Search results for "playful"
showing 3 items of 13 documents
Exploring Gameful Motivation of Autonomous Learners
2022
In this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and game playing carry phenomenal similarities that could be revealed by scrutinizing motives for participating in a massive open online course that does not involve any intentionally game-like features. The research was conducted by analyzing survey data (N = 705) collected from individuals who had voluntarily participated in an open online course about artificial intelligence and its societal impact…
Design Anamorphosis in Math Class
2015
Many visual effects are based on mathematical, geometrical procedures. Creating visual illusions through playful activities hold exciting pedagogical opportunities for raising students’ interest towards mathematics and the technical aspects of visual arts. The Experience Workshop Math-Art Movement has a number of thematic workshops — developed through interdisciplinary collaborations between mathematics teachers, artists and scholars — that are connected to perspective illusions and visual paradoxes. In this paper we introduce classroom activities focusing on mathematical connections in anamorphosis, drawing inspiration from István Orosz’s anamorphic art. peerReviewed
Playful approaches to news engagement
2020
From crossword puzzles and quizzes to more complex gamification strategies and serious newsgames, legacy media has long explored ways to deploy playful approaches to deliver their content and engage with the audience. We examine how news and games fit together when news organizations, game creators and news audiences welcome gameful forms of communication and participation. Moreover, we reflect on the theoretical and empirical significance of merging news with games as a way to reformulate normative assumptions, production practices and consumption patterns. As a result, the boundaries between journalism and game’s logics start to erode, and they begin to find new ways of converging.