Search results for "play"

showing 10 items of 706 documents

Designing Touchless Gestural Interactions for Public Displays In-the-Wild

2015

Public displays, typically equipped with touchscreens, are used for interactions in public spaces, such as streets or fairs. Currently low-cost visual sensing technologies, such as Kinect-like devices and high quality cameras, allow to easily implement touchless interfaces. Nevertheless, the arising interactions have not yet been fully investigated for public displays in-the-wild (i.e. in appropriate social contexts where public displays are typically deployed). Different audiences, cultures and social settings strongly affect users and their interactions. Besides gestures for public displays must be guessable to be easy to use for a wide audience. Issues like these could be solved with use…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniUbiquitous computingMultimediaComputer sciencemedia_common.quotation_subjectPublic displaysAffect (psychology)computer.software_genrePublic display User-centered design In-the-wild experiment Gestural interaction Natural user interaction Kinect-like devices Ubiquitous computingHuman–computer interactionCultural biasQuality (business)computerUser-centered designGesturemedia_common
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L’ellissi riflessa. Le fatali attrazioni nel vuoto di Eco e Narciso

2021

A partire dalla mostra a Palazzo Barberini (Roma), "Eco e Narciso: ritratto e autoritratto nelle collezioni del MAXXI e delle Gallerie Nazionali Barberini Corsini", questo contributo mira a investigare i cortocircuiti anacronici che i contemporanei display espositivi rendono possibili nel dialogo tra opere del passato e della contemporaneità. Nello specifico, dell'intera esposizione viene analizzato quanto presente nelle prime due sale: l'istallazione Le ore di Luigi Ontani nella sala affrescata da Pietro da Cortona, Trionfo della Divina Provvidenza (1632-1639) e la contigua sala ovale in cui il Narciso - attribuito a Caravaggio - si trova in dialogo con l'istallazione Eco nel vuoto di Giul…

Settore L-ART/04 - Museologia E Critica Artistica E Del Restauroanacronia display delle arti semiotica dell'arte semiotica memoria futura dell'arteSettore M-FIL/05 - Filosofia E Teoria Dei Linguaggi
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Verso la diserzione della Participatory Culture Partecipazione, informazione e valore nei processi di produzione capitalistica del web

2016

Il presente contributo, a partire da una breve panoramica sulle principali direzioni che orientano i cambiamenti dei grandi player del Web, focalizzerà l’attenzione sul ruolo che assume l’utente partecipativo nei processi di produzione capitalistica delle piattaforme online mettendo in evidenza alcuni aspetti critici delle definizioni di consumo partecipativo così come elaborate nell’ambito della partecipatory culture. Il quadro teorico di riferimento include la teoria di Marx, gli studi sull’informatica e la dimensione postmediatica di Félix Guattari, l’analisi marxista della cibernetica elaborata negli anni sessanta da Romano Alquati, l’ontologia macchina di Deleuze e Guattari e le rifles…

Settore L-ART/06 - Cinema Fotografia E TelevisioneInformazionePosthumous SocietyPlayer e mercatoDiserzionePlayer e mercato; Participatory Culture; Informazione; Diserzione; Posthumous SocietyParticipatory Culture
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Quell’oscuro oggetto del desiderio

2022

La rivista Playmen ha rappresentato un luogo esemplare per la codificazione e la messa in forma dei comportamenti sessuali degli italiani. Il contributo affronta lo studio di Gabriele Rigola sul tema, provando ad allargare l'orizzonte con alcune proposte interpretative sul contemporaneo

Settore L-ART/06 - Cinema Fotografia E Televisionetransmedialitàcultura visualePlaymenerotismo
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La mauresque sur scène et les contacts musico-teatraux entre l'Italie et la ville de Dubrovnik au XVIe siècle

2019

The moresca, and the related forms of weapon dance, either spread in the Mediterranean basin or in several countries of Central and Southern Europe, was a kind of 16-century choreography. Born as a battle between Saracens and Christian knights, this dance inspired different kinds of mimic spectacle that served as a part of comedies and pastoral plays. The article analyses the relationship between the moresca intermingled in the pastorals of Dubrovnik and Siena, both marked by a strong presence of dances, songs and choruses to increase the fantastic and sentimental emphasis of the performances. Both Dubrovnik’s and Italian’s plays were characterized by shepherds, nymphs, and rustic men (the …

Settore L-ART/07 - Musicologia E Storia Della MusicaMorrish dance Moresca 16th-century Italian Theatre Pastorals plays Dubrovnik
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Shoulder's volleyball player: an epidemiological study

2005

Settore M-EDF/01 - Metodi E Didattiche Delle Attivita' Motorietrauma volleyball players training
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STUDY OF GENDER DIFFERENCES IN FUTSAL

2012

The purpose of this study was to evaluate gender differences in futsal male and female professional players with at least three years of sports practice at the federal level. For this reason we analyzed the anthropometric characteristics and athletic performance by standardized agility and speed tests such as: Agility T-test, 20-m Sprint test and shuttle test. We found significant sex and role-related differences in futsal game in agreement with the scientific literature that show a best performance of male soccer players than female ones in Agility T-test, 20-m Sprint test and shuttle test.

Settore M-EDF/02 - Metodi E Didattiche Delle Attivita' SportiveSoccer agility test female players male players
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Influenza della familiarità al diabete di tipo 2 sulle caratteristiche antropo-biometriche di giovani calciatori

2010

Settore M-EDF/02 - Metodi E Didattiche Delle Attivita' Sportivedibetes family history phenotype soccer players
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Play and Self-Reflection. Eugen Fink’s Phenomenological Anthropology

2018

The paper takes into consideration the relationship between philosophical anthropology and phenomenology from the point of view provided by Eugen Fink’s philosophical path. Starting with phenomenological researches into the structure of constitution and reduction, after the Second World War Fink puts forth an anthropological theory based on the notion of play. This paper identifies the self-reflective and practical structure of Selbstbesinnung as a constant element of Fink’s analysis of the phenomenological method, of consciousness, and of the anthropological dimension of play, thus suggesting a profound continuity in his philosophical thought.

Settore M-FIL/03 - Filosofia Moralephenomenology anthropology Eugen Fink play self-reflection Selbstbesinnung.
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Robotic and virtual World Programming labs to Stimulate Reasoning and visual-spatial Abilities

2013

Abstract The individuals’ cognitive skills, academic performance and their relationship with programming of robots or virtual learning environment is a topic of particular interest in the area of human-robot interaction. This paper presents a pilot study performed on a group of 36 lower secondary school students involved in a 32-hours laboratory based on the combination of LEGO Mindstorm NXT and Microsoft Kodu Game Lab (KGL) and aimed at programming first a robot and further a more complete virtual world based on a narrative-designed scenario. The findings of the research will be discussed in the light of the effectiveness of using robotics and virtual world programming as a meaningful and …

Settore M-PSI/01 - Psicologia GeneraleComputer scienceVirtual WorldVirtual Worldsplayful learning environment.computer.software_genreprogramming learningVisual-spatial Working MemoryHuman–computer interactionLearningGeneral Materials ScienceCognitive skillMultimediabusiness.industryVirtual worldRoboticsCognitionRoboticsRoboticProgrammingVirtual learning environmentRobotArtificial intelligencebusinesscomputerInstructional simulationProcedia - Social and Behavioral Sciences
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