Search results for "nettivideot"
showing 5 items of 5 documents
“Cute Goddess is Actually an Aunty”: The Evasive Middle-Aged Woman Streamer and Normative Performances of Femininity in Video Game Streaming
2022
In this paper the focus is on the representations of “middle-aged” or “aging” women streamers in western media. I analyze discussions in Western online media around a case of Chinese DouYu live-streamer. “Qiaobiluo Dianxia,” as her streamer name goes, became a topic in Western media after a glitch in her live stream revealed her to be a middle-aged woman, rather than young woman she was assumed to be. The discussions are analyzed with critical discourse analysis. It is argued that the aging bodies of women, both their presence and absence, should be read and understood through toxic gaming culture and geek masculinity and the hegemonic discourse they constitute.
Does Replacing Face-to-face Lectures with Pre-recorded Video Lectures Affect Learning Outcomes?
2019
Videoing lectures have been popular during the past decade. The literature on the effect of video lectures is controversial. Some studies indicate that video lectures have a positive effect on learning outcomes and student satisfaction, while some state that there is no effect at all. In this paper, we share the results of a university undergraduate course, where half of the lectures were replaced by pre-recorded lectures. The results indicate that using pre-recorded lectures had a statistically significant positive effect on grades. Also, the students’ satisfaction levels were higher. peerReviewed
A Crowd-Sourced Database of Coronamusic: Documenting Online Making and Sharing of Music During the COVID-19 Pandemic
2021
When a sweeping COVID-19 pandemic forced cultural venues, schools, and social hangouts into hibernation in early 2020, music life relocated to the digital world. On social media platforms like YouTube, Facebook, Twitter, and TikTok, sofas and balconies took center stage for musical performances presented as live-streamed concerts and recorded videos. Amateurs and professional musicians alike embraced digital formats and innovated novel genres of corona-themed music. We will refer to the products of this musical phenomenon collectively as "coronamusic." Adapting a well-known term from cultural musicology (Small, 1999), the diverse practices of listening, playing, dancing, composing, rehearsi…
‘‘What an Eccentric Performance" : Storytelling in Online Let's Plays
2019
In this article, I examine the phenomenon called Let’s Play (LP) and conduct a narrative analysis on two LPs made of Sierra Entertainment’s Phantasmagoria games. The LPs tell viewers a story different from the one told in the games, that is, they tell the story of the player rather than that of the game. In that story, the experience of playing a video game is revealed to the audience. This story would be hidden without the player-narrators know as LPs around the world. I conduct my analysis by describing seven different narrative elements that form the narration of a LP and explain how these elements together form this story of the player. peerReviewed
Peli, jota ei voi pelata : pelivideoiden kulttuuri
2014
Digitaaliseen pelaamiseen liittyvät kotitekoiset videot ovat yleistyneet internetin videopalveluiden myötä hurjasti. Tässä katsauksessa tarkastelen erilaisia videomuotoja, sekä niihin liittyvää tutkimusta ja muuta kirjoitusta. Ilmiöön on liittynyt runsaasti ristiriitaisuutta tekijänoikeuslaista johtuen, mutta kuten katsaus osoittaa, videot ovat selkeä osa nykypäivän pelikulttuuria. Home-made videos about digital gaming have grown their popularity greatly during the last few years, thanks to video-streaming services in internet. This review article focuses on aspects of those videos, with also looking at previous research and writings about the phenomenon. There has been a number of contradi…