Search results for "learning."

showing 10 items of 6527 documents

The role of Artificial intelligence in architectural design: conversation with designer and researchers

2020

The proliferation of data together with the increase of computing power in the last decade has triggered a new interest in artificial intelligence methods. Machine learning and in particular deep learning techniques, inspired by the topological structure of neurons network in brains, are omnipresent in the IT discourse, and generated new enthusiasms and fears in our society. These methods have already shown great effectiveness in fields far from architecture and have long been exploited in software that we use every day. Many computing libraries are available for anyone with some programming skills and allow them to "train" a neural network based on several types of data. The world of archi…

progettazione architettonicamachine learning architectural designcomputational designarchitetturaSettore ICAR/14 - Composizione Architettonica E Urbanadigital architectureartificial intelligence
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Exploring the critical incident technique to encourage reflection during project-based learning

2017

Previous research has reported on the challenge of promoting students' generic reflection during authentic project-based courses. This work explores a teaching intervention based on Flanagan's Critical Incident Technique (CIT) during a project-based software development course. The intervention aims at increasing students' awareness of their own learning and at encouraging reflective practice throughout the project. Students were asked to report on 'incidents' when they experienced learning during the course, and to reflect on the task itself at the end of the course. The present study focuses on how students approached the incident reporting task and how they perceived it. The results indi…

project based learningoppiminenReflective practice02 engineering and technologyTask (project management)Intervention (counseling)PedagogyComputingMilieux_COMPUTERSANDEDUCATION0202 electrical engineering electronic engineering information engineeringta516Reflection (computer graphics)ta113Medical educationbusiness.industry05 social sciencesSoftware developmentprojektioppiminen050301 education020207 software engineeringProject-based learningprofessional competencieskriittinen ajatteluWork (electrical)computing educationammatillinen kehitysPsychologybusiness0503 educationCritical Incident Techniquereflektioreflection
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Development of competencies by PBL and evaluation with rubrics in the group work in Higher Education

2019

[ES] La investigación acerca del desarrollo de competencias con ABP ha crecido mucho en los últimos años, sin embargo, no se han investigado sus consecuencias sobre procesos psicosociales, como la creatividad, liderazgo entre iguales y cohesión de equipo en el trabajo en grupo. En este trabajo además se analizan las diferencias en el nivel competencial de 16 grupos de 4 estudiantes de la asignatura Psicología Social del Deporte del Grado en Ciencias de la Actividad Física y el Deporte como resultado de su participación en una metodología de ABP evaluada con rúbricas. Los instrumentos utilizados en esta experiencia se dividen en dos: la evaluación de competencias y la evaluación de variables…

psicología socialSocial psychology (sociology)solución de problemasdeporteApplied psychologyteamsCreativitycompetencesGroup cohesivenesscreatividadProblem based learningRúbricasCompetencesGroup workcriterio de evaluaciónEquiposmedia_common05 social sciences050301 educationGeneral MedicineCreatividadCreativityequipostrabajo en equipoPsychologyPsychosocialuniversidadAprendizaje basado en problemasleadershipmedia_common.quotation_subjectliderazgoCompetenciasaprendizaje basado en problemasEmpathyproblem based learningRubricsTeamsLiderazgorúbricasAprendizaje Basado en Problemas (ABP)universitydestreza0502 economics and businesscreativityUniversityUniversidadrubricsRubriccompetenciasPeer leadershipLeadershipcohesionCohesiónenseñanza superiorcohesiónCohesion0503 education050203 business & managementREDU. Revista de Docencia Universitaria
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Learning from Implicit Learning Literature: Comment on Shea, Wulf, Whitacre, and Park (2001)

2003

International audience; In their analysis of complex motor skill learning, Shea, Wulf, Whitacre, and Park (2001) have overlooked one of the most robust conclusions of the experimental studies on implicit learning conducted during the last decade--namely that participants usually learn things that are different from those that the experimenter expected them to learn. We show that the available literature on implicit learning strongly suggests that the improved performance in Shea et al.'s Experiments 1 and 2 (and similar earlier experiments, e.g., Wulf & Schmidt, 1997) was due to the exploitation of regularities in the target pattern different from those on which the postexperimental intervi…

psychologie cognitivehuman;learning;literature;psychology;experimental/method050109 social psychologyExperimental and Cognitive Psychologypsychology050105 experimental psychologyImplicit knowledgeTask (project management)Psychologie (Sciences cognitives)experimental/methodHumans0501 psychology and cognitive scienceshumanméthode expérimentaleGeneral PsychologyMotor skillStructure (mathematical logic)learningPsychology Experimental05 social sciencesliteratureImplicit learninghommeapprentissageImproved performance[SCCO.PSYC]Cognitive science/PsychologyExplicit knowledgelittératurePsychologySocial psychologyCognitive psychology
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Culture in sustainability : towards a transdisciplinary approach

2017

1 INTRODUCTION, 5, Ljiljana Rogač Mijatović, Katriina Soini, Katarzyna Plebańczyk, Sari Asikainen PART 1: CONCEPTS 2 ENCHANTING SUSTAINABILITY: From enlightened modernity towards embodiment and planetary consciousness, 9, Hans Dieleman 3 CULTURE AND THE SOCIAL LEARNING PROCESS TOWARDS SUSTAINABILITY, 21, Philippe Vandenbroeck 4 UNDERSTANDING CULTURAL SUSTAINABILITY: Connecting sustainability and culture, 28, Nathalie Nunes, Hanna Söderström and Sandra Hipke PART 2: POLICIES AND PRACTICES 5 CULTURAL PROJECTS, PUBLIC PARTICIPATION, AND SMALL CITY SUSTAINABILITY, 45, Isabel Ferreira and Nancy Duxbury 6 HISTORIC URBAN LANDSCAPE APPROACH AS A TOOL FOR SUSTAINABLE URBAN HERITAGE MANAGEMENT, 61, …

public participationkestävä kehitysresearcherssocial learning processartistsustainabilityculturekansatieteilijätsosiaalinen oppiminenkulttuuriheritologiaheritage managementvaikuttaminenperinteentutkijataestheticsartful empiricismempirismicultural sustainabilitykansalaistoimintahistoric urban landscape
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Enhancing identification of causal effects by pruning

2018

Causal models communicate our assumptions about causes and effects in real-world phe- nomena. Often the interest lies in the identification of the effect of an action which means deriving an expression from the observed probability distribution for the interventional distribution resulting from the action. In many cases an identifiability algorithm may return a complicated expression that contains variables that are in fact unnecessary. In practice this can lead to additional computational burden and increased bias or inefficiency of estimates when dealing with measurement error or missing data. We present graphical criteria to detect variables which are redundant in identifying causal effe…

päättelyFOS: Computer and information sciencesalgorithmcausal modelMachine Learning (stat.ML)Machine Learning (cs.LG)Computer Science - Learningleikkaus (kasvit)koneoppiminenStatistics - Machine Learningidentiafiabilityalgoritmitkausaliteetticausal inferencetunnistaminen
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Automated Checking of Flexible Mathematical Reasoning in the Case of Systems of (In)Equations and the Absolute Value Operator

2021

We present an approach and a tool for automatically providing feedback on solutions that involve complicated reasoning patterns. Currently the tool supports linear systems of equations and inequations that may also contain the absolute value operator and a restricted form of rational functions. This suffices for designing problems that are laborious to solve with standard mechanical procedures, but much easier using short-cuts that students may find by creative thinking. Earlier research has found that struggling with important mathematics promotes conceptual development. Our goal is to encourage students to such struggling. A crucial feature is to give them great freedom to choose the path…

päättelymatematiikkaComputer sciencepalauteElementary University MathematicsAbsolute value (algebra)matemaattinen ajatteluMathematical reasoningAutomatic FeedbackHigher Order Thinking SkillsAlgebraOperator (computer programming)High School Mathematicsopetusohjelmat (tietokoneohjelmat)tietokoneavusteinen oppiminenjärkeilyeLearning SoftwareNon-trivial Reasoning Patterns
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The state-of-the-art of collaborative technologies for initial vocational education : a systematic literature review

2018


 
 
 Future workplaces require collaboration skills in which members of different work communities use technologies to solve complex problems. Vocational education and training (VET) programs need to meet the challenge to prepare students to be part of a competent workforce. Particularly initial vocational education is under pressure to develop learners’ collaboration skills and abilities. To date, however, no attempt has been made to perform a comprehensive review of the use of computer-supported collaborative learning (CSCL) technologies across different vocational education settings to account for contextual factors of VET. In this systematic review, 26 published studies …

qualification requirementsVET Vocational Education and Training; Initial Vocational Education and Training; Computer-Supported Collaborative Learning CSCL; Technology-Enhanced LearningVocational trainingSocial SciencesBerufs- und WirtschaftspädagogikReviewLearning achievementComputer based training20100Computer-Supported Collaborative LearningWirkungLiteraturberichtEmpirische BildungsforschungComputingMilieux_COMPUTERSANDEDUCATIONBerufsbildungsforschungSociologyBildung und ErziehungProfessionalisierunglcsh:LC8-6691Soziales LernenLearning environment05 social sciences050301 educationvocational educationCollaborative learningcomputer aided learningVocational Training Adult EducationComputer-assisted instructioncomputerunterstütztes LernenBerufsbildungneue TechnologieComputer-supported collaborative learningErstausbildungVocational educationInitial trainingLernumgebungnew technologyResearch methodEngineering ethicsComputer-mediated communicationlcsh:EducationInhaltsanalyseCooperative learningComputer-aided instructionLernerfolgErziehung Schul- und BildungswesenContext (language use)Cooperative learningEducationBildungswesen quartärer Bereich BerufsbildungKooperatives Lernenddc:370CSCL0502 economics and businessprofessionalizationlearning environmentVocational Education and Trainingddc:330Technology-Enhanced Learningresearch on vocational educationQualifikationsanforderungenForschungsmethodeForschungsstandLiterary reviewlcsh:Special aspects of educationComputingMilieux_THECOMPUTINGPROFESSIONSocial learningSocial learningComputerunterstützter UnterrichtProgrammed instructionBerufsausbildungVET10600Vocational education and traininglcsh:LInitial Vocational Education and Training0503 education050203 business & managementContent analysis
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Processing and effectiveness of formative feedback to increase comprehension and learning of conceptual knowledge in digital environments

2019

Los estudiantes de educación secundaria participan diariamente en tareas académicas diseñadas para desarrollar habilidades de lectura y facilitar la adquisición de conocimientos. Habitualmente, los docentes suelen pedir a sus estudiantes que lean textos expositivos y respondan preguntas sobre sus contenidos (e.g., Ness, 2011; Sánchez y García, 2015; Sánchez, García y Rosales, 2010), ya que estas tareas respaldan la comprensión y el aprendizaje de conceptos e ideas (e.g., Anmarkrud, McCrudden, Bråten y Strømsø, 2013; Cerdán, Gilabert y Vidal-Abarca, 2011; Lewis y Mensink, 2012; Roelle y Berthold, 2017). En estas situaciones, los estudiantes han de aplicar tanto procesos cognitivos de compres…

question-answeringdigital environments:PSICOLOGÍA [UNESCO]learning from textsUNESCO::PSICOLOGÍAreading comprehensionformative feedback
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Finnish upper secondary level students' experiences and preferences of user-generated media content in the EFL classroom

2017

Kielten opiskelu on yhä multimodaalisempaa. Tutkimustieto tietyistä medioista ja välineistä luokkahuoneessa on kasvanut viimeisen vuosikymmenen aikana sekä kansainvälisesti, että Suomessa. Erityisesti opettajien näkemyksiä ja kokemuksia erilaisten internet materiaalien käytöstä osana opetusta on tutkittu, mutta tämän seurauksena oppilaiden näkökulma on jäänyt vähäiseksi. Tutkielman fokukseksi valikoitui käyttäjäkeskeiset mediat. Käyttäjäkeskeisillä medioilla tarkoitetaan internet materiaaleja, joiden sisältö on sivun käyttäjien tuottamaa ja jakamaa. Käyttäjäkeskeisten medioiden huomio keskittyy siis luovaan sisältöön ja sen tuottamiseen. Tästä hyviä esimerkkejä ovat muun muassa YouTube ja W…

questionnaireEFLstudent perspectivelearning materialsuser-generated content
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