Search results for "psyc"

showing 10 items of 27156 documents

Promoting empathy through virtual reality experience: the case of sexual harassment

2020

Introducción: En los últimos decenios, la realidad virtual (RV) se ha adoptado de manera exponencial en la psicología clínica para tratar varios trastornos psicológicos y promover el bienestar. La RV es una forma avanzada de interfaz humano-computadora que permite al usuario interactuar y estar presente en un entorno tridimensional de manera naturalista. El uso de la RV se ha ampliado para simular no sólo el mundo exterior, sino también la experiencia corporal, dando la ilusión de encarnar un cuerpo "virtual". Cuando esta ilusión se induce con éxito, el participante puede percibirse a sí mismo como otra persona y sentir las emociones del cuerpo encarnado. Este modelo se ha adoptado para est…

virtual reality:PSICOLOGÍA [UNESCO]sexual harassmentUNESCO::PSICOLOGÍApsychologyempathyembodiment
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IVyF: Validez de un Instrumento de Medida de las Fortalezas del Carácter de la Clasificación de Peterson y Seligman (2004)

2015

El IVyF (Strength of Character Inventory, en inglés) es un instrumento de medición de las 24 fortalezas del carácter de la clasificación de Peterson y Seligman (2004). A diferencia de otros cuestionarios homólogos para medir las fortalezas de esa clasificación que están compuestos por decenas de ítems, el IVyF es un instrumento de medición de 24 ítems. Este estudio se enfocó en la validez del IVyF. En primer lugar, el IVyF estuvo asociado a medidas de variables conceptualmente relevantes como satisfacción con la vida, los factores de personalidad del modelo de los Cinco Grandes, y deseabilidad social. En segundo lugar, se hallaron asociaciones con tamaños del efecto mayores a mediano entre …

virtudesvalidezlcsh:PsychologytestGeneral Chemical Engineeringlcsh:BF1-990psicología positivaPsicodebate
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Are Virtues Shaped by National Cultures or Religions?

2012

The present paper examines the relative influence of religion and nation on conceptions of virtues. In a first study, conducted in the Netherlands, 926 respondents of different profession, age, sex, and religious background rank ordered a list of 15 virtues. A comparison of Dutch Muslims and non-Muslims showed a remarkably high resemblance in their ratings of virtues. Only faith was rated as being much more important by Muslims than by non-Muslims. In the second study, the influence of national cultures was examined. Adults (N = 795) from two culturally relatively similar countries, Germany and the Netherlands, and from Spain rated the same list of virtues. Crossnational differences between…

virtues and religionmedia_common.quotation_subjectRank (computer programming)ImmigrationmoralityMoralityFaithnational culturesnational virtuesSocial sciencePsychologyMuslims versus non-MuslimsSocial psychologyGeneral Psychologymedia_common
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Virtudes escolares percibidas por estudiantes y docentes ecuatorianos: diferencias según sexo, establecimiento y roles

2020

El objetivo del estudio es evaluar la virtuosidad percibida en organizaciones escolares y las diferencias por tipo de centro educativo (fiscal, municipal); sexo (mujer, hombre) y rol (estudiantes, docentes). Se trató de un estudio instrumental basado en el análisis de la estructura factorial y la fiabilidad de un cuestionario para evaluar virtudes percibidas en escuelas (VPOE); y, de un estudio descriptivo transversal que analizó diferencias por sexo, rol y tipo de organizaciones escolares con relación a las virtudes percibidas. Se trabajó con una muestra de 550 estudiantes (49.28 % mujeres) y 105 docentes (47.62% mujeres). El análisis factorial determinó un modelo de cuatro factores que pe…

virtuosidad percibidaMultivariate analysispsicología organizacional positivalcsh:AZ20-999General Engineeringlcsh:H1-99organización escolarlcsh:Social sciences (General)Psychologylcsh:History of scholarship and learning. The humanitiesDemographyInstrumental studyACADEMO Revista de Investigación en Ciencias Sociales y Humanidades
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Revolutionary Struggle for Existence: Introduction to Four Intriguing Puzzles in Virus Research

2012

Cellular life is immersed into an ocean of viruses. Virosphere forms the shadow of this cell-based tree of life: completely dependent on the tree for existence, yet, the tree is equally unable to escape its ever evolving companion. How important role has the shadow played in the evolution of life? Is it a mere ethereal partner or a constitutive factor? In this chapter four puzzles in virus research are taken under the scope in order to probe some of the intriguing ways by which viruses can help us understand life on Earth. These puzzles consider the origin of genetic information in viruses, viruses as symbiotic partners, the structural diversity of viruses and the role of viruses in the ori…

virusesPolitical scienceTree of lifeStructural diversityStruggle for existenceBacterial virusVirusShadow (psychology)Cellular lifeEpistemology
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Visual Contrast Modulates Operant Learning Responses in Larval Zebrafish.

2018

The larval zebrafish is a promising vertebrate model organism to study neural mechanisms underlying learning and memory due to its small brain and rich behavioral repertoire. Here, we report on a high-throughput operant conditioning system for zebrafish larvae, which can simultaneously train 12 fish to associate a visual conditioned pattern with electroshocks. We find that the learning responses can be enhanced by the visual contrast, not the spatial features of the conditioned patterns, highlighted by several behavioral metrics. By further characterizing the learning curves as well as memory extinction, we demonstrate that the percentage of learners and the memory length increase as the co…

visionCognitive Neuroscienceved/biology.organism_classification_rank.specieseducationautomated image analysisBehavioral neurosciencelcsh:RC321-57103 medical and health sciences0302 clinical medicinebiology.animalZebrafish larvaehigh-throughput imagingOperant conditioningModel organismlcsh:Neurosciences. Biological psychiatry. Neuropsychiatry030304 developmental biologyOriginal Research0303 health scienceslearningbiologyved/biologyRepertoirefungiVertebrateExtinction (psychology)Neuropsychology and Physiological PsychologyLearning curvezebrafish larvaebehavioral neuroscienceNeuroscience030217 neurology & neurosurgeryNeuroscienceFrontiers in behavioral neuroscience
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Toimijuus korkeakoulutettujen suomen oppijoiden visuaalisissa narratiiveissa

2018

This socioculturally informed study explores how highly educated Finnish language learners represent their agency in visual narratives. Learners (n=59) were asked to draw two pictures of themselves as Finnish language users and provide verbal interpretations of the drawings. The aim of using visual narratives is to reach aspects such as feelings and beliefs which might be difficult to express verbally. The data were analyzed first by using visual grammar set out by Kress and van Leeuwen (2006) and secondly by content analysis. The findings suggest that learners saw Finnish language as a tool for oral communication. However, difficulties with speaking and listening appeared to restrict learn…

visuaaliset narratiivitGrammarSense of agencyFinnish as a second languagemedia_common.quotation_subjectGeneral Engineeringsuomi toisena kielenätoimijuusLinguisticsFeelingkorkeakoulutetut maahanmuuttajatContent analysisAgency (sociology)agencyvisual narrativesGeneral Earth and Planetary SciencesNarrativeActive listeningArtikkelitPsychologySet (psychology)highly educated immigrantsGeneral Environmental Sciencemedia_commonAFinLAn vuosikirja
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Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction

2020

Visual distraction by secondary in-car tasks is a major contributing factor in traffic incidents. In-car user interface design may mitigate these negative effects but to accomplish this, design factors’ visual distraction potential should be better understood. The effects of touch screen size, user interface design, and subtask boundaries on in-car task's visual demand and visual distraction potential were studied in two driving simulator experiments with 48 participants. Multilevel modeling was utilized to control the visual demands of driving and individual differences on in-car glance durations. The 2.5” larger touch screen slightly decreased the in-car glance durations and had a diminis…

visual distractionComputer scienceihmisen ja tietokoneen vuorovaikutusHuman Factors and ErgonomicsEducationTask (project management)subtask boundarykäyttöliittymätHuman–computer interactionDistraction0502 economics and business0501 psychology and cognitive sciencesautotekniikka050107 human factorskosketusnäyttö050210 logistics & transportation05 social sciencesGeneral EngineeringDriving simulatorvisual demandnäköUser interface designHuman-Computer Interactionmultilevel modelDisplay sizeHardware and Architecturekatseenseurantain-vehicle user interfaceSoftwarevisual occlusion
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Editorial : Visual mismatch negativity (vMMN) : A unique tool in investigating automatic processing

2022

visual mismatch negativity (visual MMN)havaitseminenpääkirjoituksetnäköhavainnotevent-related potentialsneurotieteetpreattentive processinghavaintopsykologiaBehavioral NeurosciencePsychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurologyvisual systemchange detectionBiological Psychiatry
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Explicit behavioral detection of visual changes develops without their implicit neurophysiological detectability

2011

Change blindness is a failure of reporting major changes across consecutive images if separated, e.g., by a brief blank interval. Successful change detection across interrupts requires focal attention to the changes. However, findings of implicit detection of visual changes during change blindness have raised the question of whether the implicit mode is necessary for development of the explicit mode. To this end, we recorded the visual mismatch negativity (vMMN) of the event-related potentials (ERPs) of the brain, an index of implicit pre-attentive visual change detection, in adult humans performing an oddball-variant of change blindness flicker task. Images of 500 ms in duration were prese…

visual mismatch negativitygenetic structuresflicker paradigmMismatch negativityStimulus (physiology)Electroencephalographyevent-related potentialsBlanklcsh:RC321-571Developmental psychologyBehavioral NeuroscienceEvent-related potentialInter-stimulus intervalmedicineOriginal Research Articleskin and connective tissue diseaseslcsh:Neurosciences. Biological psychiatry. NeuropsychiatryOddball paradigmta515Biological Psychiatrychange blindnessmedicine.diagnostic_testPsychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurologyChange blindnesssense organsPsychologyChange detectionNeuroscienceoddball paradigmCognitive psychologyFrontiers in Human Neuroscience
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