6533b82cfe1ef96bd128ff69

RESEARCH PRODUCT

Teacher competencies in game-based pedagogy

Tuula NousiainenMikko VesisenahoJenni RikalaMarjaana Kangas

subject

Professional knowledgekoulutusteknologiaperuskoulutuscompetence050801 communication & media studiesEducationalakouluEntertainmentcase studypelittapaustutkimusperusopetus0508 media and communicationsDocumentationPedagogygame-based pedagogyComputingMilieux_COMPUTERSANDEDUCATIONta516kansakouluCompetence (human resources)gamesteacher competenceta113teacherspedagogy05 social sciencesComputingMilieux_PERSONALCOMPUTING050301 educationprimary school (folk school)opettajatTeacher educationpedagogiikkaConceptual frameworkbasic educationkompetenssiGame basedQualitative content analysisPsychology0503 education

description

This study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using gamification in learning. Our data, consisting of teachers’ documentation, thematic interviews and questionnaires, were analysed using qualitative content analysis. Four main competence areas were identified: pedagogical, technological, collaborative and creative. The results are applicable for developing teacher education and in-service training, as teacher competencies in game-based learning will be more integral to teachers’ professional knowledge and skill repertoires. peerReviewed

http://urn.fi/URN:NBN:fi:jyu-201905292859