Search results for "muotoilu"

showing 10 items of 42 documents

An overview of research within the Genre and Multimodality framework

2017

This review article provides an overview of the research conducted within the Genre and Multimodality framework, which has been used to describe the multimodality of page-based documents and other multimodal artefacts over the past 15 years. The article explicates the motivation and inspiration for developing the framework, introduces its central theoretical concepts and presents its applications across a number of case studies. Finally, the article discusses the criticism directed towards the model and identifies avenues of future development. peerReviewed

060201 languages & linguisticsCultural StudiesMultimediaComputer sciencePage layoutCommunication05 social sciencesinformaatiomuotoilupage layout050801 communication & media studiesdocument06 humanities and the artsInformation designcomputer.software_genreData scienceReview articleMultimodality0508 media and communicationsgenre0602 languages and literatureCriticismkorpuksetcomputermultimodaalisuus
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"Painettua kauneutta" : Kaunis koti -lehden kansikuvat aikansa kuvastajina 1948-1971

2018

Tässä maisterintutkielmassa käsitellään Kaunis koti -sisustuslehden kansikuvia. Kaunis koti -sisustuslehti ilmestyi vuosina 1948–1971, 4–8 kertaa vuodessa ja se oli ensimmäinen ainoastaan sisustukseen keskittyvä aikakauslehti Suomessa. Kansikuvia on kaikkiaan 146, mutta tarkempaan analyysiin on valittu neljätoista kansikuvaa. Kansikuvien analysoinnin pohjustuksena käsittelen suppeasti naislehdistön ja Kaunis koti -lehden historiaa sekä käsittelen taideteollisuuden ja Milanon triennaaleiden merkitystä Suomessa ja maailmalla. Historiallinen aikaperspektiivi auttaa ymmärtämään, millaisessa yhteiskunnassa tulkittavat kansikuvat ovat syntyneet. Analysoitavat kansikuvat valikoituivat sisällönanal…

1960-lukusisustuslehdetnaistenlehdettaideteollisuus1970-lukuvalokuvaajatmuotoilukulttuuriympäristötaidehistoriaKaunis koti (aikakauslehti)1940-luku1950-lukuaikakauslehdetkansitaide
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Differences in Immaterial Details: Dimensional Conversion and Its Implications for Protecting Digital Designs Under EU Design Law

2021

AbstractThe paper considers three main questions: the legal status of digital designs from the perspective of EU design law, whether the protection is tied to the reproduction of physical products, and whether the scope of protection covers dimensional conversion such as using a 3D design in 2D form or vice versa. There are two sets of views regarding dimensional conversion: the “abstract” and the “concrete” view. These two different attitudes towards the scope of protection influence the manner in which the protectability of digital designs is assessed. In the “abstract” protection, it would not matter whether a product only exists as a digital image and not as a physical shape. In the “co…

Computer sciencevideopelitReproduction (economics)pelisuunnitteluComputingMilieux_LEGALASPECTSOFCOMPUTINGIntellectual propertylimitationsDigital imageimmateriaalioikeusRelevance (law)scope of protectionProduct (category theory)mallisuojaScope (project management)mallioikeusJurisprudencePerspective (graphical)EU lawexceptionsvideo gamesdesignsmuotoiluLawPolitical Science and International RelationsLawdigitaaliset pelitIIC - International Review of Intellectual Property and Competition Law
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Designing Dissensual Common Sense: Critical Art, Architecture, and Design in Jacques Rancière’s Political Thought

2021

How can design be socially engaged and politically efficient, as proposed by discourses labeled as critical design? This article introduces a conceptualization and historiography of politically charged design discourse based on philosopher Jacques Rancière’s work on the intersections of politics, aesthetics, and critical artistic practices. By focusing especially on Rancière’s reading of the genealogy of design from Ruskin to constructivism and the Bauhaus, the article aims to show that there is an important connection between design and politics present in Rancière’s thought. Rather than solely revealing the oppressive dimension embedded in designed forms, for Rancière, design is itself a …

Cultural StudiesVisual Arts and Performing Artsmedia_common.quotation_subjectfunktionalismipolitiikan teoriaRancière JacquesPoliticsPolitical philosophySociologyCritical designArchitecturemedia_commonpolitical designConceptualizationHistoriographyCommon sensecritical designarkkitehtuuriJacques RancièreestetiikkaEpistemologymuotoilukonstruktivismi (taide)poliittisuuskriittinen teoriaArts and Crafts -liikeDesign and Culture
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How Are Negative Customer Experiences Formed? A Qualitative Study of Customers’ Online Shopping Journeys

2019

This study investigates how negative customer experiences are formed during customers’ online shopping journeys. A qualitative, in-depth dataset collected from 34 participants was employed to identify negatively perceived touchpoints that contribute to the customer experience in a negative way. The findings reveal that negative touchpoints are experienced during customers’ entire journeys, particularly after a purchase is completed. We identified 152 negative touchpoints from the data, of which 53 were experienced during search and consideration, 35 when finalizing a purchase, 33 during delivery, and 31 during after-sales interactions with the company. Within these four main categories, 20 …

Customer experienceverkkokauppabusiness.industryService design05 social sciencestouchpointsE-commerceonline shoppingcustomer journeypalvelumuotoilu0502 economics and businessshoppailue-commerceasiakaskokemus050211 marketingnegative customer experienceservice designMarketingbusinessPsychology050203 business & managementQualitative research
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Designing digital well-being of senior citizens

2020

In this paper, we illustrate a concrete case to apply the Life-Based Design approach to identifying human goals for technology to achieve. We focus on a form-of-life method of design, which seeks to reach a mental state of “digital wellbeing.” Digital well-being aims to facilitate digitalization and changes in the digital environment, and to maximize the availability and accessibility of services. We evaluate the target group of senior citizens, who are facing an accelerating pace of digitalization of the services in their daily lives. This increases their sense of anxiety and undermines their well-being. peerReviewed

Focus (computing)digital servicesdigitaalinen hyvinvointigeroteknologiahyvinvointiteknologiabusiness.industryService designPublic relationspalvelumuotoiluasiakaslähtöisyysdigital well-beingageingMental stateWell-beingihminen-konejärjestelmätmedicineAnxietymedicine.symptomservice designbusinessPsychologydigitalisaatiolife-based designikääntyneetPace
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Halutun yhtenäisen yrityskuvan edistäminen : visuaalisen yrityskuvatyöprosessin luonne ja visuaalisen yrityskuvan periaatteet Helsingin Energian yrit…

2004

Helsingin Energian yritysilmekäsikirjadesign managementgraafinen suunnittelugraafinen viestintägraafinen ohjeistoyrityskuvavisuaalinen viestintämuotoilujohtaminenHelsingin Energiataidepuheteoriayritykset
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Assemblage of art, discourse and ice hockey : designing knowledge about work

2021

This article examines speculative design's capacity to co‐produce knowledge about contradictions and potentialities of work in professional ice hockey. Building on the Deleuzian concept of assemblage, speculative design has been used for two purposes: (a) to bring together the perspectives of art, anthropology, discourse studies, and professional sports in co‐constructing knowledge about hockey work; and (b) to analyze and present the key findings of an ethnography on hockey work through an art exhibition of speculative hockey memorabilia. As such, these art pieces showed the intertwined relationships of material, discursive, and affective aspects in hockey work as well as the multiplicity …

Linguistics and LanguageSociology and Political SciencedesignjääkiekkoethnographyLanguage and LinguisticsVisual artsIce hockeyHistory and Philosophy of ScienceurheiluassemblageEthnographyAssemblage (archaeology)0601 history and archaeologySociologyassemblaasitartvisuaaliset taiteet060201 languages & linguistics060101 anthropologyetnografiaammattiurheiluknowledge production06 humanities and the artsdiskurssintutkimusKnowledge productionPhilosophyWork (electrical)muotoilu0602 languages and literaturetaidelähtöiset menetelmätdiscoursesportstiedontuotanto
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Distributed multi-objective optimization methods for shape design using evolutionary algorithms and game strategies

2012

Nash algorithmsfinite element methodGPGPUcomputational fluid dynamicstietotekniikkamatemaattinen optimointidomain decompositionteollinen muotoiluNash gameshape optimizationpeliteoriacompetitive gamesevolutionary algorithmsmuotodistributed optimization
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Micro-Level Mechanisms to Support Value Co-Creation for Design of Digital Services

2023

This study identifies micro-level value co-creation mechanisms that support the design of digital services. As services are now becoming digital—or at least digitally enabled—how to design digital services that enable value co-creation between a service provider and customers has become an increasingly important question. Our qualitative research study provides one answer to this question. Based on 113 in-depth laddering interviews analyzed using interpretive structural modeling, our study shows that value co-creation mechanisms differ between business-to-business and customer-to-customer digital service types. We identify five mechanisms to support value co-creation in the design of digit…

Organizational Behavior and Human Resource Managementdesign of digital servicesSociology and Political Sciencemicro-level mechanismsarvonluontiladdering interviewpalvelumuotoiluvalue co-creationsähköiset palvelutinterpretive structural modelingtheorykvalitatiivinen tutkimusqualitative researchInformation Systems
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