Search results for "reality"
showing 10 items of 662 documents
Augmented Reality of the Middle Ear Combining Otoendoscopy and Temporal Bone Computed Tomography
2018
International audience; HYPOTHESIS:Augmented reality (AR) may enhance otologic procedures by providing sub-millimetric accuracy and allowing the unification of information in a single screen.BACKGROUND:Several issues related to otologic procedures can be addressed through an AR system by providing sub-millimetric precision, supplying a global view of the middle ear cleft, and advantageously unifying the information in a single screen. The AR system is obtained by combining otoendoscopy with temporal bone computer tomography (CT).METHODS:Four human temporal bone specimens were explored by high-resolution CT-scan and dynamic otoendoscopy with video recordings. The initialization of the system…
Retour sensoriel du toucher dans les environnements virtuels
2018
This thesis tackles the subject of the feedbacks of interactions in virtual environments. The theoretical part addresses the different perception schemes and the corresponding haptic modalities. We especially focused on the relevance of each modality for each use-case, on the compatibility with the visual systems which take an important place in virtual reality, and on the problematics of each situation. These studies led us to evaluate passive haptics and sensory substitution for interactions in CAVEs. The results show the importance of choosing the right modality relative to the scenario design. We also evaluated how mismatched the visual and haptic workfield can be, and how the performan…
Neuropsychological Assessment through NeuroVirtual Reality in OCD patients
2013
A Case Study for the Design and Implementation of Immersive Experiences in Support of Sicilian Cultural Heritage
2022
Virtual Reality (VR) is a robust tool for sponsoring Cultural Heritage sites. It enables immersive experiences in which the user can enjoy the cultural assets virtually, behaving as he/she would do in the real world. The covid-19 pandemic has shed light on the importance of using VR in cultural heritage, showing advantages for the users that can visit the site safely through specific devices. In this work, we present the processes that lead to the creation of an immersive app that makes explorable a famous cultural asset in Sicily, the church of SS. Crocifisso al Calvario. The application creation process will be described in each of its parts, beginning from the digital acquisition of the …
Virtual Reality Simulator Training of Laparoscopic Cholecystectomies — A Systematic Review
2012
Background and Aims: Simulators are widely used in occupations where practice in authentic environments would involve high human or economic risks. Surgical procedures can be simulated by increasingly complex and expensive techniques. This review gives an update on computer-based virtual reality (VR) simulators in training for laparoscopic cholecystectomies. Materials and Methods: From leading databases (Medline, Cochrane, Embase), randomised or controlled trials and the latest systematic reviews were systematically searched and reviewed. Twelve randomised trials involving simulators were identified and analysed, as well as four controlled studies. Furthermore, seven studies comparing black…
Use of virtual reality to explore the decision making in obsessive–compulsive disorder and Parkinson’s disease
2013
Virtual Reality and Other Realities
2017
Abstract In this chapter, we describe virtual reality and other mixed reality technological tools, highlighting the role they can play in the Clinical and Health Psychology fields: as stimulating, safe and controlled therapeutic contexts for applying psychological treatments; as ecological settings for conducting psychological assessment; and as a realistic laboratory for psychopathology to test research questions that would be very difficult or impossible to address in a traditional laboratory setting. The existing meta-analyses and systematic reviews of their efficacy are presented. The majority of studies have used virtual realities (VRs) as exposure techniques. This is not surprising, c…
Escenarios tecnológicos con dispositivos móviles para la acción educativa. Tendencias y vínculos con la imagen
2021
Presentamos un acercamiento a los escenarios educativos con TIC en la actualidad, en concreto tecnologías portables y modelos pedagógicos de colaboración complementarios a ellas, propios del constructivismo. La capacidad de aprendizaje que estos pueden llegar a suscitar, en cualquier momento y en cualquier lugar, refleja una realidad tangible en nuestra sociedad móvil. Nos referimos a los PLE Entornos Personales de Aprendizaje, BYOD Bring Your Own Device, la Gamificación, Flipped Classroom y la Realidad Aumentada y la Realidad Virtual. Se realiza una revisión de literatura de propuestas pedagógicas destacables, a través de algunos de los principales actores que las abordan en España. En cad…
Redrawing the city and its historical transformations: two examples in Palermo
2015
The representation area is nowaday called upon to face new challenges for new computer technologies that have developed over the last few years. Visual communication and multimedia language experienced a radical change: representation and visualization, thought and image are based on the branch of communication and therefore on the trasmission of knowledge that cannot be separated from the interdisciplinarity. Digital imagery challenges more and more analog imagery, creating a scene that is independent from the constructed reality and sometimes reaching to overlap and merge with it: therefore the representation is no longer just a repetition of the real, but becomes itself an autonomous rea…
Palermo: Virtual urban reconfiguration of some ancient squares and quarters
2013
The representation area is nowaday called upon to face new challenges for new computer technologies that have developed over the last few years. Visual communication and multimedia language experienced a radical change: representation and visualization, thought and image are based on the branch of communication and therefore on the trasmission of knowledge that cannot be separated from the interdisciplinarity. Digital imagery challenges more and more analog imagery, creating a scene that is independent from the constructed reality and sometimes reaching to overlap and merge with it: therefore the representation is no longer just a repetition of the real, but becomes itself an autonomous rea…