Search results for "multimedia"

showing 10 items of 692 documents

MoMo: enabling hybrid museums

2005

Present-day museums are not mere passive institutions for the preservation of a society's cultural heritage. They have become instead learning environments, research centres and even tourist attractions. The paper introduces the notion of a hybrid museum (HM) in which wireless personal digital devices (PDAs) are used to tailor digital contents to the visitor to enrich both the learning and entertainment experience. The paper describes a fully functional hybrid museum infrastructure (MoMo) implemented with the.NET compact framework running on the PocketPC platform. Several research challenges that had to be faced during the implementation of the system such as the exploration of large sets o…

.NET Compact FrameworkEngineeringMultimediabusiness.industryLearning environmentVisitor patternMobile computingcomputer.software_genreComputer Graphics and Computer-Aided DesignPersonalizationCultural heritageEntertainmentbusinesscomputerSoftwareBlossom algorithmIEE Proceedings - Software
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Cost-Effective eHealth System Based on a Multi-Sensor System-on-Chip Platform and Data Fusion in Cloud for Sport Activity Monitoring

2018

eHealth systems provide medical support to users and contribute to the development of mobile and quality health care. They also provide results on the prevention and follow-up of diseases by monitoring health-status indicators and methodical data gathering in patients. Telematic management of health services by means of the Internet of Things provides immediate support and it is cheaper than conventional physical presence methods. Currently, wireless communications and sensor networks allow a person or group to be monitored remotely. The aim of this paper is to develop and assess a system for monitoring physiological parameters to be applied in different scenarios, such as health or sports.…

020205 medical informaticsStandardizationComputer Networks and CommunicationsComputer sciencelcsh:TK7800-8360Cloud computing02 engineering and technologycomputer.software_genre01 natural sciencesNetwork simulationHealth servicesElectrònica mèdicasensor networksHealth care0202 electrical engineering electronic engineering information engineeringeHealthSalutTelematicsElectrical and Electronic Engineeringdata fusionData collectionMultimediabusiness.industry010401 analytical chemistrylcsh:ElectronicsSensor fusion0104 chemical sciencesHardware and ArchitectureControl and Systems EngineeringSignal ProcessingbiomonitoringeHealthbusinesssportcomputerWireless sensor networkCloudElectronics
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Stealthy Attacks in Cloud-Connected Linear Impulsive Systems

2018

This paper studies a security problem for a class cloud-connected multi-agent systems, where autonomous agents coordinate via a combination of short-range ad-hoc commu- nication links and long-range cloud services. We consider a simplified model for the dynamics of a cloud-connected multi- agent system and attacks, where the states evolve according to linear time-invariant impulsive dynamics, and attacks are modeled as exogenous inputs designed by an omniscent attacker that alters the continuous and impulsive updates. We propose a definition of attack detectability, characterize the existence of stealthy attacks as a function of the system parameters and attack properties, and design a fami…

0209 industrial biotechnologyClass (computer programming)Authenticationbusiness.industryComputer scienceDistributed computingData_MISCELLANEOUS020208 electrical & electronic engineeringAutonomous agentCyber-physical systemCloud computing02 engineering and technologyFunction (mathematics)Security robotics distributed control and estimation020901 industrial engineering & automationControl theoryComputer Science::Multimedia0202 electrical engineering electronic engineering information engineeringbusinessComputer Science::Cryptography and Security
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A new AR authoring tool using depth maps for industrial procedures

2013

Several augmented reality systems have been proposed for different target fields such as medical, cultural heritage and military. However, most of the current AR authoring tools are actually programming interfaces that are exclusively suitable for programmers. In this paper, we propose an AR authoring tool which provides advanced visual effect, such as occlusion or media contents. This tool allows non-programming users to develop low-cost AR applications, specially oriented to on-site assembly and maintenance/repair tasks. A new 3D edition interface is proposed, using photos and Kinect depth information to improve 3D scenes composition. In order to validate our AR authoring tool, two evalua…

0209 industrial biotechnologyGeneral Computer ScienceMultimediaInterface (Java)Computer scienceGeneral EngineeringProcess (computing)Word error rate020207 software engineering02 engineering and technologyOverlaycomputer.software_genreTask (computing)020901 industrial engineering & automationHuman–computer interaction0202 electrical engineering electronic engineering information engineeringAugmented reality systemsAugmented realitycomputerComputers in Industry
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ARIA digital anamorphosis: Digital transformation of health and care in airway diseases from research to practice: Review

2020

Submitted by (omml@ubi.pt) on 2021-07-05T10:37:14Z No. of bitstreams: 1 2021_Bousquet J_A_Anamorphosis.pdf: 1897974 bytes, checksum: 918eb581ab4e940b055ef8514f960e28 (MD5) Approved for entry into archive by Pessoa (pfep@ubi.pt) on 2021-07-05T11:16:44Z (GMT) No. of bitstreams: 1 2021_Bousquet J_A_Anamorphosis.pdf: 1897974 bytes, checksum: 918eb581ab4e940b055ef8514f960e28 (MD5) Approved for entry into archive by Pessoa (pfep@ubi.pt) on 2021-07-05T11:20:07Z (GMT) No. of bitstreams: 1 2021_Bousquet J_A_Anamorphosis.pdf: 1897974 bytes, checksum: 918eb581ab4e940b055ef8514f960e28 (MD5) Made available in DSpace on 2021-07-05T11:20:07Z (GMT). No. of bitstreams: 1 2021_Bousquet J_A_Anamorphosis.pdf: …

0301 basic medicineAllergyCARATComputer scienceIMPACTRespiratory Medicine and Allergy[SDV]Life Sciences [q-bio]computer.software_genreMedical and Health SciencesChange management (ITSM)Rhinitis.0302 clinical medicineQUALITY-OF-LIFEHDE ALERImmunology and AllergyLungmedicin och allergiSelf-managementRhinitis AllergicMultimediaAnamorphosisMOBILE TECHNOLOGYWORK PRODUCTIVITYdigital transformation of health and care3. Good healthsmernice ARIAAirway disease1107 ImmunologyGA(2)LENLife Sciences & BiomedicineASTHMA MULTIMORBIDITYe-zdravje600 Technik Medizin angewandte Wissenschaften::610 Medizin und Gesundheit::610 Medizin und GesundheitARIA; asthma; CARAT; digital transformation of health and care; MASK; rhinitisSEASONAL ALLERGIC RHINITISMASKProcess (engineering)digital transformation of healthcareEUROPEAN INNOVATION PARTNERSHIPImmunologydigitalizacija zdravstvaARIA guidelines61003 medical and health sciencesQuality of life (healthcare)rhinitisHumansMobile technologyddc:610SELF-MANAGEMENTudc:616.2Science & TechnologyARIADigital transformationasthmaRespiration DisordersRhinitis AllergicMODEL030104 developmental biology030228 respiratory system3121 General medicine internal medicine and other clinical medicinee-healthClinical Medicinecomputer
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An Overview on Effectiveness of Technology Enhanced Learning (TEL)

2017

It is necessary to introduce changes in teacher education in order to include the acquisition of competences necessary for the technology-enhanced learning process both organizing the learning process and developing new and innovative didactic means that promote learning as well as using digital technologies that nowadays has become an integral part of any teacher's and university lecturer's competence in the learning process to perform qualitatively their work. Despite the fact that teaching/learning methods used in the education system in the world have been explored, different studies on advantages and shortcomings of these methods have been performed there still are no serious reviews o…

0508 media and communicationsMultimediaComputer science05 social sciencesComputingMilieux_COMPUTERSANDEDUCATION050301 education050801 communication & media studiescomputer.software_genre0503 educationcomputerInternational Journal of Knowledge Society Research
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Multi-Dimensional Acquisition, Representation, and Interaction of Cultural Heritage Tangible Assets

2018

The acquisition, digital representation and interaction of cultural heritage (CH) assets is of high interest for an accurate documentation of our cultural legacy. Detailed studies demand more information on the assets apart from the mere visual appearance or even shape of objects. In this regards, some research works can be found that combine shape with other kind of data, such as radiometric (e.g., IR, thermal radiation, etc.) or semantic information, leading to multi-Dimensional (mD) virtual objects. In this chapter, we review the state of the art of different techniques to deal with mD acquisition of CH tangible assets. We also discuss some representation (e.g., visual, sonic, etc.) and …

060102 archaeologyMultimedia010401 analytical chemistryRepresentation (systemics)06 humanities and the artscomputer.software_genre01 natural sciences0104 chemical sciencesWorld Wide WebCultural heritageGeographyMulti dimensional0601 history and archaeologycomputerTourism
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An overview of research within the Genre and Multimodality framework

2017

This review article provides an overview of the research conducted within the Genre and Multimodality framework, which has been used to describe the multimodality of page-based documents and other multimodal artefacts over the past 15 years. The article explicates the motivation and inspiration for developing the framework, introduces its central theoretical concepts and presents its applications across a number of case studies. Finally, the article discusses the criticism directed towards the model and identifies avenues of future development. peerReviewed

060201 languages & linguisticsCultural StudiesMultimediaComputer sciencePage layoutCommunication05 social sciencesinformaatiomuotoilupage layout050801 communication & media studiesdocument06 humanities and the artsInformation designcomputer.software_genreData scienceReview articleMultimodality0508 media and communicationsgenre0602 languages and literatureCriticismkorpuksetcomputermultimodaalisuus
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Collaborative Game‐play as a Site for Participation and Situated Learning of a Second Language

2009

This paper addresses additional language learning as rooted in participation in the social activity of collaborative game‐play. Building on a social‐interactional view of learning, it analyses some of the detailed practices through which players attend to a video game as the material and semiotic structure that shapes play and creates affordances for additional language learning. We describe how players engage with the language resources offered by the game, drawing on the vocabulary, constructions, prosodic features and utterances modelled on game dialogue, in building their own actions during collaborative play. With these resources, the players display their ongoing engagement with the g…

060201 languages & linguisticsVocabularyGame art designMultimediamedia_common.quotation_subjectSituated learning05 social sciencesComputingMilieux_PERSONALCOMPUTING050301 education06 humanities and the artsLanguage acquisitioncomputer.software_genreSecond-language acquisitionEducationGame design0602 languages and literatureMathematics educationSociologyGame Developer0503 educationcomputerVideo gamemedia_commonScandinavian Journal of Educational Research
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From face-to-face to blended learning using ICT

2016

This study examines the development of the education model created in connection with the Master Studies in Mathematical Information Technology. The model has developed from the first stage, where there was only face-to-face teaching supported with Learning Management System, to a stage where studying is possible also fully in online and students may choose themselves how much to take advantage of technology in their studies. The examination of the development of the education model is made from the viewpoints of accessibility, increased role of technology and interaction. In earlier studies, the education model has been evaluated for example from the viewpoints of changes in the participat…

060201 languages & linguisticsta113MultimediaComputer science05 social sciencesEducational technologysulautuva opetus050301 education06 humanities and the artsOpen learningblended learningcomputer.software_genreViewpointsLearning sciencesSynchronous learningaccessibilityBlended learningsaavutettavuusdistance education0602 languages and literatureTeaching and learning centerMathematics educationLearning Management0503 educationcomputer
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