willing to embrace new tech…

design-tutkimuskieltenopetuskehittämistutkimusagencyComputingMilieux_COMPUTERSANDEDUCATIONkieletkielen oppiminenopetuslearning design
researchProduct

Design perspectives on technology, language teaching and language teacher education

2012

Despite the national strategies and major efforts to promote pedagogical use of ICTs in education, training programs for in-service teachers have often failed to develop sustainable pedagogical practice. For sustainable development, teachers need to be offered opportunities to explore the role of technology in relation to their concept of language and learning, and reforms should be designed in negotiation with teachers and students. In teacher education, aspiring teachers are being informed of the latest research results, but bringing the theory down to practice is a major task that calls for development work soundly based on research. In this paper we suggest that design-based research (D…

development workkehittämistutkimusComputer scienceTeaching methodComprehension approachTeacher educationpedagogical designLanguage assessmentPedagogyComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationLanguage educationLearner autonomyLanguage industryteacher educationLanguage pedagogyThe EuroCALL Review
researchProduct

Designing a mobile learning framework for a formal educational context

2015

educationoppimisympäristötietokoneavusteinen opetusoppiminenkouluttieto- ja viestintätekniikkaKehittämistutkimuslangaton tekniikkaopetusmobile learningdesign-based researchmobiililaitteetmobiilioppiminentietokoneavusteinen oppiminenopetusteknologiamobile learning frameworkinformation and communication technology (ICT)
researchProduct

Oppimateriaalien kehittäminen, hyödyntäminen ja rooli tieto- ja viestintätekniikan opetuksessa

2014

educationtieto- ja viestintätekniikkaoppikirjatlearning materialKehittämistutkimuscomputer sciencetietotekniikkaopetusupper level of comprehensive schoole-learning materialdesign-based researchopetusaineistoelectronic learning materialICTperuskoulutextbookyläkouluinformation and communication technologydigitaalinen oppimateriaalioppimateriaali
researchProduct

Immersive Virtual Reality Education Application : Four Development Iterations along Design Science Research Methodology

2022

This study introduces a research and development process of an immersive Virtual Reality (VR) education application. Altogether four application development iterations are showcased along the Design Science Research methodology. The results show how initial problems change and new problems occur during the course of a long-term DSR project with multiple iterations. Moreover, the study results confirm various previous findings, for example, that VR works better on higher learning levels such as application -level and personalization is a way to achieve this. In addition, 360 photos and videos were found to be easy and cost-efficient ways to increase personalization of VR applications. The re…

immersivelong-term studyopetusohjelmat (tietokoneohjelmat)design science researchkehittämistutkimuslearning applicationvirtual reality113 Computer and information sciencesohjelmistokehitysAdvances in Teaching and Learning Technologiesvirtuaalitodellisuus
researchProduct