Search results for "reality"
showing 10 items of 662 documents
Digital experience for the enhancement of cultural heritage. VR and AR models of the Valentin im Viertel farmhouse.
2019
Il saggio affronta lo studio del maso Valentim im Viertel attraverso la realizzazione del modello digitale utilizzato come strumento per la conoscenza dell’architettura della tradizione del Sud Tirolo. La metodologia adottata si basa sull’acquisizione dei dati rielaborati attraverso modelli VR e AR per la valorizzazione del patrimonio. This study deals with development of the farmhouse Valentim im Viertel digital model used as a tool for the knowledge of the South Tyrol traditional architecture. The methodological approach shows the acquisition of data and the use of VR and AR models for the enhancement of the cultural heritage.
Exclusión discursiva. Hacia un nuevo concepto de la exclusión social
2011
The term “social exclusion” has been converting into a buzzword in European social sciences in the last decade. But the double use of the notion, as a concept of social politics as well as a sociological concept is producing a blurring of its contents. The aim of this article is to offer an approach which is able to satisfy the theoretic requirements for an analytical sociological concept by making use of the concept of discursive exclusion. Therefore the text develops the notion of discursive exclusion based on the most recent findings about sociological discourse theory and its contributions to the understanding of the construction of social reality. The process of social exclusion has to…
Virtual Reality in Marketing: A Framework, Review, and Research Agenda
2019
[EN] Marketing scholars and practitioners are showing increasing interest in Extended Reality (XR) technologies (XRs), such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), as very promising technological tools for producing satisfactory consumer experiences that mirror those experienced in physical stores. However, most of the studies published to date lack a certain measure of methodological rigor in their characterization of XR technologies and in the assessment techniques used to characterize the consumer experience, which limits the generalization of the results. We argue that it is necessary to define a rigorous methodological framework for the use of XRs in ma…
Decision Making and Cognitive Behavioral Flexibility in a OCD Sample: a Study in a Virtual Environment
2015
Neuropsychological disorders are common in Obsessive-Compulsive Disorder (OCD) patients. Executive functions, verbal fluency and verbal memory, shifting attention from one aspect of stimuli to others, mental flexibility, engaging in executive planning and decision making, are the most involved cognitive domains. We focus on two aspects of neuropsychological function: decision making and cognitive behavioral flexibility, assessed through a virtual version of the Multiple Errand Test (V-MET), developed using the NeuroVR software.Thirty OCD patients were compared with thirty matched control subjects. The results showed the presence of difficulties in OCD patients with tasks where the goal is n…
La relación causa-efecto entre exclusión/inclusión social y financiera. Una aproximación teórica
2021
La realidad social y económica actual representada en situaciones de vulnerabilidad y desigualdad ha dejado al descubierto tipos de exclusión que no estaban abordados en los diferentes estudios, como son los casos de la exclusión financiera y social, dado que tales conceptos eran comúnmente identificados en términos de pobreza, miseria o marginalidad, entre otros. Estas nuevas categorías de estudio dan lugar a la búsqueda de estrategias que permitan disminuir esa brecha de desigualdad, mediante el estudio de la relación entre la inclusión financiera y la inclusión social. En esta línea, el presente trabajo tiene como propósito desarrollar una aproximación teórica que visibilice la relación …
When the neighborhood educates: situated learning and collaborative artistic creation as a tool in the musical formation of the future teacher
2020
RESUMEN: Este estudio describe y analiza una acción artístico-pedagógica en el ámbito de la formación inicial de docentes y desarrollada en un barrio desfavorecido de Palma de Mallorca, España. Participaron 65 estudiantes del Grado de Maestro de Educación Primaria en la asignatura de Música y 3 músicos expertos, responsables de diseñar e implementar la acción. A través de una metodología cualitativa de tipo descriptivo-interpretativo, los resultados muestran: 1) algunas características que determinaron el diseño de la acción como son el aprendizaje situado, la colaboración, la creatividad y el compromiso con la realidad social del barrio; y 2) aspectos emergentes a partir de las valoracione…
Making interaction with virtual reality accessible : rendering and guiding methods for subtitles
2021
AbstractAccessibility in immersive media is a relevant research topic, still in its infancy. This article explores the appropriateness of two rendering modes (fixed-positioned and always-visible) and two guiding methods (arrows and auto-positioning) for subtitles in 360° video. All considered conditions have been implemented and integrated in an end-to-end platform (from production to consumption) for their validation and evaluation. A pilot study with end users has been conducted with the goals of determining the preferred options by users, the options that result in a higher presence, and of gathering extra valuable feedback from the end users. The obtained results reflect that, for the c…
Augmented Reality Aided 3D Modelling
2014
The purpose of the article is to introduce possibilities of using Augmented Reality instructions in order to better understand technical drawings. The aim of these instructions based on 3D models is to create AR training applications and analyze their impact on the users. These instructions consist in a 3D model, superimposed over the technical drawing. The AR application also offers step by step instructions for 3D modelling in CAD software, which are very useful in creating the 3D model starting from a technical drawing. The AR application was tested by students from the Faculty of Engineering in Sibiu, obtaining great improvements in their 3D modelling times. The results of a survey that…
Virtual prototyping of a new intramedullary nail for tibial fractures
2012
In this work a new distal interlocking system has been developed which is easy to use, allows a reduction of the operating time and consequently the exposure to radiations both for surgeon and patient. The main goal of this study has been the design of a new intramedullary nail for tibial fractures able to simplify and speed up the distal locking operation phases. After a preliminary stage during which several candidate concepts have been proposed and analysed, the best solution has been developed and deeply investigated. The new system, called “expansion nail”, has been firstly modelled by setting up a full parametric CAD model and, then, tested by running non linear FEM analyses to evalua…
STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra
2021
Abstract In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectural and cultural history in a modeling task.