Search results for "learning."

showing 10 items of 6527 documents

Bibliography of Cultural Texts

2018

learningThe DIALLS projectbibliographyliteracyyoung people
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Cultural and multimodal analysis of students cultural artefacts

2021

learningThe DIALLS projectliteracyyoung people
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Cultural Analysis Framework

2019

learningThe DIALLS projectliteracyyoung people
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Policy Brief: Dialogue, Argumentation, and Creative Practices as Tools in Cultural Literacy Learning in Europe

2021

One of the greatest challenges in today’s European societies is the polarization of societal groups and opinions. Attempts to tackle this challenge need to start from children and young people. Cultural literacy learning is a key to advance tolerant, empathetic, and inclusive attitudes towards diversity and differences. It is important that the EU strengthens its current education initiatives and policies and creates new ones emphasizing cultural literacy learning based on dialogue and argumentation as core skills for participating in a pluralistic society. These initiatives and policies should recognize creative practices as an effective arena for teaching empathy. The EU’s education polic…

learningThe DIALLS projectliteracyyoung people
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Good learning in accounting : phenomenographic study on experiencies of Finnish higher education students

2011

learningaccounting educationstudentsoppiminenopiskelijatpolytechnicaccountinglaskentatoimiteachingLaadullinen tutkimusFenomenografiakoulutushigher educationopiskeluSuomikorkeakoulutoppimisprosessi
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Realtà aumentata per favorire un apprendimento inclusivo

2019

Nel presente lavoro, dopo aver illustrato da un punto di vista teorico la Realtà Aumentata e le sue principali caratteristiche, si analizzano le potenzialità di quest’ultima. Scopo del presente studio è infatti quello di conoscere gli impatti della realtà aumentata sull’apprendimento, sulla motivazione e, più specificamente studiarne i possibili effetti in ambito scolastico secondo una logica inclusiva. In the present work, after having illustrated the Augmented Reality and its main characteristics from a theoretical point of view, the potential of the latter is analyzed. The purpose of the present study is in fact to know the impacts of augmented reality on learning, on motivation and, mor…

learningapprendimentomotivationmotivazioneinclusione.Realtà aumentataAugmented realitySettore M-PED/04 - Pedagogia Sperimentaleinclusion.
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Un modelo basado en el clima laboral de Indicadores del desempeño directivo en la perspectiva de aprendizaje y crecimiento

2006

Kaplan y Norton, (1996) introducen en los Cuadros de Mando de las empresas la perspectiva estratégica de aprendizaje y crecimiento de la organización. Este enfoque se basa en los ciclos de aprendizaje directivo de Argyris y Schön (1974) y, según los propios autores, es una perspectiva emergente aún por desarrollar (Kaplan, 1998) El propósito de este trabajo es fundamentar, elaborar y verificar empíricamente un modelo que, a partir del análisis del Clima laboral, permita obtener feed-back del desempeño directivo en materia de prácticas y políticas de motivación de los recursos humanos. Las políticas de RR HH son herramientas clave para la construcción de capacidades (Losey et al., 2005), las…

learningclima laboralUNESCO::CIENCIAS ECONÓMICASbsc:CIENCIAS ECONÓMICAS [UNESCO]gestión RRHH
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Mācīšanās un zināšanu apmaiņas prakses starp programmētājiem

2021

Maģistra darba mērķis ir pētīt programmētāju mācīšanās prakses un savstarpējo attiecību nozīmi tajās. Balstoties uz ilgtermiņa programmētāju kopienas etnogrāfisku izpēti, maģistra darbā pētu programmēšanu un programmēšanas mācīšanos kā prakses, kā šīs prakses iederas formālajā un neformālajā izglītības ietvarā un kādas ir kopienas attiecības šo prakšu ietvaros. Pamata datu ievākšanas metodes ir padziļinātas, daļēji strukturētas intervijas, līdzdalīgie novērojumi, kā arī auto etnogrāfisko pierakstu analīze. Šīs prakses tiek kontekstualizētas, izmantojot prakses un reciprocitātes teorētisko perspektīvu. Galvenās novērotās prakses starp programmētājiem ir pašmācība un mācīšanās kopienas ietvar…

learningcommunity of practiceAntropoloģijaknowledge exchangesoftware developmentpractice
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Urban explorations in digital serious games: educational paths for learning from the city

2023

Learning can be fostered by technologies through devices aimed at embedded exploration of physical and digital spaces, which provide for the immersion and involvement of users in transformative experiences also based on play. The paper reflects on the relations between learning and game and the potential of digital serious games for knowledge acquisition and skill development. With the purpose of exploring the educational potential and limitations of digital serious games, the contribution analyses an app aimed at learning in an immersive environment: the Explorial app. In the context of urban exploration, the app offers informative content with the aim of fostering knowledge of the city th…

learningdigital geographiesdigital serious gamecitygameSettore M-GGR/01 - GeografiaSettore M-PED/03 - Didattica E Pedagogia Speciale
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Influence of Perceptual and Conceptual Information on Fear Generalization : A Behavioral and Event-Related Potential Study

2021

Learned fear can be generalized through both perceptual and conceptual information. This study investigated how perceptual and conceptual similarities influence this generalization process. Twenty-three healthy volunteers completed a fear-generalization test as brain activity was recorded in the form of event-related potentials (ERPs). Participants were exposed to a de novo fear acquisition paradigm with four categories of conditioned stimuli (CS): two conceptual cues (animals and furniture); and two perceptual cues (blue and purple shapes). Animals (C+) and purple shapes (P+) were paired with the unconditioned stimulus (US), whereas furniture (C−) and blue shapes (P−) never were. The gener…

learningehdollistuminenconditioningoppiminenyleistämineneducationahdistuneisuushäiriötpelkoERPärsykkeetconceptual-based fear generalization
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