Search results for "pelit"
showing 10 items of 484 documents
The Mediating Role of Psychological Distress in Excessive Gambling among Young People: A Four-Country Study
2021
Background and aims: Loneliness and a low sense of mastery are associated with excessive gambling, but the underlying processes of these relationships remain unstudied. Because psychological distress can increase vulnerability to excessive gambling, we investigated its mediating role in these relationships among young people. To meet the need for cross-country research, we also observed how these relationships occur in four countries with different cultures. Design, setting, and participants: Demographically balanced cross-sectional survey data were collected from 15–25-year-olds in Finland (n = 1200
Social Ecological Model of Problem Gambling : A Cross-National Survey Study of Young People in the United States, South Korea, Spain, and Finland
2021
Problem gambling among young people is an emerging trend globally. The online environment in particular offers various possibilities for gambling engagement. This is the first cross-national survey study using the social ecological model to analyze problem gambling, especially in the online context. The study aimed to analyze how different social ecological spheres explain problem gambling. Participants were young people aged 15–25 in the United States (n = 1212), South Korea (n = 1192), Spain (n = 1212), and Finland (n = 1200). The South Oaks Gambling Screen (SOGS) instrument measured problem gambling. The regression models analyzed problem gambling with measures of intrapersonal, interper…
Marketing communication strategy of Finnish and Japanese mobile game developers and publishers
2017
Both the marketing communication strategy of mobile game industry and the industry itself have been drastically evolving in the past years since the development of computation, data transfer and communication technology on mobile devices. Marketing communication has been considered a significant part in marketing strategy, but the marketing communication strategy, activity and channels were not well investigated so far. In this study, 9 SMEs Finnish and Japanese mobile game developers and publishers provided their experience on how they built up marketing communication strategy for their targeting markets, which marketing communication channels they have used and how they chose the channels…
Viihtymistä, kontakteja ja hyötyä : sähköiset mediat kuudesluokkalaisen silmin
2009
Media on nykypäivänä suuri ja alati kasvava osa elämäämme, ja lapset ja nuoret ovat sen käytössä edelläkävijöitä. Tämän tutkimuksen tarkoituksena olikin selvittää, minkälaisia merkityksiä sähköisillä medioilla (tietokone/internet, elektroniset pelit, televisio ja kännykkä) on yhden kuudennen luokan oppilaille. Tutkimuksessa tarkasteltiin myös, mitä sähköisiä medioita tutkimuksessa mukana olevat lapset käyttävät ja miten. Tutkimuksessa käytettiin menetelmien ja aineistojen triangulaatiota, jolloin tutkimuksessa yhdistyivät sekä laadullinen että määrällinen tutkimus. Käytettyjä tutkimusaineistoja olivat kyselylomakkeet, mediakirjoitelmat, päiväkirjat ja posterit. Kirjoitelmia ja postereita lä…
Mobiilipelien virtuaalihyödykkeiden ostoon johtavat tekijät
2015
Tutkielmassa perehdytään virtuaalihyödykkeeseen mobiilipeleissä ja niiden ostamiseen johtaviin tekijöihin. Pääasiallisena tarkoituksena on löytää tekijöitä, jotka johtavat pelaajan ostamaan virtuaalihyödykkeitä mobiilipeleissä käyttäen mikrotransaktioita. Koska aiempaa tutkimusta aihealueesta ei ole, käytetään tämän tutkimuksen pohjana teorioita aiemmasta tutkimuksesta jotka liittyvät tutkittavaan aiheeseen. Näitä ovat mobiilipelaamiseen motivaatioiden tutkimus, virtuaalihyödykkeistä ja niiden ostoon liittyvä tutkimus sekä mobiiliostamisen halukkuutteen vaikuttavia tekijöitä käsittelevä tutkimus. Tutkielmassa esitel- lään mobiilipelien kehitys ja virtuaali…
Distributed multi-objective optimization methods for shape design using evolutionary algorithms and game strategies
2012
Magis – A magical adventure: Using a mobile game to deliver an ACT intervention for elementary schoolchildren in classroom settings
2022
Studies of the effects of the COVID-19 pandemic have shown that this health emergency has affected especially young people. Supporting the well-being of children is thus particularly urgent. However, the high prevalence of ill-being among children requires novel approaches to providing help. Health care resources are limited, and many children did not receive support even before the pandemic. The current study presents a novel approach to delivering brief interventions for school-aged children. A mobile game based on acceptance and commitment therapy was used to increase psychological flexibility and well-being among 10 to 12-year-old schoolchildren. A sample of 106 students played the game…
Deformation and metamorphism at the base of the Helgeland nappe complex, northwest of Grong (Northern Norway)
1984
Pelites, carbonate-silicate rocks and mafic rocks occurring at the base of the Helgeland nappe complex northwest of Grong (N. Norway) were subjected together with the crystalline basement to medium grade metamorphism and threefold deformation during Caledonian times.
A computer‐based Pinyin intervention for disadvantaged children in China : Effects on Pinyin skills, phonological awareness, and character reading
2020
Pinyin is an alphabetic script that denotes pronunciations of Chinese characters. Studies have shown that Pinyin instruction enhances both phonological awareness (e.g., Shu et al., Developmental Science, 2008, 11, 171–181) and character reading (e.g., Lin et al., Psychological Science, 2010, 21, 1117–1122) in Chinese children. In the present study, we provided a 3‐week Pinyin intervention with a computer‐based Pinyin GraphoGame to disadvantaged migrant children with poor Pinyin skills. A total of 252 first graders who were children of migrant workers in a large Chinese city were assessed to identify poor Pinyin readers. Fifty‐six 7‐year‐old children with poor Pinyin skills were selected and…
Sedimentological implications of an unusual form of the trace fossil Rhizocorallium from the Lower Muschelkalk (Middle Triassic), S. Poland
2011
Specimens of the trace fossil Rhizocorallium isp. with retrusive limbs occur in 10–20-cm-thick composite beds: the bottom layers contain abundant Planolites and Thalassinoides trace fossils, and the top layers are built of horizontally bedded pelitic limestone and contain less bioturbational structures. The first specimens of Rhizocorallium isp. occur just 2–3 cm above the lower surfaces of the top layers. The horizontal protrusive sections are 1 cm high and 1 cm wide. At some sites, the horizontal tunnels end, and the limbs become first obliquely retrusive (45°) at a distance of 1.5–2.5 cm, and then vertically retrusive at a distance of 4–6 cm, or at once vertically retrusive at a similar …