Search results for "modality"

showing 10 items of 651 documents

The soundslide report : innovative journalism or misplaced works of art?

2014

Published version of an article in the journal: Nordicom Review. Also available from the publisher at: http://dx.doi.org/10.2478/nor-2014-0007 Open Access The audio slideshow-or soundslide report-represents a new format for journalistic reporting on online news sites. It is not very widely used, but it has certain discursive and aesthetic potentials indicating that it could contribute substantially to the ecology of journalistic genres. The article offers an illustration and discussion of these potentials, asking how the format communicates and how it affects journalism in general. Starting out with a close reading of a sample text and a discussion of the format's position in a network of g…

CommunicationMedia studiesgenre studiessocial semioticsSocial semioticsaesthetic journalismVDP::Social science: 200::Media science and journalism: 310MultimodalityGenre studiesClose readingJournalismvisual culturedigital communicationSociologySocial sciencemultimodalityVisual cultureVDP::Humanities: 000::Cultural science: 060::Nordic cultural science: 061
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Signalling and Reception

2002

Communication, a widespread natural phenomenon, occurs in both animals and plants. Signals are evolved traits that transfer information from one individual (the signaller) to another (the receiver); they can occur in any sensory modality. Keywords: cost and benefits; honesty; mimicry; predation; sexual selection

Communicationbusiness.industrymedia_common.quotation_subjectfungifood and beveragesBiologyPredationStimulus modalitySignallingHonestySexual selectionMimicryNatural phenomenonbusinessmedia_commoneLS
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As We Think We May Teach: Ideologies on IT in the Classroom

2015

The extended use of IT devices has raised scholars’ awareness to its impact on the organization of classroom interactions. Studies claim that the intensive use of IT in the classroom has the potential of revolutionizing education in a way that it increases students’ ownership and control over their learning processes (Ryberg 2013). Others claim that devices such as interactive whiteboards contribute to the emergence of an “effective style” of teaching (Gillen et al. 2007: 254). Further, Lotherington & Ronda (2014) emphasize the role of IT, multimedia, multimodality, collaborative communication, agentive participation and multitasking for a contemporary understanding of what they call “commu…

Communicative competencemedia_common.quotation_subjectAgency (sociology)PedagogyControl (management)ComputingMilieux_COMPUTERSANDEDUCATIONHuman multitaskingIdeologySociologyTeacher educationmedia_commonStyle (sociolinguistics)MultimodalityProceedings of ISIS Summit Vienna 2015—The Information Society at the Crossroads
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Health on the net: the doctor answers

2011

This study is intended to provide new insights into web-based discourse on medical exchanges in doctor-patient communication. The global net system have certainly played an important role in the increase and the following modification of communication dynamics. However, in particular situation such as doctor-patient interviews, computer mediated communication is still a limit. This paper is based on two lines of research in language studies, namely the studies of language corpus and studies of communication in health encounters. The corpus is formed by the medical entries that appeared in biomedical/health service sites. The samples collected were analysed in order to find discourse pattern…

Computer Mediated Medical Communication Evidentiality Modality AffectSettore L-LIN/12 - Lingua E Traduzione - Lingua Inglese
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Multi-modality of polysomnography signals’ fusion for automatic sleep scoring

2019

Abstract Objective The study aims to develop an automatic sleep scoring method by fusing different polysomnography (PSG) signals and further to investigate PSG signals’ contribution to the scoring result. Methods Eight combinations of four modalities of PSG signals, namely electroencephalogram (EEG), electrooculogram (EOG), electromyogram (EMG), and electrocardiogram (ECG) were considered to find the optimal fusion of PSG signals. A total of 232 features, covering statistical characters, frequency characters, time-frequency characters, fractal characters, entropy characters and nonlinear characters, were derived from these PSG signals. To select the optimal features for each signal fusion, …

Computer science0206 medical engineeringHealth InformaticsFeature selection02 engineering and technologyPolysomnographyElectroencephalographyta3112Approximate entropy03 medical and health sciences0302 clinical medicinepolysomnographymedicineEntropy (information theory)aivotutkimusta217ta113Sleep Stagesmedicine.diagnostic_testsignaalinkäsittelybusiness.industryPattern recognitionautomatic sleep scoringMutual informationuni (biologiset ilmiöt)020601 biomedical engineeringmulti-modality analysisRandom forestSignal ProcessingArtificial intelligencebusiness030217 neurology & neurosurgeryBiomedical Signal Processing and Control
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Touch or touchless?:Evaluating usability of interactive displays for persons with autistic spectrum disorders

2019

Interactive public displays have been exploited and studied for engaging interaction in several previous studies. In this context, applications have been focused on supporting learning or entertainment activities, specifically designed for people with special needs. This includes, for example, those with Autism Spectrum Disorders (ASD). In this paper, we present a comparison study aimed at understanding the difference in terms of usability, effectiveness, and enjoyment perceived by users with ASD between two interaction modalities usually supported by interactive displays: touch-based and touchless gestural interaction. We present the outcomes of a within-subject setup involving 8 ASD users…

Computer scienceAutismInteractive displaysSpecial needsContext (language use)02 engineering and technologyInteractive displaystouchless interfaces mid-air gestures touch autism usability evaluation interactive displaysHuman–computer interaction0202 electrical engineering electronic engineering information engineeringmedicine0501 psychology and cognitive sciencesUsability evaluation050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazioni020203 distributed computingModalitiesModality (human–computer interaction)Settore INF/01 - Informaticabusiness.industry05 social sciencesUsabilitymedicine.diseaseMid-air gesturesTouchTouchless interfacesAutismUser interfacebusiness
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Depression Assessment by Fusing High and Low Level Features from Audio, Video, and Text

2016

International audience; Depression is a major cause of disability world-wide. The present paper reports on the results of our participation to the depression sub-challenge of the sixth Audio/Visual Emotion Challenge (AVEC 2016), which was designed to compare feature modalities ( audio, visual, interview transcript-based) in gender-based and gender-independent modes using a variety of classification algorithms. In our approach, both high and low level features were assessed in each modality. Audio features were extracted from the low-level descriptors provided by the challenge organizers. Several visual features were extracted and assessed including dynamic characteristics of facial elements…

Computer scienceSpeech recognitionPosterior probabilitymultimodal fusionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processing02 engineering and technology[INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI][SPI]Engineering Sciences [physics]AVEC 2016Histogram0202 electrical engineering electronic engineering information engineeringFeature (machine learning)[ SPI ] Engineering Sciences [physics]Affective computingaffective computing[ INFO.INFO-AI ] Computer Science [cs]/Artificial Intelligence [cs.AI]speech processing[SPI.ACOU]Engineering Sciences [physics]/Acoustics [physics.class-ph]Modality (human–computer interaction)[ SPI.ACOU ] Engineering Sciences [physics]/Acoustics [physics.class-ph]pattern recognition020206 networking & telecommunicationsSpeech processingimage processingStatistical classificationdepression assessment13. Climate actionPattern recognition (psychology)020201 artificial intelligence & image processing
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Mediated learning materials: visibility checks in telepresence robot mediated classroom interaction

2021

Videoconferencing is increasingly used in education as a way to support distance learning. This article contributes to the emerging interactional literature on video-mediated educational interaction by exploring how a telepresence robot is used to facilitate remote participation in university-level foreign language teaching. A telepresence robot differs from commonly used videoconferencing set-ups in that it allows mobility and remote camera control. A remote student can thus move a classroom-based robot from a distance in order to shift attention between people, objects and environmental structures during classroom activities. Using multimodal conversation analysis, we focus on how partici…

Computer scienceTeaching methodDistance educationComputer-Assisted Instructionluokkatyöskentelycomputer.software_genreEducationMultimodalityVideoconferencingHuman–computer interactionetäosallistuminenvideoneuvottelutlearning materialsmultimodalitymultimodaalisuusoppimateriaali060201 languages & linguisticsTeleroboticskieltenopetus4. Education05 social sciencesVisibility (geometry)Educational technology050301 educationvideo-mediated interaction06 humanities and the artstelepresence robotcomputer-assisted language learning0602 languages and literaturerobotitclassroom interaction516 Educational sciences0503 educationcomputer
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Non-speech voice for sonic interaction: a catalogue

2016

This paper surveys the uses of non-speech voice as an interaction modality within sonic applications. Three main contexts of use have been identified: sound retrieval, sound synthesis and control, and sound design. An overview of different choices and techniques regarding the style of interaction, the selection of vocal features and their mapping to sound features or controls is here displayed. A comprehensive collection of examples instantiates the use of non-speech voice in actual tools for sonic interaction. It is pointed out that while voice-based techniques are already being used proficiently in sound retrieval and sound synthesis, their use in sound design is still at an exploratory p…

Computer scienceVoice - Sonic interaction - Information retrieval - Sound synthesis - Sound designSpeech recognitionSound design02 engineering and technologyExploratory phase020204 information systemsSonic interaction design0202 electrical engineering electronic engineering information engineeringSelection (linguistics)Information retrieval0501 psychology and cognitive sciences050107 human factorsSound (geography)Sonic interactiongeographyModality (human–computer interaction)geography.geographical_feature_categoryInformation retrieval; Sonic interaction; Sound design; Sound synthesis; Voice; Signal Processing; Human-Computer InteractionSettore INF/01 - Informatica05 social sciencesSound synthesiSound designHuman-Computer InteractionSignal ProcessingVoice
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A Low-Cost Multi-Modal Auditory-Visual-Tactile Framework for Remote Touch

2020

International audience; Haptic technology for human augmentation provides gains in ability for different applications, whether the aim is to enhance "disabilities" to "abilities", or "abilities" to "super-abilities". Commercially-available devices are generally expensive and tailored to specific applications and hardware. To give researchers a haptic feedback system that is economical, customisable, and fast to fabricate, our group developed a low-cost immersive haptic, audio, and visual experience built by using off-the-shelf (COTS) components. It is composed of a vibrotactile glove, a Leap Motion sensor, and an head-mounted display, integrated together to provide compelling immersive sens…

Computer sciencebusiness.industrymedia_common.quotation_subject010401 analytical chemistryIllusion02 engineering and technologyTechnology readiness levelVirtual realityModular design021001 nanoscience & nanotechnology01 natural sciences0104 chemical sciencesVisualizationHuman-Computer InteractionSoftwareModalHuman–computer interaction[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]0210 nano-technologybusinessComputingMilieux_MISCELLANEOUSWearable HapticsHaptic technologymedia_commonMultimodality
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