Search results for "mobile"

showing 10 items of 1399 documents

Anomaly Detection Algorithms for the Sleeping Cell Detection in LTE Networks

2015

The Sleeping Cell problem is a particular type of cell degradation in Long-Term Evolution (LTE) networks. In practice such cell outage leads to the lack of network service and sometimes it can be revealed only after multiple user complains by an operator. In this study a cell becomes sleeping because of a Random Access Channel (RACH) failure, which may happen due to software or hardware problems. For the detection of malfunctioning cells, we introduce a data mining based framework. In its core is the analysis of event sequences reported by a User Equipment (UE) to a serving Base Station (BS). The crucial element of the developed framework is an anomaly detection algorithm. We compare perfor…

ta113Engineeringta213business.industryEvent (computing)Real-time computingProbabilistic logicdata miningSONanomaly detectionself-organizing networksLTEBase stationcell outageSoftwareRandom-access channelUser equipmentNetwork serviceAnomaly detectionmobile cellular networkstiedonlouhintabusiness
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Introduction to Innovation, Design, and Analytics Supported Development of ICT Enabled Services Minitrack

2013

Introduction to Innovation, Design, a Analytics Supported Development of ICT Enabled Services Minitrack.

ta113Knowledge managementInformation and Communications Technologybusiness.industryAnalyticsMobile telephonybusinessInnovation design2013 46th Hawaii International Conference on System Sciences
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Design time, run time, and artificial intelligence techniques for mobility of user interface

2011

Abstract Advancement in technology provides opportunities to user as well as challenges for application development organization. User interfaces which were design for specific device tend to be developed for various devices. Users are busy people, when they move among different context would like to move application with them. The current trend of users demanding mobile graphic user interface to support their daily life and work has led to a new generation of techniques. Design time technique provides better usability as compare to run time technique. On the other hand artificial intelligence technique like agent provides better flexibility and usability as compare to others. In this paper…

ta113Mobile agentMultimediaDesign time techniquebusiness.industryComputer scienceNatural user interfaceUsabilityGraphical user interface testingcomputer.software_genreUser interface designRun time techniqueUser experience designInterface metaphorHuman–computer interactionHeuristic evaluationGeneral Earth and Planetary Sciences10-foot user interfaceArtificial intelligenceUser interfacebusinesscomputerGeneral Environmental ScienceGraphical user interfaceProcedia Computer Science
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Mobile Banking Services Continuous Usage -- Case Study of Finland

2016

Finland is at the forefront of using new information systems, such as mobile banking (m-banking). The present study develops and tests a model of continuous usage intentions toward m-banking services for a sample of 273 Finnish m-banking users. Results confirm the hypothesized direct relationships between self-congruence and perceived value, perceived risk and perceived value, perceived value and continuous usage, and continuous usage and word of mouth. The frequency of usage of m-banking services and experience moderate the relationship between perceived value and continuous usage. We discuss the theoretical and managerial implications of the study results and present recommendations for f…

ta113Mobile bankingbusiness.industry05 social sciencesWord of mouthSample (statistics)AdvertisingRisk perception0502 economics and businessInformation systemmobile banking050211 marketingThe InternetBusinessMarketingta512Value (mathematics)Finland050203 business & managementConsumer behaviour2016 49th Hawaii International Conference on System Sciences (HICSS)
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Designing browsing for in-car music player

2012

User interface features of a touch based mobile music player and their comparative impact on driver distraction when searching music albums were investigated. In a driving simulator experiment (N=18) three scrolling methods buttons, swipe and kinetic were compared, whereat the number of music tracks presented in a list-style format varied between three, five and seven items per page. Half of the participants used the music player in a portrait mode and half of them in a landscape mode. It was expected that swipe supports less severe distraction effects than kinetic or button due to systematic page-by-page scrolling and low levels of pointing accuracy required for browsing. Three items shoul…

ta113Mode (computer interface)InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer scienceOrientation (computer vision)Computer graphics (images)ScrollingDistractionSwIPeDriving simulatorMobile musicUser interfaceProceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Consumer value of camera-based mobile interaction with the real world

2013

Camera-based mobile interaction with the real world allows consumers to connect digital information with the real-world environment, and furthermore, to interact with real-world objects and places. To explore and understand the types of consumer value in the context of such consumer-level applications, we applied the critical incident technique to reflect actual use experiences from 107 application users with a recognized consumer value framework by Holbrook. The findings of the study suggest that at the current state value is heavily based on utilitarian efficiency and excellence. Although the applications enable a diverse value, they have yet to fulfill their potential in providing hedoni…

ta113MultimediaComputer Networks and CommunicationsComputer sciencemedia_common.quotation_subjectContext (language use)computer.software_genreComputer Science ApplicationsHardware and ArchitectureHuman–computer interactionExcellenceState (computer science)ta512computerCritical Incident TechniqueValue (mathematics)Mobile interactionSoftwareInformation SystemsValue frameworkActual usemedia_commonPervasive and Mobile Computing
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Online user survey on current mobile augmented reality applications

2011

Augmented reality (AR) as an emerging technology in the mobile computing domain is becoming mature enough to engender publicly available applications for end users. Various commercial applications have recently been emerging in the mobile consumer domain at an increasing pace — Layar, Junaio, Google Goggles, and Wikitude are perhaps the most prominent ones. However, the research community lacks an understanding of how well such timely applications have been accepted, what kind of user experiences they have evoked, and what the users perceive as the weaknesses of the various applications overall. During the spring of 2011 we conducted an online survey to study the overall acceptance and user…

ta113World Wide WebUser experience designEmerging technologiesbusiness.industryComputer scienceEnd userMobile computingContext (language use)Augmented realityMobile telephonybusinessUser Research2011 10th IEEE International Symposium on Mixed and Augmented Reality
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Educational Technology Goes Mobile

2018

Recent decades have revealed that the digital educational technology that is expected to revolutionise schooling for generations to come, is fraught with challenges. One major challenge is that educational systems vastly vary between cultures and countries. The differences start from the conceptualisation of education and school. It is, therefore, quite inaccurate to handle education as a universal concept. In this article the authors evade generalisation by discussing the use of mobile technology in the schools of one single, relatively homogenous nation: Finland. The backbone of their analysis is the core national curriculum of basic education. The appropriateness of mobile technology in …

ta113koulutusteknologiamobile computing05 social sciencesEducational technology050301 educationeducational technologylangaton tekniikkaHuman-Computer Interactionperusopetusmobile technologymobiililaitteetbasic educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONta5160501 psychology and cognitive sciencesSociology0503 education050107 human factorsInternational Journal of Mobile Human Computer Interaction
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Operator Revenue Analysis for Device-to-Device Communications Overlaying Cellular Network

2018

Device-to-device (D2D) communications has recently gathered significant research interest due to its efficient utilization of already depleting wireless spectrum. In this article, we considered a scenario where D2D users communicate in the presence of cellular users in an overlay network setup. In order to analyze the revenue of service providers in monetary terms, the paper provides exact expressions of operator profit for both D2D and cellular users. More specifically, we take into account different network parameters including user density, transmit power and channel variations to understand their impact on the total revenue of the operator. Finally, we derive the balancing value of freq…

ta113ta112Computer sciencebusiness.industryTotal revenueOverlay network020206 networking & telecommunications020302 automobile design & engineeringoperator gain02 engineering and technologyService providerTransmitter power outputdevice-to-device communicationsCellular communication0203 mechanical engineeringD2D communicationsfrequency partioning partioning factor0202 electrical engineering electronic engineering information engineeringCellular networkRevenueWirelessbusinessComputer network
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The influence of dataset size on the performance of cell outage detection approach in LTE-A networks

2015

The configuration and maintenance of constantly evolving mobile cellular networks are getting more and more complex and hence expensive. Self-Organizing Networks (SON) concept is an umbrella term for the set of automated solutions for network operations proposed by 3rd Generation Partnership Project (3GPP) group. Automated cell outage detection is one of the components of SON functionality. In early studies our research group developed data-driven approach for the detection of malfunctioning cells. In this paper we investigate the performance of the proposed solution as a function of the density of active users and the size of observation interval. The evaluation is conducted in Long Term E…

ta113ta213Computer sciencebusiness.industrydatasetsReal-time computingLTE-A networkssizeMaintenance engineeringNetwork operations centerTerm (time)LTE AdvancedHandoverCellular networkMobile telephonybusinessRandom accessComputer network
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