Search results for "mobile"

showing 10 items of 1399 documents

Using game elements to increase students’ motivation for providing peer assistance

2017

Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2017 Abstract Peer assistance is a support system where people of equal status help each other solve problems. It is also a recognized method within education where students support each other with their assignments. The positive effect of peer assistance is well known, and it would be favorable if more students participated and took on the role as peer-teachers. To increase the activity of peer assistance, several incentives can be used, including game elements. In “Using game elements to increase peer assistance among university students”, (Nordengen & Brinch, 2016, p. 1) tried to predict which game elements…

game elementsMM500motivation21st century skillsgamificationpeer assistancemobile applicationVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Annen informasjonsteknologi: 559VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280
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Theoretical Game Approach for Mobile Users Resource Management in a Vehicular Fog Computing Environment

2018

Vehicular Cloud Computing (VCC) is envisioned as a promising approach to increase computation capabilities of vehicle devices for emerging resource-hungry mobile applications. In this paper, we introduce the new concept of Vehicular Fog Computing (VFC). The Fog Computing (FC) paradigm evolved and is employed to enhance the quality of cloud computing services by extending it to the edge of the network using one or more collaborative end-user clients or near-user edge devices. The VFC is similar to the VCC concept but uses vehicles resources located at the edge of the network in order to serve only local on-demand mobile applications. The aim of this paper is to resolve the problem of admissi…

game theoryEdge deviceComputer science[SPI] Engineering Sciences [physics]Distributed computingmobile computingresource allocationCloud computing02 engineering and technologyFog ComputingVehicular Fog Computingdecision makingScheduling (computing)symbols.namesakeAuthor Keywords Cloud ComputingMobile applications0202 electrical engineering electronic engineering information engineeringResource managementEdge computing020203 distributed computingbusiness.industryQuality of service020208 electrical & electronic engineeringcloud computingComputational modelingAdmission controlEdge computingNash equilibriumPotential Game Theorysymbolsquality of servicevehicular ad hoc networksbusinessGamesGame theory
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Service Provisioning and User Association for Heterogeneous Wireless Railway Networks

2017

In addition to comforting passengers' journey, the modern railway system is responsible to support a variety of on-board Internet services to meet the passenger's demands on seamless service provisioning. In order to provide wireless access to the train, one idea attracting increasing attention is to deploy a series of track-side access points (TAPs) with high-speed data rates along the rail lines dedicated to the broadband mobile service provisioning on board. Due to the heavy data traffic flushing into the base stations (BSs) of the cellular networks, TAPs act as a complement to the BSs in data delivery. In this paper, we focus on the TAP association problem for service provisioning in a …

game theoryEngineeringrautatieliikenneviive (tekniikka)railway networksdelay time02 engineering and technologyCommunications systemBase stationheterogeneous wireless network0203 mechanical engineeringservice provisioning0202 electrical engineering electronic engineering information engineeringWirelesspeliteoriaElectrical and Electronic Engineeringta113Queueing theorypalvelutta213business.industry020302 automobile design & engineering020206 networking & telecommunicationsProvisioningCellular networkjunatThe InternetbusinessTelecommunicationsMobile servicelangattomat verkotComputer network
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Service Provisioning with Multiple Service Providers in 5G Ultra-dense Small Cell Networks

2015

In this work, a game theoretical approach for addressing the virtual network service providers (NSPs), small cell provider (SCP) and user interaction in heterogenous small cell networks is presented. In particular, we consider the users can select the services of different NSPs based on their prices. The NSPs have no dedicated hardware and need to rent from the SCP in term of radio resources, e.g., small cell base stations (SBSs) in order to provide satisfied services to the users. Due to the fact that the selfish parties involved aim at maximizing their own profits, a hierarchical dynamic game framework is presented to address interactive decision problem. In the lower-level, a Stackelberg…

game theorySequential gameta213Wireless networkbusiness.industryComputer scienceMobile computingheterogenous servicesmall cell networkshinnoitteluService providernon-atomic gameProfit (economics)Base stationPricing strategiesStackelberg competitionpricingpeliteoriaSmall cellbusinessVirtual networkcompetitionComputer network
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On data mining applications in mobile networking and network security

2014

geneettiset algoritmitdata miningmatkaviestinverkotanomaly detectionlangaton tiedonsiirtomachine learningkoneoppiminenclassificationalgoritmitmobile datanetwork securityklusterianalyysirelay stationtiedonlouhintatietoturvakyberturvallisuuslangattomat verkotclustering
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Les populations périurbaines face à l'automobile en grande couronne francilienne

2007

The present article is attempting to identify if the automobile, which took part in development of periurban spaces but which causes strong disparities of mobility between households, according to their incomes and of their age, leads to exclude an increasing part of the population in this spaces. We looked more closely into not-motorized population but also motorized households, of modest income or older age, for which cost or physical requirements of automobile mobility are too high. Our results show that number of not-motorized households, most strongly marginalized, decrease in particular in periurban territories most dependent on car, in spite high level of unemployment and ageing of p…

grande couronne[SHS.GEO] Humanities and Social Sciences/Geographydépendance automobileouter suburbs[SHS.GEO]Humanities and Social Sciences/GeographyÎle-de-Francerelégationmobilitymotorisation[ SHS.GEO ] Humanities and Social Sciences/Geographyautomobile dependencepériurbainautomobile equipmentmobilité
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Latency-Oblivious Distributed Task Scheduling for Mobile Edge Computing

2018

Mobile Edge Computing (MEC) is emerging as one of the effective platforms for offloading the resource- and latency-constrained computational services of modern mobile applications. For latency- and resource-constrained mobile devices, the important issues include: 1) minimize end-to-end service latency; 2) minimize service completion time; 3) high quality-of-service (QoS) requirement to offload the complex computational services. To address the above issues, a latencyoblivious distributed task scheduling scheme is designed in this work to maximize the QoS performance and goodput for the MEC services. Unlike most of the existing works, we consider the latency-oblivious property of different …

hajautetut järjestelmätComputer scienceGoodput02 engineering and technologymatkaviestinverkotScheduling (computing)mobiililaitteetedge computing0202 electrical engineering electronic engineering information engineeringpalvelimetschedulingLatency (engineering)Mobile edge computingta213processor schedulingbusiness.industrymobile handsetsQuality of serviceComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKS020206 networking & telecommunicationsserverstask analysisquality of service020201 artificial intelligence & image processingbusinessMobile deviceComputer network
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Mining Customer Requirement from Helpful Online Reviews

2014

Today there are a huge quantity of online reviews available across different categories of products. The key question is how to select helpful online reviews and what can we learn from the abundant reviews. In this paper, we first conclude five categories of features to predict reviews' helpfulness from the perspective of a product designer and then present an approach based on conjoint analysis to measure customer requirement. The suggested approach are demonstrated using product data from a popular Chinese mobile phone market.

helpfulneEngineeringMeasure (data warehouse)Product designbusiness.industryPerspective (graphical)product designData scienceOnline reviewConjoint analysisKano modelMobile phoneHelpfulnessbrandKey (cryptography)Kano modelMarketingbusinessconjoint analysi2014 Enterprise Systems Conference
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Introducing usability heuristics for mobile map applications

2013

In this paper, a set of heuristics for evaluating the usability of mobile map applications is introduced. We developed the heuristics by exploring the present generic heuristics and then forming new theory-based heuristics. Usability specialists tested the heuristics by evaluating the usability of a mobile map application with both generic and domain-specific heuristics. As a result, more usability problems were found with the proposed domain-specific heuristics. In addition, based on the evaluators’ views the initial domain-specific heuristics were further developed. We conclude by proposing domain-specific usability heuristics for evaluating the mobile map applications. peerReviewed

heuristiikatmobiilikarttaheuristicsmobile map
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Perceived Well-being Effects During the Implementation of a Self-tracking Technology

2016

In recent years, both individuals and the healthcare sector have become more interested to measure and improve health and well-being by using different selftracking technologies. However, the number of studies concerning the experiences that people have with these technologies is still rather limited. This study investigates the expectations and perceived short-term effects of using self-tracking technologies on users’ well-being. The focus is on the first weeks of usage i.e., the implementation phase. The study is qualitative in nature and based on thematic analysis of ten semistructured interviews. The results reveal that the perceived well-being effects of using a self-tracking technolog…

hyvinvointiactivity trackerhealthcaremobile applicationimplementationself-tracking
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