Search results for "reality"

showing 10 items of 662 documents

Representation of thermal building simulation in virtual reality for sustainable building

2014

The importance of energy efficiency as well as integration of advances in sustainable buildingdesign and VR technology have lead this research to focus on thermal simulation results visualized in avirtual environment (VE). The emphasis is on the representation of thermal building simulation (TBS)results and on the perception of thermal data simulated in a VE. The current application of the designprocess through energy efficiency in VR systems is limited mostly to building performance predictionsand design review, as the issue of the data formats and the workflow used for 3D modeling, thermalcalculation and VR visualization.Different applications and tools involved to represent TBS in VE are…

Scientific visualizationThree-dimensional (3D)La visualisation scientifiqueLa réalité virtuelleThermal building simulationL'intégration des donnéesData integrationBIMSimulation thermique du bâtimentVirtual reality3D[SPI.SIGNAL] Engineering Sciences [physics]/Signal and Image processing
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Plataformas digitales y concepto de trabajador: una propuesta de interpretación finalista

2019

There is consensus in the labor law doctrine that the concept of worker must be interpreted according to the social reality of the moment in which it should be applied. The present work analyzes what this affirmation means in the current moment of expansion of digital platforms and autonomous work in general. For that, i) the existing proposals in the comparative doctrine of extension of the subjective scope of Labor Law are analyzed; ii) the aims of labor law; iii) the latest interpretations of the Supreme Court of the concept of worker. Based on this analysis, a purposive interpretation proposal is made of the concept of worker that allows to include all those who provide services without…

Scope (project management)Social realityWelfare economicsmedia_common.quotation_subjectLabour lawInterpretation (philosophy)05 social sciencesDoctrineSupreme court030507 speech-language pathology & audiology03 medical and health sciencesExtension (metaphysics)Work (electrical)0501 psychology and cognitive sciencesSociology0305 other medical science050104 developmental & child psychologymedia_common
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Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive Environments

2021

Motion platforms have been widely used in Virtual Reality (VR) systems for decades to simulate motion in virtual environments, and they have several applications in emerging fields such as driving assistance systems, vehicle automation and road risk management. Currently, the development of new VR immersive systems faces unique challenges to respond to the user’s requirements, such as introducing high-resolution 360° panoramic images and videos. With this type of visual information, it is much more complicated to apply the traditional methods of generating motion cues, since it is generally not possible to calculate the necessary corresponding motion properties that are needed to …

Seguretat viàriasimulatorsChemical technologyhybrid gravito-inertial cues; motion cueing algorithms; motion platform; Virtual Reality (VR); simulators; road environmentsAccelerationComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONroad environmentsTP1-1185BiochemistryVirtual Reality (VR)Atomic and Molecular Physics and OpticsArticleAnalytical ChemistryAutomationUser-Computer Interfacemotion platformhybrid gravito-inertial cuesComputer SimulationElectrical and Electronic EngineeringCuesInstrumentationmotion cueing algorithmsSensors
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Technology, educational challenges: Serious game and rehabilitation

2018

During child neurodevelopment, parenting plays the key role for accompanying children trough the evolutionary path, taking into account the various risks and dangers that may occur. Actually, certain delays or developmental disturbances may be considered as the consequence of incorrect parenting behavior. In this perspective the use of electronic devices may be observed seriously.

Serious gameElectronic deviceMedicine (all)Virtual reality
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Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study

2011

In vivo exposure has proved its efficacy in the treatment of specific phobias; however, not all patients benefit from it. Communication and information technologies such as Virtual Reality (VR) and Augmented Reality (AR) have improved exposure treatment adherence and acceptance. Serious games (SG) could also be used in order to facilitate exposure treatment. A line of research on SG is emerging which focuses on health issues. We have developed a SG for the treatment of cockroach phobia that uses a mobile phone as the application device. This work examines results of an N = 1 study about whether the use of this mobile game can facilitate treatment of this specific phobia preparing her for th…

Serious gamesEXPRESION GRAFICA EN LA INGENIERIAApplied psychologyAugmented realitySingle-subject designVirtual realityMobile gamesSpecific phobiaTelephone setsArts and Humanities (miscellaneous)In-vivomedicineMobile phonesSession (computer science)ArgonGeneral PsychologyPhobiasPhobiasResearchExposure treatmentHomework assignmentsmedicine.diseaseTelephoneHuman-Computer InteractionMobile telecommunication systemsMobile phoneMobile devicesHealth issuesAugmented realityPsychologyMobile deviceSocial psychologyAnxiety disorderComputers in Human Behavior
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La città di Alphabet. Architettura per prosumers.

2021

Attraverso alcuni aspetti salienti dell’ideazione, della produzione e dell’opposizione al progetto del Toronto Quayside di Sidewalk labs, l’articolo discute l’influenza delle infrastrutture digitali per l’informazione sul progetto della casa e del quartiere. L’ampliamento delle attività svolte da remoto nello spazio domestico, enfatizzato dal quotidiano della pandemia da Covid 19, costituisce per gli oligopolisti planetari degli urban data come Alphabet un utile volano pubblicitario e un acceleratore. La fusione dei nuovi vessilli della tecnoemancipazione e della sostenibilità in ipotesi sperimentali che mirano a costruirsi sia per intero che per parti realizza un nuovo orizzonte in cui lo …

Settore ICAR/14 - Composizione Architettonica E UrbanaTaking into account some salient aspects of the conception production and opposition to the Toronto Quayside project by Sidewalk labs the article discusses the influence of urban data-digital infrastructures on the architectural design of the house and the neighbourhood. The extension of remote control on the practices of everyday life in the domestic space emphasized by the daily Covid 19 pandemic constitutes a useful advertising reference and an accelerator for the planetary oligopolists of urban data such as Alphabet. The fusion of the new emblems of techno-emancipation and sustainability in experimental hypotheses that can be built both in whole or in parts draws a new horizon in which the domestic space generates a technological profit and the inhabitants are transformed into producers. From a historical perspective our reality eclipses the idea of technology as an anonymous contribution to collective progress demonstrated by Giedion in Mechanization takes command and subverts the allegorical value assigned by the Architecture of the Seventies to the relational utopias of the Web Stem and Cluster.
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VIRTUAL REALITY FOR URBAN PLANNING. THE PORT OF PALERMO: PAST, PRESENT AND FUTURE

2020

Virtual reality is proving to be an interesting tool for the visualization of 3d models developed for urban planning. It allows not only interactive visualization, but also the possibility of inserting analogical and informative contents. The case study relates to the development of a 3D model viewable in virtual reality of the Port of Palermo area, of great urban, historical and logistical interest. The system allows the visualization of its current state, historical emergencies and future developments, as well as the comparison between existing services and those planned in the reconfiguration project.

Settore ICAR/17 - DisegnoSettore ICAR/21 - UrbanisticaUrban Planning urban 3d model virtual reality real time rendering.
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Designing for Mixed Reality Urban Exploration

2021

Funding Information: Acknowledgments. This work was supported by the European Union Seventh Framework Programme (grant agreement no 601139) and the Italian Ministry of Education, University, and Research (MIUR) PON AIM project (id: AIM1875400-1, CUP: B74I18000210006). Publisher Copyright: © 2021. All Rights Reserved. This paper introduces a design framework for mixed reality urban exploration (MRUE), based on a concrete implementation in a historical city. The framework integrates different modalities, such as virtual reality (VR), augmented reality (AR), and haptics-audio interfaces, as well as advanced features such as personalized recommendations, social exploration, and itinerary manage…

Settore INF/01 - InformaticaCULTURAL-HERITAGEhaptic guidanceAugmented realityTAXONOMYcultural heritage113 Computer and information sciencesComputer Science ApplicationsEducationHuman-Computer InteractionArchitectureMedia Technologyvirtual realityurban explorationSocial Sciences (miscellaneous)mixed reality3D
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Immersive Virtual Reality for Cultural Heritage Exploration

2023

Virtual Reality can provide an immersive experience that allows cultural heritage to be experienced in a more realistic and immersive way than traditional showcasing techniques. The objective of this paper is to provide a software pipeline that can be adopted for the realization of immersive experiences in cultural heritage sites. This work has been realized within the 3DLab-Sicilia project, which includes the realization of immersive virtual tours of UNESCO World Heritage sites located in the Sicily area (Italy).

Settore INF/01 - InformaticaVirtual RealityCultural Heritage3D scanning
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Question Answering with BERT: designing a 3D virtual avatar for Cultural Heritage exploration

2022

Recent technological developments are changing how people experience physical and virtual environments. Technologies like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), today, are impacting daily life and are being used in various domains including Cultural Heritage. Applying intelligence to applications using these technologies, through AI and Deep Learning can provide a more immersive user experience. In this paper, we propose the design of a system that realize an avatar with question-answering capabilities, for the specific purpose of giving help in immersive navigation of cultural heritage sites. It is based on a BERT model tailored to the Italian language and wi…

Settore INF/01 - Informaticaquestion answeringvirtual realityBERT
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