Search results for "play"

showing 10 items of 706 documents

Mean-Field Game Modeling the Bandwagon Effect with Activation Costs

2015

This paper provides a mean-field game theoretic model of the bandwagon effect in social networks. This effect can be observed whenever individuals tend to align their own opinions to a mainstream opinion. The contribution is threefold. First, we describe the opinion propagation as a mean-field game with local interactions. Second, we establish mean-field equilibrium strategies in the case where the mainstream opinion is constant. Such strategies are shown to have a threshold structure. Third, we extend the use of threshold strategies to the case of time-varying mainstream opinion and study the evolution of the macroscopic system.

Physics::Physics and SocietyStatistics and Probability0209 industrial biotechnologyEconomics and Econometrics02 engineering and technologyMean-field gamesMean field gameActivation costs; Bandwagon effect; Games with infinitely many players; Mean-field games; Mode; Threshold policies;01 natural sciencesActivation costs010305 fluids & plasmasMicroeconomics020901 industrial engineering & automationOpinion dynamicsGames with infinitely many players; Bandwagon effect; Activation costs; Threshold policies; Mean-field games; ModeMean-field game0103 physical sciencesEconomicsThreshold policiesMainstreamBandwagon effectStructure (mathematical logic)Game theoreticApplied MathematicsMode (statistics)Computer Science::Social and Information NetworksComputer Graphics and Computer-Aided DesignComputer Science ApplicationsComputational MathematicsActivation costComputational Theory and MathematicsGames with infinitely many playersGames with infinitely many playerModeSettore MAT/09 - Ricerca OperativaConstant (mathematics)Threshold policieMathematical economicsBandwagon effectDynamic Games and Applications
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Saskarsmes prasmju sekmēšana rotaļdarbībā vidējā pirmsskolas vecuma bērniem

2017

Darba autore: Liene Učaikina Darba temats: Saskarsmes prasmju sekmēšana rotaļdarbībā vidējā pirmsskolas vecuma bērniem Darba veids: Kvalifikācijas darbs Darba zinātniskā vadītāja:lekt. Mg.paed. Rasma Purmale Darba apjoms: 48lappuses, 2 tabulas, 19 attēli, 46 literatūras avoti, 2 pielikumi. Atslēgas vārdi: Vidējā pirmsskolas vecuma bērni, saskarsme, rotaļdarbība Pētījuma mērķis: Pētīt un analizēt vidējā pirmsskolas vecuma bērnu saskarsmes attīstības iespējas rotaļdarbībā. Pētījuma hipotēze: Bērniem būs labi attīstīta saskarsmes prasme, ja pedagogs pedagoģiskajā procesā rotaļdarbībās veidos pozitīvi vidi, organizēs rotaļdarbības atbilstoši bērnu vajadzībām un interesēm. Teorētiskais pamatojum…

Pirmsskolas pedagoģijaotherandplaythestakeholders
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Sociālo prasmju attīstīšana 3 – 4 gadīgiem bērniem pirmsskolā

2018

Darba autore : Inga Mjasņikova Darba temats : Sociālo prasmju attīstīšana 3 – 4 gadīgiem bērniem pirmsskolā Darba zinātniskais vadītājs : Prof. Dr. Paed. Beatrise Garjāne Pētījuma mērkis: noteikt pedagoģiskos paņēmienus sociālo prasmju veicināšanai 3 - 4 gadīgiem bērniem pirmsskolā Pētījuma uzdevumi: 1.Analizēt sociālās prasmes un to veidošanos pirmsskolā pedagoģijas un psiholoģijas atziņās. 2.Noteikt sociālo prasmju līmeni 3 - 4 gadīgiem bērniem pirmsskolā 3.Apkopot izpētītos pedagoģiskos paņēmienus sociālo prasmju veicināšanai 3 – 4 gadīgiem bērniem pirmsskolā Pētījuma metodes: •teorētiskā metode - literatūras analīze, • empīriskās metodes – novērošana, anketēšana, aptaujas, izmēģinājuma …

Pirmsskolas pedagoģijasocial skills3 – 4 gadīgi bērnirotaļaplaysociālās prasmes
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Pirkstiņrotaļu loma 3-4 gadus vecu bērnu runas attīstības sekmēšanā

2018

Darba autore: Darja Golubeva Kvalifikācijas darba temats: „Pirkstiņrotaļu loma 3-4 gadus vecu bērnu runas attīstības sekmēšanā” Zinātniskā vadītāja: Baiba Brice Kvalifikācijas darbs izstrādāts ar mērķi teorētiski pētīt un empīriski pamatot pirkstiņrotaļu lomu uz 3-4 gadus vecu bērnu runas attīstības sekmēšanā. Lai sasniegtu minēto mērķi, darba teorētiskajā daļā, balstoties uz jaunākajām zinātniskajām publikācijām un tādu zinātnieku pētījumiem kā B. Brice, G. Svence, L. Berka, M. Koļcova, R. Lalajeva u.c. darba autore sniedz pārskatu par 3-4 gadus vecu bērnu runas attīstību, analizē sīkās motorikas un runas attīstības savstarpējo saikni, kā arī pēta pirkstiņrotaļu būtību un to pielietojumu r…

Pirmsskolas pedagoģijasīka motorikasmall motorrunafinger playpirkstiņrotaļas
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Three-dimensional display by smart pseudoscopic-to-orthoscopic conversion with tunable focus.

2014

The original aim of the integral-imaging concept, reported by Gabriel Lippmann more than a century ago, is the capture of images of 3D scenes for their projection onto an autostereoscopic display. In this paper we report a new algorithm for the efficient generation of microimages for their direct projection onto an integral-imaging monitor. Like our previous algorithm, the smart pseudoscopic-to-orthoscopic conversion (SPOC) algorithm, this algorithm produces microimages ready to produce 3D display with full parallax. However, this new algorithm is much simpler than the previous one, produces microimages free of black pixels, and permits fixing at will, between certain limits, the reference …

PixelComputer sciencebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONField of viewStereo displayAtomic and Molecular Physics and OpticsOpticsAutostereoscopyElectrical and Electronic EngineeringParallaxFocus (optics)businessProjection (set theory)Engineering (miscellaneous)Image resolutionApplied optics
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The Real World in a Geographical Imagery: World of Warcraft as Playful Cartography?

2017

World of Warcraft (WoW) is an extremely well-known and wide-spread virtual universe, populated by millions of people living, as of 2014, in 244 different countries, and so coming from different cultures. The game can be considered the final result of a half-century of growing interest in fantasy and virtual worlds; starting from Tolkien’s The Lord of the Rings. In the passage from book to videogame, fantasy has become an immersive experience that captures the player and forces him or her to revise their idea of how the world works. Everyone can read these worlds as simple games or, rather, through multifarious levels that show the connections between reality and virtuality. Our paper aims a…

Playful Cartography Post-Colonial Studies Popular Geopolitics World of WarcraftSettore M-GGR/01 - Geografia
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Comment la recherche académique peut éclairer l’arrivée des pure-players dans le monde physique?

2019

Points de venteMagasins[SHS.GESTION] Humanities and Social Sciences/Business administrationPure-players
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Catherine Jagiellon, Queen Consort of Sweden: Counselling Between the Catholic Jagiellons and the Lutheran Vasas

2018

Catherine Jagiellon (1526–83), was a Catholic Polish-Lithuanian princess married to a Lutheran Swedish Prince, John Vasa, Duke of Finland and later King of Sweden. Her case provides important insights into the impact of confessional differences within a royal marriage of the sixteenth century and their consequences for counsel. The chapter highlights the significance of Catherine’s network of confidants, and the role of her entourage in providing political support. While she was not always a successful counsellor, evidence from her correspondence demonstrates that she was a careful manager of her self-presentation in a range of delicate situations.

PoliticsHistoryConfessionalReligious studiesQueen (playing card)
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Does a specific genetic background influence endurance or power-orientated phenotypes?

2012

The purpose of this study was to determine the probability of individuals having the “best” mitochondrial biogenesis related polygenic profile that could increase performance. We compared polygenic profile analyzing several polymorphisms on sixty professional italian soccer players, considered “power-oriented athletes” and thirty sedentary volunteers. Samples of venous blood were obtained by standard clinical procedures and anticoagulant-treated blood was used to prepare genomic DNA. The polymorphic sites were scanned using PCR-RFLP protocols with different enzyme. Furthermore, a cloted part of venus blood sample was used to obtain serum from which we analyzed total cholesterol, high densit…

Polygenic profilesoccer playersPCR-RFLPSettore BIO/10 - Biochimica
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Risk perception, knowledge, prevention, information sources and efficacy beliefs related to Covid-19

2020

Abstract Background Sars-Cov-2 is one of the latest examples of an emerging infectious disease challenging the world and it is the third case, in just two decades, of “spillover”. In light of the recent outbreak (Italy is in 2nd position), it is important to evaluate people risk perception and to support the Health Authority with effective communicative actions to avoid the spread of “infodemia”/alarmism. The aim of this study is a) to study levels of perceived threat, risk perception, severity and comparative vulnerability b) to compare risk perception with other communicable/not communicable diseases; c) provide information to increase awareness/ knowledge of the disease. Methods We perfo…

Poster Displayseducation.field_of_studymedicine.medical_specialtyPublic healthmedia_common.quotation_subjectPopulationVulnerabilityPublic Health Environmental and Occupational HealthDiseaseRisk perceptionFamily medicinePerceptionmedicineHealth belief modelAcademicSubjects/MED00860AcademicSubjects/SOC01210DK Health threats emergencies and preparednessSuspecteducationPsychologyAcademicSubjects/SOC02610media_common
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