Search results for "pelit"

showing 10 items of 484 documents

Pokeri-ilta : etnografinen tutkimus rahapelaamisen yhteisöllisyydestä

2017

Tutkielmani tavoitteena on tutkia mitä merkityksiä opiskelijoiden pokeriyhteisö antaa yhteisölle ja pokeripelille: miksi he pelaavat pokeria ja minkä takia he viettävät aikaa yhteisössä? Peliyhteisön tutkimuksen pohjana käytän sosiologi Michel Maffesolin käsitettä uusheimolaisuus, johon sovellan ja vertaan tutkimaani yhteisöä. Lisäksi käyn läpi yhteisön jäsenten suhtautumista rahapelaamiseen ja erityisesti Texas Hold’em pokerivariaatioon, jota he yhteisössä pelasivat. Tutkimusmetodeina käytän teemahaastattelua sekä passiivista havainnointia ja osallistuvaa havainnointia. Tutkielmaani varten haastattelin viittä yhteisön jäsentä. Passiivista havainnointia yhteisössä toteutin kuukauden ajan ja…

PokeriUusheimolaisuusEtnografiayhteisöllisyysrahapelitTexas Hold'em
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When value co-creation turns to co-destruction: Users' experiences of augmented reality mobile games

2018

Service-dominant logic (SDL) provides a well-established lens for understanding services as value co-creation processes. However, also value co-destruction can occur in service processes, but the literature on value co-destruction remains scattered and more studies are called for. We address this research gap with a classification of users’ subjective reasoning for value co-destructive experiences while playing the augmented reality (AR) mobile game Pokémon GO. We conduct laddering interviews with Pokémon GO players to uncover their value co-destruction experiences. Employing clustering analysis, we investigate users’ reasoning for value co-destruction experiences, and argue that value co-d…

Pokémon GOtäydennetty todellisuusarvonluontiservice-dominant logiclisätty todellisuusvalue co-creationvalue co-destructionmobiilipelit
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Understanding Augmented Reality Game Players : Value Co-destruction Process in Pokémon Go

2017

We conceptualize the mobile game Pokémon Go as a service provider aiming to offer customers value propositions over an augmented reality (AR) platform, where players engage in co-creating value, such as fun, social unity and health. However, playing Pokémon Go can also ensue to value co-destruction through critical service interactions involving e.g. increased mobile costs, trespassing, accidents or assaults. Such could ensue to negative value outcomes, such as frustration, humiliation or unsafety. In order to prevent critical service interactions, it is significant to gain an understanding of value codestruction, which currently remains an unclear concept with a call for empirical studies.…

Pokémon Gopalvelutvaluetäydennetty todellisuuslisätty todellisuusverkkopelitco-creationmobiilipelit
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Effects of the Portuguese Graphogame on reading, spelling, and phonological awareness in second graders struggling to read

2020

The interest in computer-assisted interventions to promote literacy has increased over the years. In this study, we developed the Portuguese version of the GraphoGame Fluent and tested its effects on reading, spelling, and phonological awareness. Second graders struggling to read were randomly assigned to two groups: GraphoGame Fluent group (n = 15), which received a computer-assisted remedial reading intervention, or GraphoGame Math group (n = 15), which received a computer-assisted numeracy intervention. An additional, non-playing group, composed by second graders without reading difficulties, was formed (business-as-usual group, n = 15). Results showed clear benefits of GraphoGame on spe…

Portuguese GraphoGameLinguistics and LanguageLiterature and Literary Theorymedia_common.quotation_subjectGraphoGameSpellingLanguage and LinguisticsEducationfonologinen tietoisuuskielellinen kehitysPhonological awarenessReading (process)tietokoneavusteinen oppiminenPhonological awarenesskielen oppiminenmedia_commonoikeinkirjoituslanguage.human_languageSpellingLinguisticsoppimispelitComputer-assisted interventionReadinglukutaitolanguagePortuguesePsychologylukihäiriöt
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Gamifying the Escape from the Engineering Method Prison

2018

Software Engineering is an engineering discipline but lacks a solid theoretical foundation. One effort in remedying this situation has been the SEMAT Essence specification. Essence consists of a language for modeling Software Engineering (SE) practices and methods and a kernel containing what its authors describe as being elements that are present in every software development project. In practice, it is a method agnostic project management tool for SE Projects. Using the language of the specification, Essence can be used to model any software development method or practice. Thus, the specification can potentially be applied to any software development context, making it a powerful tool. Ho…

Process (engineering)Computer sciencemedia_common.quotation_subjectohjelmistotuotantoPrisonContext (language use)02 engineering and technologyessencepelillistäminenSoftwaresoftware engineering practices020204 information systems0202 electrical engineering electronic engineering information engineeringProject managementserious gamemedia_commonta113business.industryMethod engineeringSEMATSoftware development020207 software engineeringproject managementEngineering managementgame-based learningWork (electrical)hyötypelitprojektinhallintasoftware engineering methodsbusiness
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Teacher competencies in game-based pedagogy

2018

This study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using gamification in learning. Our data, consisting of teachers’ documentation, thematic interviews and questionnaires, were analysed using qualitative content analysis. Four main competence areas were identified: pedagogical, technological, collaborative and creative. The results are applicable for developing teacher education and in-service training, as teacher competencies in game-based learning will be more integral to teachers’ professional knowledge and sk…

Professional knowledgekoulutusteknologiaperuskoulutuscompetence050801 communication & media studiesEducationalakouluEntertainmentcase studypelittapaustutkimusperusopetus0508 media and communicationsDocumentationPedagogygame-based pedagogyComputingMilieux_COMPUTERSANDEDUCATIONta516kansakouluCompetence (human resources)gamesteacher competenceta113teacherspedagogy05 social sciencesComputingMilieux_PERSONALCOMPUTING050301 educationprimary school (folk school)opettajatTeacher educationpedagogiikkaConceptual frameworkbasic educationkompetenssiGame basedQualitative content analysisPsychology0503 education
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Ciclos pelíticos de bahía Interdistributaria del nivel intramareal inferior del grupo Roda-Oroel (sector occidental del paleodelta de Ager, Lérida)

1984

The deposits of the ancient Ager deltaic system (Lérida, Spain) are characterized in some way by the existence of cycles constituted, in a large scale, by alternances of pelites and sandstone bodies. According to geological literature these deposits represent bay marls and stream-mouth-bars, in the eastern-most counterpart. In this area sorne pelitic sections show a pronounced cyclical pattern devoid to repetitions of two terms: A marly bioturbated one, and the other one, constituted by undisturbed delicately laminated clays. Part of the deposits of the "Intramarea1 Inferior" level (''Tramo Superior" of the Roda-Oroel depositional system) in the area comprised between La Régola cementery an…

QE1-996.5EvaporiteAger deltalcsh:QE1-996.5Lérida.GeologyContext (language use)ForaminiferaLéridaEoceneSedimentary structuresSedimentary depositional environmentlcsh:GeologyPaleontologyForaminíferosInterdistributary bayMarlEocenoPelitePaleodelta de AgerSedimentary rockBahía interdistributariaBayGeologySpain.Estudios Geologicos
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Facies and facies association of the siliciclastic Brak River and carbonate Gemsbok formations in the Lower Ugab River valley, Namibia, W. Africa

2007

Abstract The Neoproterozoic Zerrissene Turbidite Complex of central-western Namibia comprises five turbiditic units. From the base to the top they are the Zebraputs Formation (greywacke and pelite), Brandberg West Formation (marble and pelite), Brak River Formation (greywacke and pelite with dropstones), Gemsbok River Formation (marble and pelite) and Amis River Formation (greywacke and pelites with rare carbonates and quartz-wacke). In the Lower Ugab River valley, five siliciclastic facies were recognised in the Brak River Formation. These are massive and laminated sandstones, classical turbidites (thick- and thin-bedded), mudrock, rare conglomerate and breccia. For the carbonate Gemsbok R…

Sedimentary depositional environmentCalcareniteMudrockFaciesGeochemistryPeliteGeologySiliciclasticSequence stratigraphyPetrologyGeologyEarth-Surface ProcessesConglomerateJournal of African Earth Sciences
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Distribution of radioactive elements in three progressively metamorphosed pelite series of the Bohemian Massif

1980

The variations of the content of radioactive elements in pelitic rocks in dependence on the grade of metamorphism were studied in three regions of the Bohemian Massif with a different character and age of metamorphism. The concentrations of Th, U and K were determined by gammaspectrometric method, the major elements Si, Ti, Al, Fe, Mn, Ca, K, P by the X-ray fluorescence method. An increasing mobility of radioactive elements was found with the help of variation diagrams in the higher stages of metamorphism, the migration being apparent especially for Th and usually starting in the garnet or biotite zone. A significant negative correlation of both Th and U content with the content of SiO2 was…

Series (stratigraphy)geographygeography.geographical_feature_categoryMetamorphic rockGeochemistryMetamorphismMassifengineering.materialGeophysicsGeochemistry and PetrologyPeliteengineeringStructural geologyBiotiteGeologyRadioactive decayStudia Geophysica et Geodaetica
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Punchline behind the hotspot : structures of humor, puzzle, and sexuality in adventure games (with Leisure Suit Larry in Several Wrong Places)

2021

Back in the late 1970s and early 1980s, during the embryonic era of computers, hackers, and all that digitalized punk jazz, who would have guessed that one of the period’s juvenile narrative arts—“interactive fiction” it was called at the time—would soon lead to a pop cultural revolution? A young scholar named Mary Ann Buckles did. Having spent years analyzing a piece of software that the present history knows as the most influential of all computerized text-based playthings, Adventure, in 1985, Buckles eventually completed her doctoral dissertation with a first-ever focus on something that had thus far been struggling to be taken seriously by cultural critics: storygames running on compute…

Sex in video gamesseikkailupelitvideopelitComputer adventure games -- HumorvitsitPuzzles and gamesLeisure suit Larry -- Computer gamesseksualisoituminenongelmanratkaisupelitseksuaalisuushuumoridigitaaliset pelitVideo games -- Social aspects
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