Search results for "programming."

showing 10 items of 3035 documents

Kayne's model of Case and Finnish nominal phrases

2008

The standard view concerning Case assignment or valuation is that Case is valued to determiner phrases (DPs) in syntax. Recently, Kayne has proposed an alternative model, in which Case is valued to lexical elements rather than to phrases. This article cites several facts from Finnish in support of this model. A detailed Kaynean model of Case is developed. According to this model, abstract Case is valued to lexical elements by the highest ranking c-commanding Case assigner when each phase (CP,vP) is sealed, where ranking is based on a particular Case Hierarchy and a simple notion of locality. Configurations in which Case is seemingly assigned under a spec–head relation are provided with an a…

Valuation (logic)Linguistics and LanguageInterpretation (logic)Syntax (programming languages)Computer scienceLocalityDeterminerCase hierarchyLanguage and LinguisticsNominalizationLinguisticsRanking (information retrieval)Nordic Journal of Linguistics
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A Cost-Effective 3D Acquisition and Visualization Framework for Cultural Heritage

2020

Museums and cultural institutions, in general, are in a constant challenge of adding more value to their collections. The attractiveness of assets is practically tightly related to their value obeying the offer and demand law. New digital visualization technologies are found to give more excitements, especially to the younger generation as it is proven by multiple studies. Nowadays, museums around the world are currently trying to promote their collections through new multimedia and digital technologies such as 3D modeling, virtual reality (VR), augmented reality (AR), and serious games. However, the difficulty and the resources required to implement such technologies present a real challen…

Value (ethics)Artificial intelligence3D interaction3D interactionComputer science02 engineering and technologyVirtual realityConstant (computer programming)11. Sustainability0202 electrical engineering electronic engineering information engineering[INFO]Computer Science [cs]CEPROQHA projectComputingMilieux_MISCELLANEOUSMotion controllerbusiness.industryDeep learningDeep learning020207 software engineeringData science3D modellingVisualizationCultural heritageCultural heritage020201 artificial intelligence & image processingAugmented realityArtificial intelligencebusiness
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Road Functional Classification Using Pattern Recognition Techniques

2019

The existing international standards suggest a methodology to assign a specific functional class to a road, by the values of some features, both geometrical and use-related. Sometimes, these characteristics are in contrast with each other and direct the analyst towards conflicting classes for a road or, worse, one or more of these features vary heterogeneously along the road. In these conditions, the analyst assigns the class that, by his capability and experience, he retains the most appropriate, in a very subjective way. On the contrary, the definition of an automatic procedure assuring an objective identification of the most appropriate functional class for each road would be desirable. …

Value (ethics)Decision support systemlcsh:TE1-450Computer science0211 other engineering and technologiesFunctional classification02 engineering and technologylcsh:TG1-470lcsh:Bridge engineeringfunctional classification; pattern recognition; road classification; road networkInfrastructure networkPattern recognition021105 building & construction0502 economics and businessSettore ICAR/04 - Strade Ferrovie Ed Aeroportilcsh:Highway engineering. Roads and pavementsRoad classificationCivil and Structural Engineering050210 logistics & transportationClass (computer programming)business.industry05 social sciencesContrast (statistics)Pattern recognitionBuilding and ConstructionFunctional classification Pattern recognition Road classification Road networkRoad networkVariable (computer science)Identification (information)Pattern recognition (psychology)Artificial intelligencebusinessThe Baltic Journal of Road and Bridge Engineering
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Do Children Cooperate Conditionally?:Adapting the Strategy Method for First-Graders

2020

We develop a public goods game (PGG) to measure cooperation and conditional cooperation in young children. Our design addresses several obstacles in adapting simultaneous and sequential PGGs to children who are not yet able to read or write, do not possess advanced abilities to calculate payoffs, and only have a very limited attention span. It features the combination of haptic offline explanation, fully standardized audiovisual instructions, computerized choices based on touchscreens, and a suitable incentive scheme. Applying our experimental protocol to 129 German first-graders, we find that already 6-year-olds cooperate conditionally and that the relative frequency of different cooperati…

Value (ethics)Scheme (programming language)Organizational Behavior and Human Resource ManagementEconomics and EconometricsComputer scienceEconomicsPublic goods gameAttention span050105 experimental psychologyHuman–computer interaction0502 economics and businessPublic goods game0501 psychology and cognitive sciencesIn-group favoritism050207 economicsChildren/dk/atira/pure/core/keywords/557389186computer.programming_languageHaptic technologyProtocol (science)MeasurementGroup Identity05 social sciencesRevealed preferencesIncentiveIngroup biascomputerConditional cooperationStrategy method
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Increasing the Museum Value of Information Technology Objects

2009

In this article, we define the basic concepts of museum work, museum value, and contextual information with the help of a case study and literature. We base the case study on the empirical material of a project that aimed to gather knowledge of the collections of the Finnish Data Processing Museum Association. This article opens up the concepts and analyzes them in the context of museum work and information technology objects.

Value (ethics)World Wide WebKnowledge managementbusiness.industryComputer scienceAssociation (object-oriented programming)MuseologyPersonal information managementInformation technologyContext (language use)businessValue of informationInformation integration
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How Do Students Value the Importance of Twenty-first Century Skills?

2014

Frameworks of twenty-first century skills have attained a central role in school development and curriculum changes all over the world. There is a common understanding of the need for meta-skills such as problem solving, reasoning, collaboration, and self-regulation. This article presents results from a Finnish study, in which 718 school pupils aged 11 to 15 years were asked to anticipate the skills they would need in the future. Accordingly, they were asked to value and rank the twenty-first century skills listed in existing frameworks and pick out those they regarded as the most important they had learned. Social skills and collaboration were ranked highest, both in the listed frameworks …

Value (ethics)studentschooltwenty-first century skillsRank (computer programming)Life skillsEducationSkills managementSocial skillssocial skillsComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationta516People skillsPsychologyCurriculumQualitative researchScandinavian Journal of Educational Research
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ISTehnology - Metamodel based approach to information system development

2014

Document describes experience of using metamodel-based tool ISTehnology in development of information systems. The author of this document is one of the developers of ISTehnology. The main goal of the research is to figure out the framework (methodology and tools) for building information systems able to work in variable business environment and easy changeable. ISTechnology is such a framework. The document describes a metamodel of ISTehnology, approach to information systems development, advantages and disadvantages of its usage and possibilities to prevent disadvantages by using modern graphical tools of modeling.

Variable (computer science)Information engineeringWork (electrical)Computer scienceInformation systemSystems engineeringBusiness modelModel-driven architectureBusiness process modelingcomputercomputer.programming_languageMetamodeling2014 IEEE 2nd Workshop on Advances in Information, Electronic and Electrical Engineering (AIEEE)
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Fuzzy dynamic sliding mode control design for high order disturbed systems

2013

In this paper, the problem of fuzzy dynamic sliding mode control design is investigated for a class of disturbed systems. Specifically, the fuzzy controller is constructed based on one feedback signal to estimate the unknown nonlinear terms and to develop the sliding mode control according to the fuzzy rules. Furthermore, it possesses the characteristic of simplicity in design and effectiveness in attenuating chattering. Finally, a numerical example is included to demonstrate the effectiveness and advantage of the proposed method.

Variable structure controlNonlinear systemAdaptive neuro fuzzy inference systemControl theorySIGNAL (programming language)Fuzzy control systemFuzzy logicSliding mode controlMathematics2013 International Conference on Fuzzy Theory and Its Applications (iFUZZY)
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Comparing Traditional and IRT Scoring of Forced-Choice Tests.

2018

This article explores how traditional scores obtained from different forced-choice (FC) formats relate to their true scores and item response theory (IRT) estimates. Three FC formats are considered from a block of items, and respondents are asked to (a) pick the item that describes them most (PICK), (b) choose the two items that describe them the most and the least (MOLE), or (c) rank all the items in the order of their descriptiveness of the respondents (RANK). The multi-unidimensional pairwise-preference (MUPP) model, which is extended to more than two items per block and different FC formats, is applied to obtain the responses to each item block. Traditional and IRT (i.e., expected a po…

VariablesTwo-alternative forced choicemedia_common.quotation_subjectRank (computer programming)ArticlesData setItem response theoryStatisticsPsychology (miscellaneous)Personality Assessment InventoryPsychologySocial Sciences (miscellaneous)Block (data storage)media_commonApplied psychological measurement
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Vascular Contraction Model Based on Multi-agent Systems

2017

This paper presents a first approximation to the simulation of vascular smooth muscle cell following an agent-based simulation approach. This simulation incorporates mathematical models that describe the behaviour of these cells, which are used by the agents in order to emulate vascular contraction. A first tool, implemented in Netlogo, is provided to allow the performance of the proposed simulation.

Vascular smooth muscleMathematical modelNetLogoControl theoryComputer scienceMulti-agent systemcomputercomputer.programming_languageVascular contraction
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