Search results for "koulutusteknologia"

showing 10 items of 39 documents

Ensuring Diverse User Experiences and Accessibility While Developing the TeSLA e-Assessment System

2019

The TeSLA project, with its new, innovative approaches for e-assessment, offers a great possibility for increasing the educational equality and making higher education studies available for all. It has been estimated that 10–15% of students in higher education institutions have some disabilities or special educational needs. At online universities or in online programmes, the number is even higher. These numbers emphasise the importance of the universal design for learning as a leading principle while developing the digital learning environments and e-assessment procedures. In this chapter, we describe the key elements of ensuring the accessibility of the TeSLA e-assessment system during th…

030506 rehabilitationKnowledge managementHigher educationkoulutusteknologiaoppiminenComputer sciencearviointimenetelmätstudent with special educational needs and disabilities (SEND student)luottamuksellisuus03 medical and health sciencesTeSLA ProjectvammaisuusUser experience designerityisopetusverkko-opiskeluuser experienceetäopetusComputingMilieux_COMPUTERSANDEDUCATIONerityiskasvatusverkkoarviointiTeSLA-projektiDigital learninge-assessmentetäopiskeluspecial educational needskäytettävyysbusiness.industry4. Education05 social sciences050301 educationUniversal Design for LearningUsabilityaccessibilityusabilityE-assessmente-arviointidisabilitysaavutettavuusKey (cryptography)Special educational needskäyttäjäkokemus0305 other medical sciencebusiness0503 educationarviointi
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Problem Space Identification for Developing Virtual Reality Learning Environments

2021

Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) currently lacks proper definitions and context descriptions for a problem space, which is fundamental for conducting design science research (DSR). Without properly conducted problem space identification, the most pivotal problems cannot be identified resulting solutions lacking validity and unreliable evaluations. This is a major challenge for the DSR in the educational field, but also for the research on VRLEs. The purpose of this paper is to introduce a novel DSR method to support rigorous problem space identification, which would allow rigorous and profound problem space analysis. The inst…

4112 ForestrykoulutusteknologiaComputer scienceDesign-based researchkehittämistutkimuseducational design research02 engineering and technologyVirtual realityEducational design researchvirtual reality learning environmentsvirtuaalitodellisuus03 medical and health sciencesIdentification (information)0302 clinical medicineHuman–computer interactiondesign science research0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processing030212 general & internal medicineDesign science research512 Business and Managementdesign based research1172 Environmental sciencesProblem space
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Nuo mainiot miehet opettavine koneineen

2022

Arvosteltu teos: Watters, Audrey 2021. Teaching Machines: The History of Personalized Learning. Cambridge, MA: MIT Press. 328 s. 

Arvostelutkirja-arvostelutkasvatushistoriakoulutusteknologiaopetusmenetelmätteknologinen kehitysopetusteknologiabehaviorismidigitalisaatioteknokratia
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Factors affecting Nigerian teacher educators’ technology integration : Considering characteristics, knowledge constructs, ICT practices and beliefs

2020

To provide a diverse comprehension of teachers' TPACK (Technological, Pedagogical, and Content Knowledge) and how TPACK is reflected in practice, this study examined teacher educators' (TEs') conceptions of technology integration. Specifically, the main objective of the study was to investigate the factors influencing Nigerian teacher educators' technology integration using a self-completion survey administered to Nigerian teacher educators from three schools in the southern region of Nigeria. We utilized the partial least squares structural equation modeling (PLS-SEM) approach for the data analysis. Two frameworks—TPACK and Second Information Technology in Education Study (SITES)— guided t…

Class sizeGeneral Computer Sciencekoulutusteknologiapartial least square – sequential equation modeling (PLS-SEM)tieto- ja viestintätekniikka02 engineering and technologyStructural equation modelingEducation020204 information systems0202 electrical engineering electronic engineering information engineeringTechnology integrationMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONopettajankoulutuskäyttöönottoICT in educationbusiness.industry05 social sciencesProfessional development050301 educationInformation technologytechnology integrationopettajatComprehensionInformation and Communications Technologyteacher educatorsPsychologybusinessContent knowledge0503 education
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Technological, Organisational and Socio-Interactional Affordances in Simulation-Based Collaborative Learning

2021

Analysis of the applicability of a learning technology requires an evaluation of how the affordances of the learning environment respond to users’ needs. We examine affordances in a simulation-based collaborative learning environment from the learners’ viewpoint. Our analysis focuses on three types of affordances: technological, organisational and socio-interactional. The findings show how teams of learners employ the different types of affordances in their collaborative tasks. In addition, our analysis illustrates the interdependent and interlinked nature of the affordances. We offer an analytical understanding of the dynamics among different kinds of affordances and show how they can be a…

Computer based learningkoulutusteknologiaComputer scienceProcess (engineering)media_common.quotation_subjectLearning environmentcollaborative learningaffordancessimulaatiopelitCollaborative learningInterdependencesimulation gamesDynamics (music)Human–computer interactiontietokoneavusteinen oppiminenyhteisöllinen oppiminenAffordancecomputer-based learningSimulation basedmedia_common
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Social sensitivity:a manifesto for CSCL research

2021

International audience; Technologies for computer-supported collaborative learning (CSCL) are playing an increasingly prominent role in educational contexts, especially as teachers and students strive to deal with pandemic-related constraints. However, the technologies being used for collaboration on a daily basis are not sufficiently equipped to promote collaborative learning as both a cognitive and a socio-emotional process. They may even run the risk of hindering the constructive exchange of ideas and provoking disputes and negative encounters. In this squib, we argue that the field of CSCL is failing to address this risk, because our research efforts are far too scattered and siloed. We…

Cooperative learningManifestokoulutusteknologiaProcess (engineering)Emerging technologiescollaborative learning[SHS.PSY]Humanities and Social Sciences/Psychologyeducational technologysosiaalinen vuorovaikutusConstructiveArticle[SHS]Humanities and Social Sciencessocial sensitivityEducationtietokoneavusteinen oppiminen0501 psychology and cognitive sciencesSociologyyhteisöllinen oppiminenComputingMilieux_MISCELLANEOUS4. Education05 social sciencesSocial changeEducational technology050301 educationCollaborative learningSocial sensitivitySocial sensitivity · Collaborative learning · Emerging technologies · Educational technologyCollaborative learningemerging technologiesHuman-Computer InteractionEducational technologyEmerging technologiesEngineering ethics[SHS] Humanities and Social Sciences0503 education050104 developmental & child psychology
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Identifying objectives for a learning space management system with value-focused thinking

2017

A classroom with a blackboard and some rows of desks is obsolete in special education. Depending on the needs, some students may need more tactile and inspiring surroundings with various pedagogical accessories while others benefit from a simplified environment without unnecessary stimuli. This understanding is applied to a new Finnish special education school building with open and adaptable learning spaces. We have joined the initiative creation process by developing software support for these new spaces in the form of a learning space management system. Participatory design and value-focused thinking were implemented to elicit the actual values of all the stakeholders involved and transf…

HDKnowledge managementkoulutusteknologiaComputer scienceProcess (engineering)LC0211 other engineering and technologieseducational technology02 engineering and technologySpecial educationSoftware implementationvalue-focusedSoftwareParticipatory design0202 electrical engineering electronic engineering information engineeringthinkingta516021106 design practice & managementspecial educationta113business.industry020207 software engineeringajatteluBlackboard (design pattern)Value focused thinkingclassroom managementSpace managementbusiness
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Internet of Things for Sustainable Smart Education: An Overview

2022

In the realm of fourth-generation industrialization, there will be great demand for a skilled workforceTo produce a skilled workforce, we need sustainable education with quality and equity. Conventional ways of delivering and managing education would not fulfil the demands of the fourth industrial revolution (4IR). Disruptive technologies, such as Internet of Things (IoT), have great potential in revolutionizing the current educational setup. Therefore, this research work aims to present an overview of the capabilities of IoT applications in educational settings. Our research article digs into recent research carried out referring to IoT applications in education and provides a detailed ins…

Internet of Things for schoolskestävä kehityskoulutusteknologiaschool managementRenewable Energy Sustainability and the EnvironmentGeography Planning and DevelopmentInternet of Things for schools; sustainable education; web learning; school managementManagement Monitoring Policy and Lawteknologiakasvatusweb learningComputingMilieux_COMPUTERSANDEDUCATIONälytekniikkaesineiden internetsustainable educationSustainability; Volume 14; Issue 7; Pages: 4293
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Internet of things Enabling Smart School : An Overview

2021

Internet of things (IoT) is making its way in every field of life. Education is not an exception. IoT is making landmark achievements in its applications in the field of education. This paper presents an overview of the key IoT applications in the field of education from the perspective of school management, teachers, and learners enabling smart school concept and challenges and limitations in embarking IoT in educational settings. peerReviewed

Internet of thingseducationkoulutusteknologiabusiness.industryInternet privacyComputingMilieux_COMPUTERSANDEDUCATIONälytekniikkakoulu (ilmiöt)esineiden internetsmart schooldigital applicationsbusinessInternet of Things
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Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness

2015

This paper investigates how different individual and institutional factors pertaining to ICT readiness influence teachers’ adoption of game-based learning technologies. The data were gathered from Finnish primary, lower secondary and upper secondary school teachers (N=1668) with an online survey. The results indicate that openness towards ICT, ICT attitude and the ICT compatibility with teaching positively influence the perceived value whereas openness towards ICT, supportive organizational ICT culture, ICT selfefficacy and ICT compatibility with teaching positively influenced the actual use of game-based learning technologies. However, the structural model could explain only little of the …

Knowledge managementserious gameskoulutusteknologiamedia_common.quotation_subjectGame based learningeducational technologySchool teacherspelillistäminentechnology acceptanceOpenness to experienceta516gamificationadoptione-learningActual usemedia_commonta113Secondary levelVariablesbusiness.industryInformation technologyadoptiogame-based learninghyötypelitInformation and Communications TechnologybusinessPsychology
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