Search results for "reality"

showing 10 items of 662 documents

Interaction peripheral device capable of controlling an element for touching and grasping multidimensional virtual objects

2015

An interaction peripheral device capable of controlling an element for touching and grasping multidimensional virtual objects, including at least two interaction modules, each interaction module being intended to be actuated by a finger of an operator and including a control sensor allowing control of displacement, according to a predetermined number of degrees of freedom, of a portion of the element for touching and grasping virtual objects by bending/extending and/or adduction/abduction displacement of the finger of the operator, and a vibrator able to emit a vibration upon touching and/or letting go of a virtual object by a portion of said element for touching and grasping virtual object…

[ INFO.INFO-IA ] Computer Science [cs]/Computer Aided EngineeringSynthèse d'image et réalité virtuelle [Informatique][INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Ingénierie assistée par ordinateur [Informatique][ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-IA]Computer Science [cs]/Computer Aided Engineering[INFO.INFO-IA] Computer Science [cs]/Computer Aided EngineeringVirtual reality[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Interface homme-machine [Informatique][ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC][INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC][INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]Peripheral deviceObject manipulation
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Approche coopérative pour l'acquisition et l'observation de formes tridimensionnelles

2009

Technologic progres can reduce the barrier between real image and virtual image so far it is really difficult to recognize them. When virtual reality is well done, augmented reality, from virtual world to real world, is still developped. We want to project a virtual texture onto a 3D real object. By using cameras and projector, we estimate its real pose in the virtual reference by projecting a coded pattern to find points of correspondence between cameras and projector onto the textureless object, where common detector of points of correspondence are useless. We combine the calibration of the system and these points to estimate the 3D position of the object, and then register with a fine mo…

[ INFO.INFO-MO ] Computer Science [cs]/Modeling and Simulationprojective textureLumière structuréeStructured lightréalité augmentée[INFO.INFO-MO] Computer Science [cs]/Modeling and Simulation3D reconstructionreconstruction 3Détalonnagecalibration[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulationaugmented realityprojection de texture
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Enhancing the National Identity through Historic Buildings Conservation using VR Technology

2011

The event organized by TOTAL, Indonesian Embassy in France, etc.; International audience; Indonesia comprises the most extraordinary collections of cultural heritage within various historical places. Those heritage sites in all over Indonesia longingly present its own spirit of place, genius loci, as perform on its unique artifacts, and the community's cultural resources. The legacy of Indonesian collective past such as the built environment, artifacts, shrines and temples, buildings and monuments, sites and districts from the village to the center city are some significant heritages that very important for our national identity. Unfortunately, many heritage objects have been neglected towa…

[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Virtual RealityHeritageHistorical building[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]
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Comparison of immersive room and virtual reality, through the consumption episode "Eating a sandwich in a park"

2020

International audience; Conventional approaches for consumers’ tests, CLT and HUT, lead respectively to a high either internal or external validity. In recent years, several immersive approaches have been developed to achieve both internal and external validity at the same time, i.e. environments close to actual consumption context while keeping parameters under control. Virtual reality (VR) is one of the most promising one.In this study, we assess two immersive strategies in terms of internal and external validity for a consumption episode “having a sandwich for lunch in a park”. The two experimental conditions were an immersive room (N = 57, Fig. 1) and a VR environment (N = 55, Fig. 2). …

[SDV.AEN] Life Sciences [q-bio]/Food and Nutrition[SDV.NEU.PC]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behavior[SDV.NEU.PC] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behaviorvirtual realityimmersive room[SDV.AEN]Life Sciences [q-bio]/Food and Nutritionecological validity
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Comparison of sensory visual properties of food products in real and virtual conditions

2018

International audience; As Virtual Reality usages expand, as professional tools in one hand and as gaming devices in another hand, the use of these technologies for consumer science and sensory science is more and more interesting to be investigated. Before using Virtual Reality to evaluate new products, it seems necessary to check the similarities and differences of the visual attributes of products in real and in virtual. All the experiments were conducted with Unity software and HTC Vive Helmet. First, we designed virtual sensory booths, similar to the booths of AgroParisTech sensory Lab. Then, we choose a set of real products (cookies from the market) and digitalize them. At last, virtu…

[SDV.AEN] Life Sciences [q-bio]/Food and Nutritionvirtual foodcookiesvirtual realityvisual perception[SDV.AEN]Life Sciences [q-bio]/Food and Nutrition
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Contextualization of archaeological information using augmented photospheres, viewed with head-mounted displays.

2019

Photospheres, or 360&deg

[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and PrehistoryComputer scienceGeography Planning and Developmentlcsh:TJ807-830lcsh:Renewable energy sourcesprojectionManagement Monitoring Policy and LawSpace (commercial competition)Virtual reality01 natural sciences050105 experimental psychologyComputer graphicsDocumentationProcrustesregistration11. Sustainability0501 psychology and cognitive sciencesthin-plate splinelcsh:Environmental sciencesvisualizationlcsh:GE1-350ContextualizationRenewable Energy Sustainability and the Environmentlcsh:Environmental effects of industries and plants010401 analytical chemistry05 social sciencesarchaeologycultural heritageArchaeology0104 chemical sciencesVisualizationCultural heritagelcsh:TD194-195computer graphicsvirtual realityscientific mediation
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Corps et corporalité dans Moxyland de Lauren Beukes

2014

International audience; Cet article explore les métamorphoses du corps et la façon dont, dans Moxyland, les frontières de celui-ci sont repoussées, redéfinies et modifiées. On s'intéresse à la fois au corps humain et au corps de l'oeuvre.

[SHS.LITT] Humanities and Social Sciences/LiteratureSouth AfricaLittératurePosthumanism[SHS.LITT]Humanities and Social Sciences/LiteratureAfrique du SudArt numériquedigital artPosthumanismeliterature and virtual reality[ SHS.LITT ] Humanities and Social Sciences/Literature
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“Art and the Margins of Reality in Edgar Allan Poe’s ‘The Fall of the House of Usher’”

2011

International audience

[SHS.LITT] Humanities and Social Sciences/Literature[SHS.LITT]Humanities and Social Sciences/LiteratureEdgar Allan PoeRealityThe Fall of the House of Usher[ SHS.LITT ] Humanities and Social Sciences/LiteratureComputingMilieux_MISCELLANEOUSArt
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Hugh MacDiarmid’s Poetics of Commitment: the Modern Stigmata of Bereavement

2016

In the 1930s, the lingering absence of God and of a stable reality engulfed the work of the poet Hugh MacDiarmid, leader of the Scottish Renaissance Movement. To counter this void, like many others at the time, MacDiarmid found refuge in communism and nationalism and started to write political and idealist poetry. In his poems, his political idealism comes into being in the association of reality and ideal, symbolised first by Jean and Sophia, the characters of A Drunk Man Looks at the Thistle (1926), and duplicated later in the fantasised image of Lenin, perfect blending of idea and action. Rejecting Sartre’s denial of the political effect poetry can have, the violence of MacDiarmid’s work…

[SHS.LITT]Humanities and Social Sciences/Literaturemedia_common.quotation_subjectidealPerformative utteranceIdeal (ethics)[SHS]Humanities and Social SciencesPower (social and political)[SHS.LITT] Humanities and Social Sciences/LiteraturePoliticsviolencedeuilIdealismidéallcsh:Social sciences (General)realitymedia_commonLiteraturelcsh:English languagePoetrybusiness.industrycommitmentréalitéArtNationalismpoésiePoeticslcsh:H1-99[SHS] Humanities and Social SciencesHugh MacDiarmidmourninglcsh:PE1-3729businessengagementpoetry
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L’apprentissage en environnement virtuel : rôle du guidage et du feedback sur la compréhension des écosystèmes forestiers

2021

As part of the E-Fran project, we studied cognitive processes related to learning in order to optimize a virtual reality forest simulator. This thesis work resulted in four experiments involving a test of multimedia learning principles (Mayer, 2009, 2014,2021) in virtual reality, as well as the cognitive mechanisms underlying acquisitions in the forest ecosystem domain. Our first study focused on learning about the decomposition of organic matter with over 100 5th grade students. We created a 3D environment respecting the principle of semantic coherence in order to compare two groups of students who studied either the lesson according to a fixed semantically coherent presentation or the les…

[SHS.PSY] Humanities and Social Sciences/PsychologyCognitionRéalité virtuelleCueingGuidage[SHS.PSY]Humanities and Social Sciences/PsychologyLearningAnimationAnimationsEcosystemVirtual realityApprentissageÉcosystème
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