Search results for "rahapelit"

showing 10 items of 19 documents

The Grinders : Making Meaning in the Online and Offline Lives of Internet Poker Players

2015

Problem gambling affects only 1–3 percent of the gambling population but still most research on gambling is problem-oriented (Raento 2011, 76). Thus, the negative “cover story” (Gubrium 2008, 512) of gambling needs to be unsettled and complemented, because it obscures the complexities of the lived reality of mainstream gambling culture (Reith & Dobbie 2011; Matilainen & Raento 2014, 433; Jouhki 2011a, 79). Most gamblers are not the marginalized, addicted persons so often envisioned in both research and the media (Vuorento 2011; Binde 2007, 152–157): the mainstream of gambling is about entertainment, excitement, mental challenge and social value. To some it is also a profession. This article…

gamblingpelaaminennettipokeripelaajatrahapelitArticlesinternetgamingonline pokercultureuhkapelit
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Pokeridiivat ja ruutukunkut : pokeriammattilaisuus ja sukupuoli suomalaisessa mediassa

2010

Rahapelaamista on pitkään pidetty paheellisena ja riippuvuutta aiheuttavana toimintana, jonka on mielletty kuuluvan nimenomaan miehille. Nykyisin pelaaminen on kuitenkin harrastus yhä useammalle, ja naispelaajiakin on aiempaa enemmän. Rahapelaamisen hyväksyttävyyden ja suosion kasvu on käynyt käsi kädessä rajoitusten purkamisen, pelien saatavuuden sekä teknologioiden kehittymisen kanssa. Työelämän arvojen muuttuminen ja työn viihteellistyminen ovat puolestaan luoneet mahdollisuuden uudenlaiselle ammattilaisuudelle. Muutaman viime vuoden ajan media on omalta osaltaan vaikuttanut pelaamisen suosion kasvuun ja esittänyt pokeriammattilaisuuden vaihtoehtona perinteiselle palkkatyölle. Ajatus pok…

representaatiopelaaminenammattilaisetmediarahapelitfeministinen tutkimuspokerityöntutkimusKvalitatiivinen tutkimussukupuoliuhkapelitmediatutkimus
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Social Ecological Model of Problem Gambling : A Cross-National Survey Study of Young People in the United States, South Korea, Spain, and Finland

2021

Problem gambling among young people is an emerging trend globally. The online environment in particular offers various possibilities for gambling engagement. This is the first cross-national survey study using the social ecological model to analyze problem gambling, especially in the online context. The study aimed to analyze how different social ecological spheres explain problem gambling. Participants were young people aged 15–25 in the United States (n = 1212), South Korea (n = 1192), Spain (n = 1212), and Finland (n = 1200). The South Oaks Gambling Screen (SOGS) instrument measured problem gambling. The regression models analyzed problem gambling with measures of intrapersonal, interper…

MaleHealth Toxicology and Mutagenesislcsh:Medicine030508 substance abuseonline casinosConformitypelihimo0302 clinical medicinenuoret030212 general & internal medicineadolescents10. No inequalityadvertisingFinlandmedia_commonimpulsiivisuus1. No povertyConsumer debtRegression analysisapplied_psychology3142 Public health care science environmental and occupational healthonline communities5141 SociologyvelkaantuminenSocial ecological modelmedicine.symptom0305 other medical sciencePsychologySocial psychologyIntrapersonal communicationAdultAdolescent515 Psychologymedia_common.quotation_subjectverkkoyhteisötimpulsivityContext (language use)Interpersonal communicationsocial ecological modelImpulsivityArticleYoung Adult03 medical and health sciencesvertaileva tutkimusRepublic of KoreamedicinerahapelitHumansInternetlcsh:Rpathological gamblingemerging adultsPublic Health Environmental and Occupational HealthongelmapelaaminenUnited StatesBehavior AddictivemainontaSpainGamblingconsumer debt
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Rahapelaaminen ja siihen liittyvä terveyskäyttäytyminen lukion ja ammattioppilaitosten 1. ja 2. vuoden opiskelijoilla

2013

nuuskanuoretterveyskäyttäytyminentupakkarahapelitalkoholiliikunta
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The Mediating Role of Psychological Distress in Excessive Gambling among Young People: A Four-Country Study

2021

Background and aims: Loneliness and a low sense of mastery are associated with excessive gambling, but the underlying processes of these relationships remain unstudied. Because psychological distress can increase vulnerability to excessive gambling, we investigated its mediating role in these relationships among young people. To meet the need for cross-country research, we also observed how these relationships occur in four countries with different cultures. Design, setting, and participants: Demographically balanced cross-sectional survey data were collected from 15–25-year-olds in Finland (n = 1200

MaleHealth Toxicology and MutagenesisVulnerability030508 substance abuse0302 clinical medicinenuoretpsychological distressadolescentsYoung adultFinlandRLonelinessapplied_psychology3142 Public health care science environmental and occupational healthPREVALENCEADDICTIONyksinäisyysScale (social sciences)5141 SociologyGAMBLERSMedicineFemaleHEALTHmedicine.symptom0305 other medical sciencePsychologyClinical psychologyAdultyoung adultsAdolescent515 PsychologyArticleYoung Adult03 medical and health sciencessense of masteryRepublic of KorearahapelitlonelinessmedicineHumansVALIDITYAssociation (psychology)nuoret aikuisethenkinen pahoinvointiPublic Health Environmental and Occupational HealthelämänhallintaPATHWAYSPsychological distressongelmapelaaminen030227 psychiatryCross-Sectional StudiesSpainGamblingexcessive gamblingSurvey data collectionSCREENGeneral Health QuestionnaireInternational Journal of Environmental Research and Public Health
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Pelaajabarometri 2010

2011

InternetpelitpelaaminenrahapelitKyselytutkimusPitkittäistutkimusdigitaaliset pelitoppimispelitpelitutkimus
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Erittäin laadullinen sisällönanalyysi haitallisesta rahapelilyriikasta

2017

laululyriikkarahapelitpopulaarimusiikkiongelmapelaaminen
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Online Communities and Gambling Behaviors : a Systematic Review

2022

Abstract Purpose of Review The internet and virtual environments have enabled the formation of online communities around a variety of interests. Online communities focused on gambling are increasingly popular and attract users to interact and share ideas and experiences with likeminded others. This study reviews evidence from the latest research examining the role of online communities in gambling behaviors and gambling problems. Recent Findings A systematic literature search resulted in 17 studies. Research shows that online communities are used for diverse reasons like discussing gambling experiences and problems, sharing tips, and celebrating winnings with others. These reasons of online…

Internetpelaaminenverkkoyhteisötsosiaalinen vuorovaikutusvirtuaaliympäristöongelmapelaaminenonline communitiesgamblingpelihimoPsychiatry and Mental healthClinical Psychologyproblem gamblingsystematic reviewriippuvuuspelaajatkokemuksetrahapelitonline groupskannustussystemaattiset kirjallisuuskatsauksetuhkapelit
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Financial Behaviour Under Economic Strain in Different Age Groups: Predictors and Change Across 20 Years

2021

AbstractThe present study examined the multiple micro- and macro-level factors that affect individuals’ financial behaviour under economic strain. The following sociodemographic and economic factors that predict financial behaviour were analysed: age group, year of data gathering, and attitudes towards consumption (economical, deprived, and hedonistic). Subjective financial situations and demographic characteristics were controlled for. Finnish time series data that consisted of five cross-sectional nationally representative surveys were used (n = 10 043). The analyses revealed four types of financial behaviour: cutting expenses, borrowing, increasing income, and gambling. Young adults aged…

Financial behaviourAttitudes towards consumptionCAPABILITYborrowingYOUNG-ADULTSBorrowing050207 economicsYoung adultmedia_commonattitudes towards consumptionsosiodemografiset tekijätINDEPENDENCE05 social sciencesikäryhmätkuluttajakäyttäytyminenFINLAND5144 Social psychologyincreasing income8. Economic growthBusiness Management and Accounting (miscellaneous)PsychologyCONSUMEREconomics and Econometrics515 Psychologymedia_common.quotation_subjecthenkilökohtainen taloussäästäminenAffect (psychology)Consumer educationcutting expensesAge groupsDebt0502 economics and businessrahapelitIncreasing incomefinancial behaviourINDEBTEDNESSFinanceConsumption (economics)Original PaperCONSEQUENCESData collectionbusiness.industryCONSUMPTIONDEBTLIFE-CYCLEgamblingGambling050211 marketinglainatbusinessCutting expensesJournal of Consumer Policy
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Hybrid Social Play Final Report

2018

leikkikalutsocial playabilityverkot (tekniset järjestelmät)technology (information)transmediapelitutkimushybridmediahybridimedialeikkitoimintaplayful productstoysinteraktiivisuusteknologiarahapelithybrid productsnetworks (technical systems)social productslautapelit
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