Search results for "mobile"
showing 10 items of 1399 documents
Estereotipos asociados al cuerpo humano: análisis de aplicaciones móviles usadas en la educación físico-deportiva
2022
Institutions and educators are massively and uncritically integrating digital curricular materials in their teaching praxis. This article aims to uncover whether health and fitness APP images convey or legitimize stereotypes linked to bodies, focusing on gender, race, somatotype and physical activity practice. We also analyse whether these apps are adequate for the recommended age or whether they are designed by physical education professionals. For that purpose, we designed a descriptive, comparative study based on content analysis on a sample of 373 images from 128 apps selected through a PRISMA review and a pilot test. Our results report that bodies reproduce a series of stereotypes: of …
Mobile Technology Adoption and the Effects of Cultural Factors
2019
Mobile technologies are an important part of human life in both the personal and professional realms. Many services (banking, news, health, education, etc.) that traditionally offered either face-to-face, telephone, or other conventional platforms and technologies are now establishing services on mobile platforms as well. Mobile gadgets are now also being used by company employees as sales automation tools. The importance of culture in technology adoption and usage has been well-established. The adoption of any technology includes a set of factors that determine if the technology is either accepted or rejected, and the individual strengths of these determining factors may vary greatly, depe…
Hvilke faktorer kan forklare ansattes bruk av sikkerhetstiltak på mobile enheternår de er ute på farten?
2018
Masteroppgave informasjonssystemer IS501 - Universitetet i Agder 2018 Kontekst:Brukeren er ofte omtalt som den største trusselen motinformasjonssikkerhet i virksomheter. I dag bruker de flesteen eller fleremobile enheter på jobben. Sammen med mobile enheter kommer også nye farer knyttet til informasjonssikkerhet,ogdet er derfor svært viktig at ansatte bruker anbefalte sikkerhetstiltaknår de erpå jobben, men også utenfor virksomheten.Målet med studien er å analyserehvilkefaktorersomkan forklare bruk av sikkerhetstiltakpå mobile enheterutenfor organisatoriske rammer («ute på farten»). Målsetting:Denne avhandlingen rapporterer resultaterfra en studie der det er brukt elementer fra kjenteatferd…
Resurssien haltuunoton esittäminen mobiilipeleissä ja Clash of Clans -pelin resurssien haltuunoton heuristinen arviointi
2015
Resurssienhaltuunottoonpieniosaaudiovisuaalistapelisuunnittelua. Resurssienantaminenpelaajalleonmyöstärkeätapapitääylläpelaajanmielenkiin- toa peliin, ja niiden myyminen taas tärkeä osa pelin monetisaatiota. Tässä tutkiel- massa kuvaillaan pelin Clash of Clans tapaa esittää resurssien haltuunottoa ja ar- vioidaannäitätapojamobiilipelienpelattavuusheuristiikoilla.Tuloksinasaatiin,että Clash of Clans noudatti viittä kuudesta heuristiikasta. Huomionarvoista on kuiten- kin se, että hyödynnetyt heuristiikkakokoelmat ovat ajalta ennen free-to-play mo- biilipelaamisen yleistymistä. Resource gathering is an important part of audiovisual game design. Gi- ving resources to the player is also importan…
Pokémon GO 2016: Exploring Situational Contexts of Critical Incidents in Augmented Reality
2016
Pokémon GO, an augmented reality mobile game, captured the attention of millions of people around the world in July 2016. Various sources from around the globe have reported both positive and negative incidents and outcomes related to the game. Some of the incidents have been particularly remarkable for the player, i.e., critical incidents. A critical incident is a single experience, which a person perceives or remembers as unusually positive or negative. Critical incidents typically are highly influential for human behaviour, and thus, important to study. Playing augmented reality games can take place in varying situational contexts. Situational context includes information that can be use…
Grounding the innovation of future technologies
2005
Mobile and ubiquitous technologies can potentially change the role of information and communication technology in human lives. Empirical, human-centered approaches are emerging as an alternative to technology-driven approaches in the innovation of these technologies. Three necessary empirical stages, intertwined with analytical ones and with each informing and grounding the succeeding stages, are analyzed. First, needfinding is utilized to discover societal and individual demands for technology. Second, observational and experimental studies examine the social and cognitive preconditions for interaction. From these two steps, a hypothesis is formulated regarding how technology will change e…
How Do Mobile ICTs Enable Organizational Fluidity : Toward a Theoretical Framework
2017
The focus of this theoretical paper is to investigate how mobile information and communication technologies (ICTs) give rise to the notion of organizational fluidity. Drawing upon previous literature, five affordances of mobile ICTs − mobility, connectedness, interoperability, identifiability, and personalization − are discussed. Delving into the concept of organizational fluidity, the paper captures three dimensions of organizational fluidity, namely, team fluidity, task fluidity, and control fluidity. The paper then develops propositions on how different combinations of the mobile ICT affordances influence each of the dimensions of organizational fluidity. The contributions and implicatio…
Simone Falk, Mobile-Assisted Language Learning. Eine empirische Untersuchung zum Einsatz digitaler mobiler Endgeräte im Kontext des Fremdsprachenunte…
2021
Edu-social Algorithm: educare con i social network a scuola. Un modello operativo per il Mobile Learning
2023
In questo lavoro si mostreranno i presupposti teorici e operativi per lo sviluppo di un Mobile Learning capace di coniugare didattica in presenza ed esperienze digitali, sfruttando Instagram come social media privilegiato per una proposta di un modello metodologico volto a strumentalizzare le funzioni multimediali e interattive interne all’applicazione. I risultati qualitativi del progetto di ricerca-azione Edu-social Algorithm mostrano una serie di contenuti mediaeducativi che evidenziano il potenziale pedagogico dentro il social media Instagram e la replicabilità del modello metodologico sviluppato.
Mobile learning e istruzione
2014
Già da alcuni anni, l’ambito pedagogico-didattico ha preso atto delle potenzialità insite nelle tecnologie dell’informazione e della comunicazione e i governi di tutti i paesi del mondo, ed il nostro in particolare, hanno avviato e sostenuto progetti per il produttivo inserimento delle nuove tecnologie nella didattica per l’istruzione di ogni ordine e grado. Nella ricerca sul campo, anche se i risultati si riferiscono ad un numero ridotto di studenti, emerge chiaramente come l’uso dei dispositivi mobili quali il pc e lo smartphone è estremamente diffuso. L’atteggiamento complessivo verso la formazione a distanza e le attività di interazione e di collaborazione tramite reti (Internet e socia…