Search results for "media studie"

showing 7 items of 1157 documents

Sparsity-aware multiple relay selection in large multi-hop decode-and-forward relay networks

2016

In this paper, we propose and investigate two novel techniques to perform multiple relay selection in large multi-hop decode-and-forward relay networks. The two proposed techniques exploit sparse signal recovery theory to select multiple relays using the orthogonal matching pursuit algorithm and outperform state-of-the-art techniques in terms of outage probability and computation complexity. To reduce the amount of collected channel state information (CSI), we propose a limited-feedback scheme where only a limited number of relays feedback their CSI. Furthermore, a detailed performance-complexity tradeoff investigation is conducted for the different studied techniques and verified by Monte …

wireless networksTheoretical computer scienceComputer scienceMultiple relay selectionsComplex networks050801 communication & media studiesfeedback02 engineering and technologyData_CODINGANDINFORMATIONTHEORYchannelslaw.inventionHop (networking)diversityCommunication channels (information theory)[SPI]Engineering Sciences [physics]0508 media and communicationsMSERelaylaw0202 electrical engineering electronic engineering information engineeringComputer Science::Networking and Internet Architecture[ SPI ] Engineering Sciences [physics]Computer Science::Information TheoryLarge DF relay networksLink Access Procedure for Frame Relaycooperative networks05 social sciencesComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSRelay control systems020206 networking & telecommunicationsChannel state informationChannel state informationRelay selectionOutage probabilityAlgorithmRelay channel
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Game of Thrones -pelin Let's Play -videot ja populaarikulttuurin vastaanotto esityksenä

2019

Suositun Valtaistuinpeli (Game of Thrones) -tv-sarjan myötä George R. R. Martinin Tulen ja jään laulu -kirjasarjaan perustuvasta transmediauniversumista on tullut ilmiö, jolla on faneja huomattavasti laajemmin kuin vain fantasiaharrastajien piirissä. Tässä artikkelissa pyrin selvittämään tapoja, joilla ihmiset kokevat Valtaistuinpelin maailman, hahmot ja tapahtumat, ja sitä, miten he niitä tulkitsevat ja suhteuttavat omaan elämänkokemukseensa. Hypoteesina on, että Let’s Play -videot tarjoavat hedelmällisen aineiston pelien ja yleisemmin populaarikulttuurin synnyttämien kokemusten tarkasteluun.Tutkimusmenetelmänäni on Game of Thrones -videopelistä tehtyjen Let’s Play -videoiden analysointi e…

yhteisöllisyysbusiness.industryvideopelitverkkoyhteisötHappeningMedia studiesPopular culturePerformative utteranceVertaisarvioidut artikkelitGame of ThronesfaniusLet’s Play -videotPublishingreseptioPhenomenontelevisiosarjatpopulaarikulttuuriExchange economyFantasySociologyFandombusinessLähikuva – audiovisuaalisen kulttuurin tieteellinen julkaisu
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"I never gave up"

2019

Esports phenomena have grown rapidly in recent years, and so has research on the topic. Some of the research has also addressed esports fandom (see e.g. Taylor 2012). Nevertheless, studies comparing and contrasting how players and fans engage with the game and the esports based on that game are scarce. This study compares and contrasts how players and fans engage with playable game characters and esports players. The paper draws on previous research in fan studies, sports fandom and esports to examine the relationships of players and fans of the videogame Overwatch (Blizzard Entertainment 2016) with the fictional heroes of the game as well as with their favorite professional players in the …

yleisötutkimuselektroninen urheilumedia_common.quotation_subjectOverwatchfansIdentity (social science)050801 communication & media studies02 engineering and technologyLeaguepelikulttuuriEntertainment0508 media and communicationspelihahmot0202 electrical engineering electronic engineering information engineeringPersonalitySociologygame charactersesports playersmedia_commonIdentity politics05 social sciencesMedia studies020207 software engineeringfaniuspelitutkimusreseptiokannattajatSexual orientationesportsFandomdigitaaliset pelitProceedings of the 14th International Conference on the Foundations of Digital Games
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Exploring the collaborative synthesis of information during online reading

2019

Abstract This descriptive study sought to understand the complexities of integrative processing during collaborative online reading. Student pairs constructed a collaborative understanding while reading online information about a controversial issue by connecting, combining and organizing information that originated from prior knowledge, self-selected online texts, and discussions during an online inquiry task. Thirty-eight students from an upper secondary school in Finland worked in pairs to read online information and write an essay with the help of an argument graph tool. Primary data sources consisted of: prior knowledge; discussions; notes recorded with a graphic representational tool;…

yläkoululaisetmedia_common.quotation_subject050801 communication & media studiesTask (project management)0508 media and communicationsrepresentational toolsArts and Humanities (miscellaneous)ArgumentReading (process)Mathematics educationta516ta518yhteisöllinen oppiminenmultiple document literacyGeneral Psychologymedia_commontiedonlähteetSecondary levelVideo capture4. Education05 social sciences050301 educationonline readingwritingcollaborationHuman-Computer InteractionverkkojulkaisutmonilukutaitoGraph-tooldigital literacyinternetDescriptive researchPsychology0503 educationComputers in Human Behavior
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Rules of Engagement: Family Rules on Young Children’s Access to and Use of Technologies

2018

This chapter reports on a study conducted in seven countries in which young children’s (aged under 8) digital practices in the home were examined. The study explored family practices with regard to access to and use of technologies, tracing the ways in which families managed risks and opportunities. Seventy families participated in the study, and interviews were undertaken with both parents and children, separately and together, in order to address the research aims. This chapter focuses on the data relating to parental mediation of young children’s digital practices. Findings indicate that parents used a narrow range of strategies in comparison to parents of older children, primarily becau…

young childrenbusiness.industrySettore SPS/08 - SOCIOLOGIA DEI PROCESSI CULTURALI E COMUNICATIVI05 social sciencesparents050301 education050801 communication & media studiesPublic relationsparental mediationDevelopmental psychologyRules of engagementYoung age0508 media and communicationsIntervention (counseling)Political scienceNarrow rangetouchscreenParental mediationbusiness0503 educationdigital media
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La formation du capital humain : gestion par le marché ou gestion par l'État

1992

Human capital formation : state or market management This paper examines the likely difficulties of the management by the state of the education sector. Concerning the operation of the system, the analysis is based on international comparisons and on the French experience. As a whole the difficulties are linked to the weak accountability and justification in the use of the resources mobilized. This arises from the absence of the regulatory mechanisms as those existing in a market oriented activity. Economist's approach and tools (cost-effectiveness, production theory, ...) can be used as a substitute to such mechanisms. In a same line of argument, the article adresses the issue of external …

Économie de l'éducation[SHS.EDU]Humanities and Social Sciences/Education05 social sciencesSystème de formation[SHS.EDU] Humanities and Social Sciences/EducationAmélioration050801 communication & media studiesFonctionnement du système éducatifRelation formation-emploi0506 political scienceEfficacité de l'enseignementEnseignement public0508 media and communications8. Economic growthÉvaluation050602 political science & public administrationGeneral Economics Econometrics and FinanceGestion de l'éducation
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Exploration des enjeux de la demande sociale pour les SIC

2016

Les Sciences de l’Information et de la Communication constituent un terrain d’observation privilégié du débat épistémologique opposant la recherche dite fondamentale à la recherche dite appliquée. Cette opposition produit systématiquement un déclassement qualitatif de la seconde au profit de la première. Nous souhaitons ici discuter de la pertinence même du débat ainsi que de ce déclassement qui en est la conséquence. La question est alors double : nos travaux s’inscrivent-il dans la recherche dite « appliquée » ? Sont-ils en cela moins valables scientifiquement que des recherches pouvant apparaître plus nobles car déconnectées d’une valorisation socio-économique ? En complément des élément…

épistémologie[SHS.INFO]Humanities and Social Sciences/Library and information sciencesGeography Planning and Developmentresearch transfer050801 communication & media studiesDevelopment[SHS.INFO] Humanities and Social Sciences/Library and information sciences[SHS]Humanities and Social Scienceslcsh:Communication. Mass media0508 media and communicationssciences de l’information et de la Communication050602 political science & public administrationfundamental researchdemande socialeComputingMilieux_MISCELLANEOUSPhilosophy05 social sciencesepistemologylcsh:P87-96lcsh:Z0506 political sciencelcsh:Bibliography. Library science. Information resourcesapplied researchexpertisesocial demand[SHS] Humanities and Social SciencesHumanities
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