Search results for "presence"

showing 10 items of 86 documents

Using virtual reality and mood-induction procedures to test products with consumers of ceramic tiles

2013

This work describes a Virtual Reality Environment (VRE), through which users are able to view and test ceramic tile products. Users' virtual interfacing with the products generated emotional experiences that allowed them to feel ''engaged'' with the products. Users could choose between different kinds of products and test them out in order to know how they would look in a real-world context. In the VRE several mood-induction Procedures for inducing relaxation were included. The VRE was tested with respect to its ability to induce relaxation and sense of presence in 26 participants. It was also analyzed the level of satisfaction. Measures included the Visual Analogue Scale, the Self-Assessme…

Mood-induction proceduresRelaxationRelaxation (psychology)Applied psychologyProduct testingContext (language use)Sense of presenceVirtual realitybiochemical phenomena metabolism and nutritionbacterial infections and mycosesVirtual realityTest (assessment)Human-Computer InteractionArts and Humanities (miscellaneous)Product testingOrder (business)Scale (social sciences)ConsumersAssociation (psychology)PsychologySocial psychologyGeneral Psychology
researchProduct

An fMRI Study to Analyze Neural Correlates of Presence during Virtual Reality Experiences

2013

[EN] In the field of virtual reality (VR), many efforts have been made to analyze presence, the sense of being in the virtual world. However, it is only recently that functional magnetic resonance imaging (fMRI) has been used to study presence during an automatic navigation through a virtual environment. In the present work, our aim was to use fMRI to study the sense of presence during a VR-free navigation task, in comparison with visualization of photographs and videos (automatic navigations through the same environment). The main goal was to analyze the usefulness of fMRI for this purpose, evaluating whether, in this context, the interaction between the subject and the environment is perf…

Neural correlates of consciousnessMultimediaEXPRESION GRAFICA EN LA INGENIERIAComputer sciencemedia_common.quotation_subjectVirtual RealityVirtual realitycomputer.software_genreHuman-Computer InteractionHuman Computer Interaction (HCI)ExcellencePedagogyPresencecomputerSoftwaremedia_common
researchProduct

Family involvement in the intensive care unit in four Nordic countries

2021

BackgroundRelevance to clinical practice The findings from the study highlighting family involvement, high-quality communication and flexible visiting policy as central aspects of family care may inspire clinicians to identify aspects of everyday family care in their ICUs calling for further improvement.Aims and objectivesTo describe family involvement, communication practices and visiting policies in adult ICUs.DesignA cross-sectional survey.MethodA questionnaire consisting of 11 sections was developed, pilot tested and e-mailed to 196 ICUs. The participants were intensive care nurses in adult ICUs in four Nordic countries.ResultsThe survey was conducted in October to December 2019. The re…

NordenPårørendeFamilier / FamiliesCritical Care Nursinglaw.inventionFamilierFamilieslawSurveys and QuestionnairesMedicineIntensivafdelingChild:Nursing science: 808 [VDP]media_commonResponse rate (survey)DiscretionIntensive care unitHospitalsPeer reviewClinical PracticeIntensive Care UnitsIntensiv nursingVDP::Medisinske Fag: 700::Helsefag: 800intensive care nursesSykehusvisiting policiesfamily presenceAdultmedicine.medical_specialtySykehus / HospitalsCritical CareFamily involvementmedia_common.quotation_subjectfamily-centred careadult intensive care:Sykepleievitenskap: 808 [VDP]InvolveringVDP::Medical disciplines: 700::Health sciences: 800::Nursing science: 808VDP::Nursing science: 808familycentred careIntensivsykepleie / Intensiv nursingIntensive careHumansFamilyIn patientVDP::Sykepleievitenskap: 808business.industryfamily involvementVDP::Midical sciences: 700::Health sciences: 800::Nursing science: 808Visitors to PatientsIntensivsykepleiecommunication practicesCross-Sectional StudiesFamily medicineVDP::Medisinske Fag: 700::Helsefag: 800::Sykepleievitenskap: 808business
researchProduct

Tactical Web Use in Bumpy Times—A Comparison of Conservative Parties’ Digital Presence

2021

Modern-day party politics happen on two grounds: the offline sphere and the online sphere. It is the primary understanding of this chapter that both spheres complement each other. We therefore focus our contribution on governing parties and help to close this gap between online and offline communication and organisation by asking: How do conservative, governing parties deploy social media over a number of successful election campaigns? We explore whether there are tactical patterns or tendencies of media presence between different party channels during campaign and normal times with a longitudinal approach. Second, we introduce a multi-modal comparative research design and deliver theoretic…

Online and offlineFocus (computing)PoliticsOnline presence managementbusiness.industryComparative researchPolitical scienceSocial mediaComplement (linguistics)Public relationscomputer.software_genrebusinesscomputer
researchProduct

Anthropomorphism and social presence in Human–Virtual service assistant interactions: The role of dialog length and attitudes

2022

In this study, we delve into the perceived quality of recommendations provided by AI-based virtual service assistants (VSAs). Specifically, the role of the social presence of VSAs in influencing recommendation perceptions is investigated. We also explore how the social presence of a VSA is formed and how perceived anthropomorphism plays a vital role in shaping social presence and eventually instilling trust in VSAs among consumers. These relationships are examined in the context of online government services. The results indicate that consumer interaction with VSAs - manifesting via perceived anthropomorphism, social presence, dialog length, and attitudes - improves recommendation quality p…

Perceived anthropomorphismihmisen ja tietokoneen vuorovaikutussuosittelujärjestelmätasenteetantropomorfismiRecommendation qualitysosiaalinen vuorovaikutuschattibotitHuman-Computer InteractionVirtual service assistantDialog lengthArts and Humanities (miscellaneous)Attitudesälykkäät agentitSocial presencekielellinen vuorovaikutusGeneral PsychologyverkkopalvelutComputers in Human Behavior
researchProduct

Virtual reality exposure for OCD: Is it feasible? [Exposición mediante realidad virtual para el TOC: ¿Es factible?]

2014

Virtual reality exposure therapy (VRET) is receiving increased attention, especially in the fields of anxiety and eating disorders. This study is the first trial examining the utility of VRET from the perspective of OCD patients. Four OCD women assessed the sense of presence, emotional engagement, and reality judgment, and the anxiety and disgust levels they experimented in four scenarios, called the Contaminated Virtual Environment (COVE), in which they had to perform several activities. The COVE scenarios were presented on a Full HD 46” TV connected to a laptop and to a Kinect device. Results indicate that the COVE scenarios generated a good sense of presence. The anxiety and disgust leve…

Perspective (graphical)Applied psychologySense of presencemedicine.diseasehumanitiesDisgustVirtual Reality Exposure TherapyPsychiatry and Mental healthClinical PsychologyEmotional engagementEating disordersmedicineAnxietymedicine.symptomPsychologySocial psychologyRevista de Psicopatología y Psicología Clínica
researchProduct

Perceived Product Risk while Shopping Online: Does Virtual Reality vs. 2D Reduce Uncertainty?

2019

This research explores if a virtual reality (VR) vs. a 2D display of an online shop reduces the perceived product risk. Thereby the role of the sense of presence (SoP) will be analyzed and whether the evocation of the SoP can be predicted by the possibility to interact with the virtual environment as well as by the social connectivity with a friend while shopping online. The results of three empirical studies affirm the importance of a VR display to reduce uncertainties regarding the products in online shops and outline techniques how to trigger the SoP.

Product riskEmpirical researchVirtual machineComputer scienceHuman–computer interactionEvocationSense of presenceVirtual realitycomputer.software_genrecomputer
researchProduct

Online consultations in mental healthcare: Modelling determinants of use and experience based on an international survey study at the onset of the pa…

2022

INTRODUCTION: While online consultations have shown promise to be a means for the effective delivery of high-quality mental healthcare and the first implementations of these digital therapeutic contacts go back nearly two decades, uptake has remained limited over the years. The onset of the COVID-19 pandemic dramatically altered this relative standstill and created a unique turning point, with a massive amount of both professionals and clients having first hands-on experiences with technology in mental healthcare. OBJECTIVE: The current study aimed to document the uptake of online consultations and explore if specific characteristics of mental health professionals across and beyond Europe c…

PsychiatryScience & TechnologyPsychology ClinicalSocial SciencesCOVID-19Health InformaticsDigital mental healthdigital mental health ; COVID-19 ; online consultations ; telepresenceTELEPSYCHOLOGYCLINICSHealth Care Sciences & ServicesCOVID-19; Digital mental health; Online consultations; Telepresence;TelepresenceSettore M-PSI/08 - Psicologia Clinica[SDV.MHEP.PSM]Life Sciences [q-bio]/Human health and pathology/Psychiatrics and mental healthPSYCHOTHERAPYPsychologyLife Sciences & BiomedicineMedical InformaticsOnline consultations
researchProduct

Presence-inducing media for mental health applications

2015

Presence inducing media have recently emerged as a potentially effective way to provide general and specialty mental health services, and they appear poised to enter mainstream clinical delivery. However, to ensure appropriate development and use of these technologies, clinicians must have a clear understanding of the opportunities and challenges they will provide to professional practice.

PsychoanalysisSpecialtyMedicine (miscellaneous)Professional practiceMental healthMainstreamvirtual realitySettore M-PSI/01 - PSICOLOGIA GENERALEEngineering ethicsPerformance artAugmented realityPsychologypresencePsychological treatment
researchProduct

Studying religious music at the grassroots level: a look into the discourse practices of Christian metal bands online

2013

Religious issues are studied in various ways, most prominently by sociologists of religion. This paper suggests that in today’s world of globally intersecting webs of people, places, ideas and action, scholars and readers interested in religion will find themselves benefiting from cross-disciplinary approaches which help them to conceptualize and describe today’s phenomena at different levels. This paper describes how the emerging discipline of the sociology of language and religion may be applied to studying Christian metal bands’ discourse online. Although previous studies give a good idea of the structures, practices and tendencies in and related to Christian metal, little is reported on…

Religious changeMusic and religionSociology of religionTransnationalismIdentity (social science)Popular cultureMedia and religioncomputer.software_genreChristianityHeavy metal (Music)Social mediaGrassrootsSociology and religionLanguage and religionChristian rock musicSocial mediaSociologyDigital mediaInternetOnline presence managementlcsh:BL1-50Media studieslcsh:Religion (General)Gender studiesPopular cultureChristianitySociology of languageArtikkelitcomputerGlobalizationScripta Instituti Donneriani Aboensis
researchProduct