Search results for "reality"

showing 10 items of 662 documents

Towards an Immersive and Accessible Virtual Reconstruction of Theaters from the Early Modern

2020

This paper reports on the work being done towards achieving an immersive and accessible reconstruction of Historical and Cultural Heritage, focusing on Theaters of the Early Modern as use case. In particular, the paper presents and discusses potential possibilities to enable: 1) the acoustical reconstruction of the virtual (lost) environments – beyond the graphical reconstruction for the buildings, elements and performances; 2) effective interaction features and navigation within the virtual environment (e.g. by means of adaptive interfaces, guiding methods, insertion of Point of Interest); and 3) accessible experiences, by means of an innovative and personalized presentation modes for acce…

Point of interestMultimediaComputer sciencemedia_common.quotation_subjectAudio descriptionVirtual realitycomputer.software_genreCultural heritagePresentationWork (electrical)Virtual machinecomputerTourismmedia_commonACM International Conference on Interactive Media Experiences
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Analyzing Recognition: Identification, Acknowledgement, and Recognitive Attitudes towards Persons

2007

There is a wide consensus today that ‘recognition’ is something that we need a clear grasp of in order to understand the dynamics of political struggles and, perhaps, the constitution and dynamics of social reality more generally. Yet the discussions on recognition have so far often been conceptually rather inexplicit, in the sense that the key concepts have remained largely unexplicated or undefined. Since the English word ‘recognition’ is far from unambiguous, it is possible, and to our mind also actually the case, that different authors have meant different things with this word. In what follows, we will make a number of conceptual distinctions and clarificatory proposals that are intend…

PoliticsIdentification (information)Constitutionmedia_common.quotation_subjectField (Bourdieu)Social realityAcknowledgementHegelianismSociologyPolitical philosophySocial psychologymedia_commonEpistemology
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Immersi nel futuro

2020

"Immersi nel futuro" è un volume di ricerca che affronta il tema dei contenuti "cinematici" per la realtà virtuale. "Immersi nel futuro" is a research volume that deals with the theme of "cinematic" contents for virtual reality.

Postcinema virtual reality new mediaSettore L-ART/06 - Cinema Fotografia E TelevisionePostcinema Realtà virtuale Nuovi media
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System aspects of sharing a virtual reality

1998

We have recently held the second annual "System Aspects of Sharing a Virtual Reality" workshop, in conjunction with CVE '98 (see report in this issue). The single-day format allowed for twelve presentations plus discussion, which are summarized below. The topics addressed were: designing systems to cope with network limitations; managing communication and information; the construction of systems and toolkits; issues of presentation and user interaction; and application development and evaluation.

PresentationMultimediaHuman–computer interactionComputer sciencemedia_common.quotation_subjectGeneral MedicineVirtual realitycomputer.software_genrecomputermedia_commonConjunction (grammar)ACM SIGGROUP Bulletin
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Value co-creation process and measurement in 4.0 SMEs: An exploratory research in a B2B marketing innovation context

2021

The purpose of this exploratory research is to contribute to the lack of empirical research exploring techniques and protocols that can be used to measure the level of value obtained from using these technologies in the various marketing processes and in a business-to-business (B2B) context. By doing so, firms operating in fast changing dynamic environments can develop the right means to continuously adapt, integrate, reconfigure, and redeploy resources and capabilities to become more competitive and disruptive in their offerings. The phenomenon of interest is described by applying a case study qualitative approach to three 4.0 companies which use virtual reality (VR)/augmented reality (AR)…

Process managementStandardizationProcess (engineering)Computer science05 social sciencesExploratory researchContext (language use)Virtual realityGeneral Business Management and AccountingB2Blcsh:Political institutions and public administration (General)value co-creationcase studyEmpirical researchmarketing innovationddc:3500502 economics and business4.0 industryCo-creationlcsh:JF20-2112050211 marketingAugmented reality050203 business & management
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Perceived Product Risk while Shopping Online: Does Virtual Reality vs. 2D Reduce Uncertainty?

2019

This research explores if a virtual reality (VR) vs. a 2D display of an online shop reduces the perceived product risk. Thereby the role of the sense of presence (SoP) will be analyzed and whether the evocation of the SoP can be predicted by the possibility to interact with the virtual environment as well as by the social connectivity with a friend while shopping online. The results of three empirical studies affirm the importance of a VR display to reduce uncertainties regarding the products in online shops and outline techniques how to trigger the SoP.

Product riskEmpirical researchVirtual machineComputer scienceHuman–computer interactionEvocationSense of presenceVirtual realitycomputer.software_genrecomputer
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Treatment of flying phobia using virtual reality exposure with or without cognitive restructuring: Participant's preferences

2015

This study analyses participants’ preferences regarding two exposure treatment modali- ties for Fear of Flying (FF): virtual reality exposure treatment (VRET) by itself or VRET plus cognitive restructuring (VRET+CR). An alternating treatment conditions design was established and a non-concurrent multiple baseline design across individuals (four participants) was used. Both conditions were equally effective and after the treatment all the participants took a flight. At the end of each session the participants were asked for their opinion on the condition they received. High mean scores were obtained in both conditions; non-significant differences between the two condi- tions were found. When…

Psychiatry and Mental healthClinical Psychologyexposurecognitive restructuringexposiciónvirtual realitypreferenciasfear of flyingreestructuración cognitivamiedo a volarrealidad virtualpreferences
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Presence-inducing media for mental health applications

2015

Presence inducing media have recently emerged as a potentially effective way to provide general and specialty mental health services, and they appear poised to enter mainstream clinical delivery. However, to ensure appropriate development and use of these technologies, clinicians must have a clear understanding of the opportunities and challenges they will provide to professional practice.

PsychoanalysisSpecialtyMedicine (miscellaneous)Professional practiceMental healthMainstreamvirtual realitySettore M-PSI/01 - PSICOLOGIA GENERALEEngineering ethicsPerformance artAugmented realityPsychologypresencePsychological treatment
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A realist account of the ontology of impairment

2008

This paper provides a philosophical analysis of the ontology of impairment, in part social and in part not. The analysis is based on the division between two categories of facts concerning the world we live in: "brute" and institutional facts. Brute facts are those that require no human institution for their existence. To state a brute fact requires naturally the institution of language, but the fact stated is not the same as the statement of it. For example, regardless of any human institution or opinion, the presence of an extra chromosome 21 is a brute fact, and despite of people's constructions or deconstructions, this fact remains. As for the lives of people with extra chromosome 21, t…

PsycholinguisticsHealth (social science)Statement (logic)CommunicationHealth Policymedia_common.quotation_subjectSocial realityBrute factPsycholinguisticsEpistemologyDisability EvaluationIssues ethics and legal aspectsSocioeconomic FactorsArts and Humanities (miscellaneous)State (polity)Philosophical analysisLawInstitutionOntologyHumansDisabled PersonsSociologyQuality of Health Caremedia_commonJournal of Medical Ethics
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Working Alliance Inventory applied to Virtual and Augmented Reality (WAI-VAR): Psychometrics and Therapeutic Outcomes

2015

This study examines the psychometric properties of the Working Alliance Inventory-Short (WAI-S) adaptation to Virtual Reality (VR) and Augmented Reality (AR) therapies (WAI-VAR). The relationship between the therapeutic alliance with VR and AR and clinically significant change (CSC) is also explored. Seventy-five patients took part in this study (74.7% women, Mage= 34.41). Fear of flying and adjustment disorder patients received VR therapy, and cockroach phobia patients received AR therapy. Psychometric properties, CSC, one-way ANOVA, Spearman’s Correlations and Multiple Regression were calculated. The WAI-VAR showed a unidimensional structure, high internal consistency and adequate converg…

PsychometricsPsychometricsAdjustment disorderslcsh:BF1-990Clinically Significant changeAugmented realityVirtual realityBioinformaticsVirtual realityFear of flyingCorrelationLinear regressionmedicinePsychologyGeneral PsychologyOriginal ResearchAllianceClinically significant changemedicine.diseaseaugmented realitylcsh:PsychologyConvergent validityvirtual realityAugmented realityPsychologyClinical psychologyFrontiers in Psychology
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