Search results for "multimedia"

showing 10 items of 692 documents

Scanning and deep processing of information in hypertext: an eye tracking and cued retrospective think-aloud study

2016

When students solve problems on the Internet, they have to find a balance between quickly scanning large sections of information in web pages and deeply processing those that are relevant for the task. We studied how high school students articulate scanning and deeper processing of information while answering questions using a Wikipedia document, and how their reading comprehension skills and the question type interact with these processes. By analyzing retrospective think-aloud protocols and eye-tracking measures, we found that scanning of information led to poor hypertext comprehension, while deep processing of information produced better performance, especially in location questions. Thi…

Cued speechMultimediabusiness.industryComputer science05 social sciences050301 educationHypermediacomputer.software_genre050105 experimental psychologyComputer Science ApplicationsEducationlaw.inventionComprehensionReading comprehensionlawEye tracking0501 psychology and cognitive sciencesThe InternetHypertextbusinessThink aloud protocol0503 educationcomputerJournal of Computer Assisted Learning
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Cueing complex animations: Does direction of attention foster learning processes?

2011

Abstract The time course of learners’ processing of a complex animation was studied using a dynamic diagram of a piano mechanism. Over successive repetitions of the material, two forms of cueing (standard colour cueing and anti-cueing) were administered either before or during the animated segment of the presentation. An uncued group and two other control conditions were also employed. Development of an internal representation of the movements depicted in the animation was evaluated through participant demonstrations of the mechanism’s operation on a replica piano mechanism. Eye tracking (fixation lengths) indicated that overall, conventional visuospatially-based cueing was largely ineffect…

Cued speechVisual perceptionMultimediaSpatial abilitymedia_common.quotation_subjectEye movementAnimationFixation (psychology)computer.software_genreEducationPresentationDevelopmental and Educational PsychologyEye trackingPsychologycomputerCognitive psychologymedia_commonLearning and Instruction
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Animated Corpses: Communicating with Post Mortals in an Anatomical Exhibition

2006

‘Plastinates’ (i.e. corpses conserved through plastics) are lab created artifacts which since the nineties have been the subject of a cultural field experiment via an anatomical exhibition. Similarly to brain-dead or digitalized bodies, they constitute an ambiguous form of post-mortem existence. The article inquires after the ways in which the ontological status of these entities is constituted through the practices of body donors, anatomists and visitors. Plastinates owe their ambiguity to an oscillation between two different frames of perception. Their meaning is determined by the extent to which an anatomy exhibition can impose a ‘medical gaze’ over a non-professional way of perception, …

Cultural Studies060101 anthropologyHealth (social science)Social PsychologyMultimediamedia_common.quotation_subjectAssociation (object-oriented programming)05 social sciencesMedical gazeSubject (philosophy)06 humanities and the artsArtAmbiguity050905 science studiescomputer.software_genreCultural fieldExhibitionAestheticsPerception0601 history and archaeologyMeaning (existential)0509 other social sciencescomputermedia_commonBody & Society
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Análisis de la relación entre nuevas tecnologías y chino como segunda lengua: aplicaciones para teléfonos inteligentes y juegos

2017

Se ofrece un estudio sistemático y el análisis de la documentación más destacada y actual sobre la relación entre aprendizaje y enseñanza de una segunda lengua (L2), aplicada a la lengua china (CSL, chino como segunda lengua). Luego de repasar la trayectoria de los avances tecnológicos, en particular de las aplicaciones (apps) de telefonía celular y el diseño u oferta de juegos y simuladores para la enseñanza y el aprendizaje de CSL, se hace referencia a artículos e investigaciones especializados publicados en revistas internacionales, tanto sobre la lengua china como de lingüística y filología comparadas.

Cultural StudiesH1-99Linguistics and LanguageMateriales Multimedia de aprendizajeSociology and Political ScienceChino como Segunda Lengua (CSL)History of AsiaDT1-3415enseñanza y aprendizaje de la lengua chinaDS1-937Language and LinguisticsSocial sciences (General)entornos virtuales de aprendizajeaprendizaje de idiomas asistida por móvilAnthropologymicroaprendizajeHistory of AfricaEstudios de Asia y África
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Review of Măda & Săftoiu (2012): Professional Communication across Languages and Cultures

2013

Cultural StudiesLinguistics and LanguageLiterature and Literary TheoryMultimediaLibrary scienceProfessional communicationSociologycomputer.software_genrecomputerLanguage and LinguisticsLanguage and Dialogue
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Communicative memory of irregular migration: The re-circulation of news images on YouTube

2016

This article analyses user-generated YouTube cut and mix videos of irregular migration as producing communicative memory of those who have suffered at Europe’s external borders. Visual and textual analyses examine a neglected perspective on the study of media representations of migration by examining a particular practice through which people engage with news images and participate in (re)construction of collective memory in relation to irregular migration. The analysis shows that while hegemonic Eurocentric imagery prevails also in the vernacular amateur productions, re-mixing different cultural productions nevertheless complicates the representation of irregular migration and affords alte…

Cultural StudiescitizenshipHistorySocial Psychologymedia_common.quotation_subjectmuistin politiikkarajat0507 social and economic geography050801 communication & media studiesExperimental and Cognitive Psychologykansalaisuuskärsimysmigrationcomputer.software_genre0508 media and communicationsdigitaalinen kulttuurihumanitarismimuistaminenta518boundariesCitizenshipkuvatmedia_commonMultimediaYouTube05 social sciencesMedia studiesta5142Irregular migrationuutiskuvatmuuttoliikeDigital cultureRe circulationkollektiivinen muisti050703 geographycomputerMemory Studies
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Narrative Tools for Games : Focalization, Granularity, and the Mode of Narration in Games

2015

This article looks at three narratological concepts—focalization, granularity, and the mode of narration—and explores how these concepts apply to games. It is shown how these concepts can be used as tools for creating meaning-effects, which are understood here as cognitive responses from the player. Focalization is shown to have a hybrid form in games. This article also explores the different types of narrators and granularities in games, and how these three concepts can be used to create meaning-effects. This is done by discussing examples from several games, for example, Assassin’s Creed III, Skyrim, Fallout: New Vegas, and Civilization.

Cultural StudiesnarrativeComputer sciencemedia_common.quotation_subjectta6122kerronta050801 communication & media studiesgranularitycomputer.software_genrenarratologiamode of narration0508 media and communicationsArts and Humanities (miscellaneous)Focalizationperspectivesta616NarrativeApplied Psychologymedia_commonfokalisaatio060201 languages & linguisticsCognitive scienceCivilizationMultimediaCommunication05 social sciencesPerspective (graphical)Cognitionfocalization06 humanities and the artsmeaning-effectHuman-Computer InteractionAnthropology0602 languages and literatureGranularitycomputerdigitaaliset pelitCreed
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A Multimedia Museum Application Based Upon a Landscape Embedded Digital 3D Model of an Ancient Settlement

2012

This paper describes the development of a digital reconstruction of the celtic hillfort “Altburg” (Germany), which was generated in the context of a museums exhibition in the Hunsruck-Museum Simmern (Germany). This model refers to the City GML standard and considers the principles of the London Charter for establishing internationally recognized principles for the use of three-dimensional visualization by researchers, educators and cultural heritage organizations.

Cultural heritageExhibitionCeltic languagesGeographyMultimediaCharterContext (language use)AnimationSettlement (litigation)computer.software_genrecomputerVisualizationVisual arts
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A Collaborative Environment for Service Providing in Cultural Heritage Sites

2004

We present a model which can be used to describe hybrid entities in an augmented reality environment. An architectural description of the model is firstly given. Next, a FIPA-compliant agent description of the model is proposed. Finally the paper discusses an overview and some implementation details of a project dealing with Augmented Reality context aware services in a cultural heritage site. These services are provided based on visitors customized profiles and current position in the site, as revealed by a positioning site implemented with low cost Bluetooth devices (cellular phones, PDAs, USB terminals).

Cultural heritageWorld Wide WebService (systems architecture)MultimediaComputer scienceAugmented realitycomputer.software_genrecomputerContext-aware services
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La representació de la diversitata social en els materials didàctics digitals

2018

Con la extensión del uso de Materiales Didácticos Digitales (MDD) en la Educación Primaria en España, es pertinente analizar cómo estos representan la diversidad funcional, sexual, cultural, étnico/cultural, etario o de género en nuestra sociedad. Ese es uno de los objetivos del proyecto La escuela de la sociedad digital: análisis y propuestas para la producción y uso de los contenidos digitales educativos, que se está desarrollando en España —concretamente en Galicia, Valencia e Islas Canarias—. La metodología de estudio ha sido mixta —cuantitativa y cualitativa—centrada en el análisis de una muestra de 56 MDD ubicados en plataformas on lineinstitucionales, comerciales y colaborativas proc…

Cultural pluralism:CIENCIAS TECNOLÓGICAS [UNESCO]Textbook bias060106 history of social sciences05 social sciencesMultimedia materials050301 educationEequity06 humanities and the artsEquidadEquitatUNESCO::CIENCIAS TECNOLÓGICASMaterial didácticoDiversidad socialStereotypeEstereotipsMaterials multimèdiaMateriales multimediaEducational resourceMaterial didàcticDiversitat social0601 history and archaeologyEstereotipos0503 education
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