Search results for "mobile"

showing 10 items of 1399 documents

Combined People Position and Compass Detection for Context-aware Service Provision

2006

A novel technique is discussed for people identification and position sensing in augmented reality by the use of two cooperating technologies. People are provided with RFID tags for localization and context definition, and then visually investigated for identity checking and compass detection. The two technologies are discussed within an implementation of a case study dealing with context aware service provision for students in a campus.

World Wide WebIdentification (information)Human–computer interactionComputer scienceCompassService provisionIdentity (object-oriented programming)Mobile computingPosition (finance)Context (language use)Augmented reality
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Secure Collaborative Learning Practices and Mobile Technology

2008

During the past few years, mobile technologies have become common in everyday life. Almost everyone carry some kind of mobile technological equipment with him or her, for example a personal digital assistant (PDA), a mobile phone, a multimedia player, such as an iPod, or a laptop computer. The use of these equipments is not limited only to workplaces, schools or homes. Particularly useful information and communication technologies (ICTs) are in educational settings. Especially wireless networks and laptop computers may promote many useful practices of collaborative learning (Cutshall, Changchit, & Elwood, 2006; Jones, Holmfeld, & Lindström, 2006). On the one hand, the use of mobile …

World Wide WebIntelligent agentComputer-supported collaborative learningComputer scienceMobile technologyCollaborative learningOntology (information science)Web servicecomputer.software_genrecomputerSemantic WebPersonalization
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Modeling Static Aspects of Mobile Electronic Commerce Environments

2011

Mobile phones and other small and powerful portable devices have revolutionized personal communication and affected the lifestyles of the people in the industrialized world. Following credible estimates, in a few years there will be one billion of such portable devices. An emerging trend is the electronic commerce performed using mobile terminals, often called mobile commerce. Mobile commerce environments are characterized by high complexity, including myriads of technical and organizational aspects. This property makes it difficult to distinguish the more fundamental issues, structures, and concepts in mobile commerce from the hype. To capture the fundamental aspects of mobile commerce env…

World Wide WebKnowledge managementbusiness.industryMobile commerceInformation technologyBusiness modelbusinessUbiquitous commerce
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On the Usability of Smartphone Apps in Emergencies

2015

It is very critical that the disaster management smartphone app users be able to interact efficiently and effectively with the app during an emergen-cy. An overview of the challenges face for designing mobile HCI in emergency management tools is presented in this paper. Then, two recently developed emergency management tools, titled GDACSmobile and SmartRescue, are studied from usability and HCI challenges point of view. These two tools use mobile app and smartphone sensors as the main functionality respectively. Both have a smartphone app and a web-based app with different UIs for their different user groups. Furthermore, the functionality of these apps in the format of a designed scenario…

World Wide WebPoint (typography)Emergency managementbusiness.industryComputer scienceSmartphone appMobile appsUsabilitybusiness
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Electronic Commerce Transactions in a Mobile Computing Environment

2002

Internet E-commerce has been flourishing for the last few years, especially with the advent of World Wide Web. Mobile Electronic Commerce (MEC) has started recently to appear in the scene. It exploits the advantages of Internet, mobile computing and mobile communications in order to provide a large number of advanced services to mobile users. The potentials of MEC are enormous while related technical, business and legal issues become more complicated. The goal of this chapter is to present and discuss problems and identify requirements associated with the trading and billing of tangible and intangible goods in a mobile environment where mobile handheld devices are used for conducting the tr…

World Wide WebPublic land mobile networkEngineeringbusiness.industryMobile commerceMobile paymentMobile computingMobile searchMobile technologyMobile business developmentMobile Webbusiness
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A mobile agent tool for resource discovery

2004

Publisher Summary This chapter discusses a mobile agent based tool for arranging communities whose members want to share computing resources. Such a tool enables community members to arrange their own parallel virtual machine, using resources available within the community. Mobile agents are used to search among available addresses inside the community, and are instructed to select the ones which correspond to the users' requirements. The agent is the key component of the system, because it takes care of the server availability test and of the decision on whether to include them into the virtual machine, according to the user's requirements. The database acts as an intermediary between the …

World Wide WebResource (project management)Point (typography)Virtual machineComputer scienceServerComponent (UML)Key (cryptography)Window (computing)Mobile agentcomputer.software_genrecomputer
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A Virtual Shopper Customer Assistant in Pervasive Environments

2007

In this work we propose a smart, human-like PDA-based personal shopper assistant. The system is able to understand the user needs through a spoken natural language interaction and then stores the preferences of the potential customer. Subsequently the personal shopper suggests the most suitable items and shops that match the user profile. The interaction is given by automatic speech recognition and text-to-speech technologies; localization is allowed by the use of Wireless technologies, while the interaction is performed by an Alice-based chat-bot endowed with reasoning capabilities. Besides, being implemented on a PDA, the personal shopper satisfies the user needs of mobility and it is als…

World Wide WebUser profileNatural language interactionComputer sciencebusiness.industryPervasive systemsWirelessUser needsUSablebusinessMobile device
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Progressive Web Apps: The Possible Web-native Unifier for Mobile Development

2017

World Wide Webbusiness.industryComputer science0202 electrical engineering electronic engineering information engineeringWeb application020206 networking & telecommunications020207 software engineeringMobile development02 engineering and technologybusinessProceedings of the 13th International Conference on Web Information Systems and Technologies
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Comparative Study of the Mobile Learning Architectures

2016

International audience; With the emergence of mobile devices (Smart Phone, PDA, UMPC, game consoles, etc.), learning is changing from electronic learning (e-Learning) to mobile learning (m-learning). In fact, due to the mobility feature, it seems that the m-learning have to be adapted with the change within the context. Several researches addressed this issue and implemented a mobile learning environment to prove its usefulness and feasibility in various domains. In this article, we conduct a comparative study between a list of mobile learning architectures and methods that are presented in the literature. The performance of these architectures is evaluated based on several criteria, such a…

[ INFO ] Computer Science [cs]Computer science[ INFO.INFO-NI ] Computer Science [cs]/Networking and Internet Architecture [cs.NI]Mobile computingMobile TechnologyM-learning02 engineering and technology[INFO] Computer Science [cs]Context-change managementcomputer.software_genreRobot learning[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI]020204 information systems0202 electrical engineering electronic engineering information engineeringMobile searchMobile technology[INFO]Computer Science [cs]AdaptationLearning methodMultimediaLearning environmentEducational technologyContextSynchronous learningE-LearningM-learning020201 artificial intelligence & image processingcomputer
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Une approche Web sémantique et combinatoire pour un système de recommandation sensible au contexte appliqué à l'apprentissage mobile

2014

National audience; Au vu de l'émergence rapide des nouvelles technologies mobiles et la croissance des offres et besoins d'une société en mouvement en formation, les travaux se multiplient pour identifier de nouvelles plateformes d'apprentissage pertinentes afin d'améliorer et faciliter le processus d'apprentissage à distance. La prochaine étape de l'apprentissage à distance est naturellement le port de l'e-learning (apprentissage électronique) vers les nouveaux systèmes mobiles. On parle alors de m-learning (apprentissage mobile). La recherche d'informations dans le domaine du m-learning peut être définie comme une activité dont la fi-nalité est de localiser et de délivrer des contenus d'a…

[ INFO ] Computer Science [cs]Recommandation[INFO.INFO-WB] Computer Science [cs]/Weboptimisation[INFO.INFO-WB]Computer Science [cs]/Web[ INFO.INFO-WB ] Computer Science [cs]/Web[INFO.INFO-LG] Computer Science [cs]/Machine Learning [cs.LG][INFO] Computer Science [cs][ INFO.INFO-LG ] Computer Science [cs]/Machine Learning [cs.LG][INFO.INFO-MC]Computer Science [cs]/Mobile Computing[INFO.INFO-MC] Computer Science [cs]/Mobile Computing[INFO.INFO-LG]Computer Science [cs]/Machine Learning [cs.LG][ INFO.INFO-MC ] Computer Science [cs]/Mobile Computing[INFO]Computer Science [cs]m-learningAlgorithmes combinatoiresweb sémantiquecontexte
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