Search results for "kinect"

showing 10 items of 20 documents

3D Scene Reconstruction Using Kinect

2014

The issue of the automatic reconstruction of 3D scenes has been addressed in several chapters over the last few years. Many of them describe techniques for processing stereo vision or range images captured by high quality range sensors. However, due to the high price of such input devices, most of the methods proposed in the literature are not suitable for real-world scenarios. This chapter proposes a method designed to reconstruct 3D scenes perceived by means of a cheap device, namely the Kinect sensor. The scene is efficiently represented as a composition of superquadric shapes so as to obtain a compact description of environment, however complex it may be. The approach proposed here is i…

Computer sciencebusiness.industrymedia_common.quotation_subjectComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONInput deviceCognitive architectureScene Reconstruction 3D Data KinectReal imageRange (mathematics)StereopsisComputer visionQuality (business)Artificial intelligencebusinessmedia_common
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Gesture Modeling by Hanklet-Based Hidden Markov Model

2015

In this paper we propose a novel approach for gesture modeling. We aim at decomposing a gesture into sub-trajectories that are the output of a sequence of atomic linear time invariant (LTI) systems, and we use a Hidden Markov Model to model the transitions from the LTI system to another. For this purpose, we represent the human body motion in a temporal window as a set of body joint trajectories that we assume are the output of an LTI system. We describe the set of trajectories in a temporal window by the corresponding Hankel matrix (Hanklet), which embeds the observability matrix of the LTI system that produced it. We train a set of HMMs (one for each gesture class) with a discriminative a…

Conditional random fieldKinectbusiness.industryComputer scienceMaximum-entropy Markov modelAction ClassificationHankel matrixMarkov modelHidden Markov ModelLTI system theoryGestureAction RecognitionGesture recognitionObservabilityArtificial intelligencebusinessHidden Markov modelAlgorithmHankel matrixSkeleton
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Gesture recognition using low-cost devices: Techniques, applications, perspectives

2016

Negli ultimi anni abbiamo assistito ad una grande diffusione dei cosiddetti “Kinect-like devices”, ovvero dispositivi basati su un insieme di sensori a basso costo, che consentono di ottenere un’immagine di profondità della scena ripresa. L’alta accessibilità di questi dispositivi, principalmente in termini di costi, ne ha facilitato la diffusione nell’ambito del riconoscimento dei gesti in numerose applicazioni, sia commerciali che di ricerca. In questo articolo saranno inizialmente illustrati i principi generali su cui si fondano le principali tecniche utilizzate per riconoscere i gesti, sfruttando i dati ottenibili dai dispositivi “Kinect-like”. Successivamente, saranno presentati alcuni…

Gesture recognitionSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniTouchless interactionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONMedia TechnologyKinect-like devicesComputer Science Applications1707 Computer Vision and Pattern RecognitionInformation SystemInformation Systems; Computer Science Applications1707 Computer Vision and Pattern Recognition; Media TechnologyHuman-computer interactionInformation Systems
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Gait Analysis Using Multiple Kinect Sensors

2014

A gait analysis technique to model user presences in an office scenario is presented in this chapter. In contrast with other approaches, we use unobtrusive sensors, i.e., an array of Kinect devices, to detect some features of interest. In particular, the position and the spatio-temporal evolution of some skeletal joints are used to define a set of gait features, which can be either static (e.g., person height) or dynamic (e.g., gait cycle duration). Data captured by multiple Kinects is merged to detect dynamic features in a longer walk sequence. The approach proposed here was been evaluated by using three classifiers (SVM, KNN, Naive Bayes) on different feature subsets.

Kinectbusiness.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONContrast (statistics)User ProfilingGaitSet (abstract data type)ComputingMethodologies_PATTERNRECOGNITIONGait (human)Position (vector)Feature (computer vision)Gait analysisAmbient IntellicenceComputer visionArtificial intelligencebusiness
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HemoKinect: A Microsoft Kinect V2 Based Exergaming Software to Supervise Physical Exercise of Patients with Hemophilia

2018

Patients with hemophilia need to strictly follow exercise routines to minimize their risk of suffering bleeding in joints, known as hemarthrosis. This paper introduces and validates a new exergaming software tool called HemoKinect that intends to keep track of exercises using Microsoft Kinect V2&rsquo

Male030506 rehabilitationComputer sciencemedicine.medical_treatmentElbow030204 cardiovascular system & hematologylcsh:Chemical technologyBiochemistryAnalytical Chemistry0302 clinical medicineSoftwarephysical exercisehemophiliaElbowlcsh:TP1-1185SalutElbow flexionInstrumentationRehabilitationexergamingAtomic and Molecular Physics and OpticsExercise Therapymedicine.anatomical_structureFemale0305 other medical scienceAdultmusculoskeletal diseasesmedicine.medical_specialtyProgramariSquatPhysical exerciseHemophilia AArticlerehabilitation03 medical and health sciencesPhysical medicine and rehabilitationHemarthrosismedicineHumansKneeElectrical and Electronic EngineeringExerciseBalance (ability)Kinectbusiness.industryHemarthrosismedicine.diseaseAnklebusinessSoftware
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Real-Time Hand Pose Recognition Based on a Neural Network Using Microsoft Kinect

2013

The Microsoft Kinect sensor is largely used to detect and recognize body gestures and layout with enough reliability, accuracy and precision in a quite simple way. However, the pretty low resolution of the optical sensors does not allow the device to detect gestures of body parts, such as the fingers of a hand, with the same straightforwardness. Given the clear application of this technology to the field of the user interaction within immersive multimedia environments, there is the actual need to have a reliable and effective method to detect the pose of some body parts. In this paper we propose a method based on a neural network to detect in real time the hand pose, to recognize whether it…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniArtificial neural networkgesture recognitionbusiness.industryComputer scienceMicrosoft Kinect.gesture-based interactionVirtual realityObject detectionhuman-computer interactionFeature (computer vision)Gesture recognitionComputer visionArtificial intelligenceNoise (video)businessPoseGesture2013 Eighth International Conference on Broadband and Wireless Computing, Communication and Applications
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Continuous hand openness detection using a Kinect-like device

2014

This paper presents a novel method to reproduce in real time the opening and closing gestures of a human hand, animating a three-dimensional model of it. In other works, this result can be achieved by mapping a set of significant points of a real hand on the corresponding points of the model to animate. We propose an alternative way to produce the same effect without mapping points, but using a level-based estimation of the degree of opening of the hand. The experiments have been executed using Microsoft KinectTM, but the method would work on any other Kinect-like devices (as defined herein). The results obtained are particularly encouraging and demonstrate real-time performance of the syst…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer sciencebusiness.industrygesture recognitionmicrosoft kinectSet (abstract data type)3D animationGesture recognitionhuman-computer interactionComputer graphics (images)Openness to experienceComputer visionArtificial intelligencedepth dataClosing (morphology)businessComputer animationGesture
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User Activity Recognition via Kinect in an Ambient Intelligence Scenario

2014

The availability of an ever-increasing kind of cheap, unobtrusive, sensing devices has stressed the need for new approaches to merge raw measurements in order to realize what is happening in the monitored environment. Ambient Intelligence (AmI) techniques exploit information about the environment state to adapt the environment itself to the users’ preferences. Even if traditional sensors allow a rough understanding of the users’ preferences, ad-hoc sensors are required to obtain a deeper comprehension of users’ habits and activities. In this paper we propose a framework to recognize users’ activities via a depth and RGB camera device, namely the Microsoft Kinect. The proposed approach takes…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniEngineeringKinectAmbient intelligenceAmbient IntelligenceExploitbusiness.industryUser ProfilingActivity Recognitioncomputer.software_genreActivity recognitionSupport vector machineHuman–computer interactionData miningCluster analysisbusinessMerge (version control)computerIERI Procedia
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Human Activity Recognition Process Using 3-D Posture Data

2015

In this paper, we present a method for recognizing human activities using information sensed by an RGB-D camera, namely the Microsoft Kinect. Our approach is based on the estimation of some relevant joints of the human body by means of the Kinect; three different machine learning techniques, i.e., K-means clustering, support vector machines, and hidden Markov models, are combined to detect the postures involved while performing an activity, to classify them, and to model each activity as a spatiotemporal evolution of known postures. Experiments were performed on Kinect Activity Recognition Dataset, a new dataset, and on CAD-60, a public dataset. Experimental results show that our solution o…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniImage fusionMarkov chainComputer Networks and CommunicationsComputer sciencebusiness.industryMaximum-entropy Markov modelFeature extractionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONHuman Factors and ErgonomicsPattern recognitionComputer Science ApplicationsHuman-Computer InteractionActivity recognitionSupport vector machineHuman activity recognition kinect ambient intelligenceArtificial IntelligenceControl and Systems EngineeringSignal ProcessingComputer visionArtificial intelligenceCluster analysisHidden Markov modelbusinessIEEE Transactions on Human-Machine Systems
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Designing Touchless Gestural Interactions for Public Displays In-the-Wild

2015

Public displays, typically equipped with touchscreens, are used for interactions in public spaces, such as streets or fairs. Currently low-cost visual sensing technologies, such as Kinect-like devices and high quality cameras, allow to easily implement touchless interfaces. Nevertheless, the arising interactions have not yet been fully investigated for public displays in-the-wild (i.e. in appropriate social contexts where public displays are typically deployed). Different audiences, cultures and social settings strongly affect users and their interactions. Besides gestures for public displays must be guessable to be easy to use for a wide audience. Issues like these could be solved with use…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniUbiquitous computingMultimediaComputer sciencemedia_common.quotation_subjectPublic displaysAffect (psychology)computer.software_genrePublic display User-centered design In-the-wild experiment Gestural interaction Natural user interaction Kinect-like devices Ubiquitous computingHuman–computer interactionCultural biasQuality (business)computerUser-centered designGesturemedia_common
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