Search results for "mimesis"

showing 10 items of 41 documents

Types of Mimetics for the Design of Intelligent Technologies

2019

Mimetic design means using a source in the natural or artificial worlds as an inspiration for technological solutions. It is based around the abstraction of the relevant operating principles in a source domain. This means that one must be able to identify the correct level of analysis and extract the relevant patterns. How this should be done is based on the type of source. From a mimetic perspective, if the design goal is intelligent technology, an obvious source of inspiration is human information processing, which we have called cognitive mimetics. This article offers some conceptual clarification on the nature of cognitive mimetics by contrasting it with biomimetics in the context of in…

0209 industrial biotechnologydesign mimeticsComputer scienceContext (language use)02 engineering and technologyOntology (information science)tekoälyDomain (software engineering)intelligent technology020901 industrial engineering & automationHuman–computer interactionDesign mimeticsdesign methods0202 electrical engineering electronic engineering information engineeringDesign methodsAbstraction (linguistics)Intelligent technologyInformation processingCognitionDesign methodssuunnitteluAImimesisälytekniikka020201 artificial intelligence & image processingBiomimetics
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Ontology of Art: Aristotle’s Mimesis and Gadamer’s Play

2018

Aristotlemimesis:HUMANITIES and RELIGION::History and philosophy subjects::Philosophy subjects [Research Subject Categories]ancientontologyplayhermeneuticsGadamer Ernst Albertart
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Questions in Cognitive Mimetics

2021

Human thinking advances through questions and answers. Any field of human endeavor is permeated by the presence of questions, answers and presuppositions. Questions have a kind of universality, whereby one can place the question marks on anything, including questions themselves. The process of asking the right questions about the right things and in the right way are key for the explication of an approach. Recently, we have begun thinking about an approach to the design of intelligent technology: Cognitive mimetics. In brief, the idea is to take inspiration of empirical human thinking in specific contexts to develop AI solutions. The purpose of this article is to question this approach from…

Artificial intelligenceComputer scienceProcess (engineering)Field (Bourdieu)Universality (philosophy)CognitionCognitive mimeticstekoälyDesign methodsPresuppositionKey (music)EpistemologyExplicationmimesissuunnittelumenetelmätAI designjäljittelyDesign methods
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Los avatares de un cuadro: arte y literatura en El sueño de Venecia de Paloma Díaz-Mas y El velázquez de París de Carmen Boullosa

2008

En El sueño de Venecia de Paloma Díaz-Mas y en El velázquez de París de Carmen Boullosa, el protagonismo recae en un cuadro y los avatares sufridos por el mismo a lo largo de la historia. El propósito de este estudio es analizar la manera en que el rastreo de la historia de estos cuadros en ambas novelas genera reflexiones de índole pictórica y literaria sobre la naturaleza del arte, el proceso de creación, el carácter de la recepción e interpretación artísticas y el papel de la memoria y el arte tanto pictórico como literario en la recuperación o invención del pasado.

BoullosaVelázquezUNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASliteratura y pinturamimesis e invención; Historia e historias; Velázquez; Díaz-Mas; BoullosaDíaz-Masliteratura comparada; literatura y pintura:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]Historia e historiasmimesis e invenciónliteratura comparada
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Cognitive Mimetics for Designing Intelligent Technologies

2018

Design mimetics is an important method of creation in technology design. Here, we review design mimetics as a plausible approach to address the problem of how to design generally intelligent technology. We argue that design mimetics can be conceptually divided into three levels based on the source of imitation. Biomimetics focuses on the structural similarities between systems in nature and technical solutions for solving design problems. In robotics, the sensory-motor systems of humans and animals are a source of design solutions. At the highest level, we introduce the concept of cognitive mimetics, in which the source for imitation is human information processing. We review and discuss so…

Computer sciencemedia_common.quotation_subjectdesigningInteraction designlcsh:QA75.5-76.95050105 experimental psychology03 medical and health sciences0302 clinical medicineHuman–computer interactioncognitive mimetics0501 psychology and cognitive sciencesPattern matchingjäljittelymedia_commonDesign technologybusiness.industry05 social sciencesInformation processingRoboticsCognitionHuman-Computer Interactionintelligent technologiessuunnittelumimesiskognitiivinen jäljittelyälytekniikkalcsh:Electronic computers. Computer scienceArtificial intelligenceBiomimeticsbusinessImitation030217 neurology & neurosurgery
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Auditory Phenomena and Human Life: Phenomenological Experience

2018

The present study analyzes auditory phenomena from the point of view of hermeneutical phenomenology and shows their interconnectedness with the understanding of man, hearing and listening within the context of human life as the horizon of meaningful sonority and silence. The central questions to be answered in this study are these: What is experienced as sound and sonority? How does a human see himself in inclusion of his being from where he listens, understands, and speaks? The study explores the classical standpoints of Husserl’s phenomenology and other philosophical apprehensions which confirm that auditory phenomena is not to be apprehended solely as an isolated horizon but as being per…

Human life:HUMANITIES and RELIGION::History and philosophy subjects::Philosophy subjects [Research Subject Categories]hermeneuticsInterconnectednessReflexive pronounEpistemologyPhenomenology (philosophy)SilenceonthologymimesisSonority hierarchyActive listeningartworkHermeneuticsplayPsychology
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Minuus Heidi Liehun runokokoelmassa Lumoava Selli

2002

Lacan JacqueseksistenssilyriikkaparadoksitIrigaray LuceLiehu HeidiHeidegger Martinsubtekstiintertekstuaalisuusmimesislyriikantutkimuskirjallisuudentutkimusidentiteettiminäeksistenssifilosofiasubjekti
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Pelillinen mimesis muovaa subjektiutta

2019

Lacoue-Labarthe Philipppelaaminenmimesistoimijuusjäljittelytaidefilosofiadigitaaliset pelitsubjekti (filosofia)
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ESPERIRE MIMETICO E RAZIONALITÀ NEL MODELLO ADORNIANO DI RAPPORTO MENTE-MONDO.

2014

Il saggio ricostruisce il ruolo cognitivo e razionale della mimesi nel modello adorniano di conoscenza come “differenziazione”. Vi è proposta un’interpretazione della capacità del “pensare per costellazioni” e del linguaggio di “cogliere la cosa”, che ne evidenzia la lontananza dal “vecchio realismo della rappresentazione oggettiva (der alte Abbildrealismus)”. Esso mira anche a rendere esplicito come il modello adorniano di conoscenza sia in grado di dar conto di alcune recenti acquisizioni neurofisiologiche su un livello mimetico di rapporto mente-mondo, e come esso contribuisca ad una convincente interpretazione, razionalista ed antiintellettualista ad un tempo, di alcune loro implicazion…

Mimesis Rationality Representation (Darstellung) Relationship between Mind and World Adorno Habermas.Settore M-FIL/06 - Storia Della FilosofiaMimesi razionalità rappresentazione (Darstellung) rapporto mente-mondo Adorno Habermas.
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Arte e nuove tecnologie: fine della mimesis?

2012

La teoria dell’imitazione centrale nella riflessione estetica fin dall’antichità e fulcro del sistema delle Belle Arti elaborato nel Settecento da Charles Batteux sembra entrare in crisi con l’emergere delle nuove tecnologie e in particolare con la realtà virtuale. Il saggio, attraverso l’esame di alcune istallazioni artistiche multimediali e interattive, mette in luce le riconfigurazioni del concetto di imitazione nella contemporaneità in cui l’intero apparato categoriale tradizionale (autore, opera, fruitore) appare completamente trasformato.

Mimesis imitazione simulazione virtuale estetica dei nuovi media arte e nuove tecnologie biotech art storia delle ideeSettore M-FIL/04 - Estetica
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