Search results for "reality"

showing 10 items of 662 documents

El análisis marxista de las necesidades sociales

2018

The disappearance of the so-called «real socialism» has concealed the validity of the Marxist analysis of social reality. One of the sets of hypotheses that has best maintained its heuristic capacity is the Marxist theory of needs. The Marxist hypotheses have been developed in debate with other conventional conceptions. Currently, feminism and the ecological analysis of needs are renewing the views of Heller and Habermas.

límites ecológicosLluísteoría críticaHellerColom Cañellasteoría feministaHell er:SOCIOLOGÍA [UNESCO]marxismofeminism and the ecological analysis of needs are renewing the views of Heller and Habermas. necesidades sociales1137-7038 8537 Arxius de sociologia 493757 2018 38 6508343 El análisis marxista de las necesidades sociales Ballester BrageHabermasMarxismUNESCO::SOCIOLOGÍAAntoni J. The disappearance of the so-called «real socialism» has concealed the validity of the Marxist analysis of social reality. One of the sets of hypotheses that has best maintained its heuristic capacity is the Marxist theory of needs. The Marxist hypotheses have been developed in debate with other conventional conceptions. CurrentlyCritical Theorysocial needsecological limitsFeminist Theory. 37 48
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The Impact of Personality and Motivation on Immersion in Simulation Games

2020

The cognitive-motivational process model of learning describes how personality traits in a specific situation influence current learner motivation and through certain mediators, the learning outcome. This study investigates the influence of personality traits and current motivation on these mediators. For 86 high school students playing a simulation game, the Big Five, the need for cognition, current motivations, immersion, and joy of learning were measured. A hierarchical regression analysis showed that need for cognition, interest, and challenge significantly and positively impacts the experienced immersion. Also, the joy of learning correlates positively with immersion. The adapted model…

media_common.quotation_subject05 social sciences050301 education0506 political scienceEducation050602 political science & public administrationDevelopmental and Educational PsychologyImmersion (virtual reality)PersonalityRole playingBig Five personality traitsPsychology0503 educationSocial psychologymedia_commonInternational Journal of Game-Based Learning
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A virtual reality system for the treatment of stress-related disorders: A preliminary analysis of efficacy compared to a standard cognitive behaviora…

2011

This paper presents preliminary efficacy data in a controlled study of the use of a virtual reality (VR) system for treating stress-related disorders (Post-Traumatic Stress Disorder, or PTSD; Pathological Grief, or PG; and Adjustment Disorders, or AD). ''EMMA's World'' is a VR application in which patients can explore negative experiences to the degree required for their specific therapeutic needs. To accomplish therapeutic goals, a series of virtual elements is customized to be meaningful to the user; the elements contain the fundamental emotional components that the person must confront. Thirty-nine participants diagnosed with PTSD (N=10), PG (N=16), and AD (N=13) were randomly assigned t…

media_common.quotation_subjectAdjustment disordersHuman Factors and ErgonomicsVirtual realityVirtual realityEducationmedicineAdjustment DisorderDepression (differential diagnoses)media_commonStress-related disordersPsychological treatmentsRelaxation (psychology)Post-Traumatic Stress DisorderGeneral EngineeringStress-related disordersCognitionmedicine.diseasePathological GriefHuman-Computer InteractionHardware and ArchitectureAnxietyGriefmedicine.symptomPsychologySoftwareClinical psychologyInternational Journal of Human-Computer Studies
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Augmented Reality Applications: The Impact of Usability and Emotional Perceptions on Tourists’ App Experiences

2019

There is a rising amount of research contributing to the knowledgebase of Augmented Reality (AR) application usage. However, up until now there is no sound understanding about how the emotional perception of AR application users impact on different types of experience. This paper aspires to contribute to this gap by analysing the link between usability, emotional perception (i.e. entertainment, playfulness and enjoyment), two types of experience viz. action- and emotional experience and users’ intention to use the app in a travel context. 796 questionnaires show that emotional experience is driven by entertainment while action experience is mainly triggered by playfulness. However, only emo…

media_common.quotation_subjectApplied psychologyContext (language use)Intention to usesovellusohjelmatEntertainmenttunteetPerception0502 economics and businessEmotional perceptionexperience designlisätty todellisuusemotional perceptionmedia_commonkäytettävyysbusiness.industry05 social sciencesUsabilityaugmented realitymobile applicationsusabilityAction (philosophy)050211 marketingAugmented realitykäyttäjäkokemusbusinessPsychology050203 business & management
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Gestalt Theory Rearranged: Back to Wertheimer

2017

Wertheimer's seminal paper of 1923 was of gerat influence in psychology and other sciences. Wertheimer also emphasized the weaknesses of the newborn Gestalt theory: too many basic laws, and the ambiguity of definitions. At the same time, the paper contained potential solutions to these problems, in the form of a number of very important ideas, some of which were presented implicitly: perception through imitation, communicative nature of linear drawings and writings, transfer from the visual domain to motor domain, linguistic interpretation of the Gestalt. In this paper it will be shown that based on these ideas the Gestalt theory can be rearranged so that the main notions can be well define…

media_common.quotation_subjectimitation principlelcsh:BF1-990050109 social psychologyPrinciples of groupingbasic laws03 medical and health sciences0302 clinical medicinePerceptionPhenomenonPsychologyConceptual Analysis0501 psychology and cognitive sciencesField theory (psychology)General PsychologyMirror neurontermsmedia_commonCognitive science05 social sciencesAmbiguitySimulated realitylcsh:PsychologyGestalt theoryambiguityGestalt psychologyPsychology030217 neurology & neurosurgeryFrontiers in Psychology
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Immersive Virtual Reality as an Adjunctive Non-opioid Analgesic for Pre-dominantly Latin American Children With Large Severe Burn Wounds During Burn …

2019

Background/Aim: Using a within-subjects, within-wound care design, this pilot study tested for the first time, whether immersive virtual reality (VR) can serve as an adjunctive non-opioid analgesic for children with large severe burn wounds during burn wound cleaning in the ICU, in a regional burn center in the United States, between 2014–2016.Methods: Participants included 48 children from 6 years old to 17 years of age with >10% TBSA burn injuries reporting moderate or higher worst pain during no VR on Day 1. Forty-four of the 48 children were from developing Latin American countries. Patients played adjunctive SnowWorld, an interactive 3D snowy canyon in virtual reality during some po…

medicine.medical_specialtyAnalgesicVirtual reality050105 experimental psychologylaw.inventionlcsh:RC321-57103 medical and health sciencesBehavioral NeuroscienceWound care0302 clinical medicineRating scalelawMedicineburn0501 psychology and cognitive sciencesSevere burnpainlcsh:Neurosciences. Biological psychiatry. NeuropsychiatryBiological PsychiatryOriginal ResearchBurn woundbusiness.industry05 social sciencesBurn centeranalgesiadeveloping countriesIntensive care unit3. Good healthcritical carePsychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurologypediatric burn injuriesopioidPhysical therapyvirtual realitybusiness030217 neurology & neurosurgeryNeuroscienceFrontiers in Human Neuroscience
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A Functional Magnetic Resonance Imaging Assessment of Small Animals Phobia Using Virtual Reality as a Stimulus

2014

[EN] Background: To date, still images or videos of real animals have been used in functional magnetic resonance imaging protocols to evaluate the brain activations associated with small animals phobia. Objective: The objective of our study was to evaluate the brain activations associated with small animals phobia through the use of virtual environments. This context will have the added benefit of allowing the subject to move and interact with the environment, giving the subject the illusion of being there. Methods: We have analyzed the brain activation in a group of phobic people while they navigated in a virtual environment that included the small animals that were the object of their pho…

medicine.medical_specialtyEXPRESION GRAFICA EN LA INGENIERIAPhobiamedia_common.quotation_subjectBiomedical EngineeringIllusionPhysical Therapy Sports Therapy and RehabilitationNeuroimagingInformation technologyVirtual realityStimulus (physiology)AudiologyVirtual realityDevelopmental psychologyNeuroimagingmedicinePatient assessmentmedia_commonOriginal Papermedicine.diagnostic_testRehabilitationT58.5-58.64Computer Science ApplicationsPsychiatry and Mental healthSuperior frontal gyrusFeelingCluster sizePublic aspects of medicineRA1-1270PsychologyFunctional magnetic resonance imaging
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Virtual reality based robotic therapy for stroke rehabilitation: An initial study

2011

The stroke rate will increase as the population ages. Lots of methods on stroke rehabilitation have been developed in the world. The therapy method based on the mirror box illusion helps the limb practice after stroke. Mirror therapy could be combined to virtual reality (VR) rehabilitation to enhance its effect, using robot to realize the position and force manipulation. Robotic device provide one way to regulate the amount and intensity of movement of the plegic limb and to focus more time on more task-specific and complex functional movements. The purpose of this study is to propose a robot assistant for stroke rehabilitation by utilizing virtual reality technology and sensory feedback, t…

medicine.medical_specialtyEngineeringeducation.field_of_studyRehabilitationHemiplegia/hemiparesisbusiness.industrymedicine.medical_treatmentPopulationVirtual realitymedicine.diseasebody regionsPhysical medicine and rehabilitationmedicineRobotMirror boxbusinesseducationStrokeFunctional movementSimulation2011 IEEE International Conference on Mechatronics and Automation
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Effect of water immersion on post-rotatory and caloric nystagmus.

1991

Caloric nystagmus and post-rotatory nystagmus were recorded with and without head-out water immersion. As water immersion reduces body weight by about 90% owing to buoyancy, it decreases somatosensory inputs. Thus water immersion can be used to simulate a weightless environment. Caloric nystagmus was enhanced significantly by water immersion; however, post-rotatory nystagmus was not. These findings demonstrate that caloric nystagmus is easily affected by water immersion which decreases somatosensory inputs, but that post-rotatory nystagmus is not.

medicine.medical_specialtyHot TemperatureRotationChemistryGeneral MedicineNystagmusAudiologyCaloric testBody weightProprioceptionSemicircular CanalsCaloric NystagmusOtorhinolaryngologyWater immersionWeightlessPhysical StimulationImmersionmedicineImmersion (virtual reality)Caloric TestsHumansmedicine.symptomActa oto-laryngologica. Supplementum
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Virtual reality and 3D printing improve preoperative visualization of 3D liver reconstructions-results from a preclinical comparison of presentation …

2021

BACKGROUND: Preoperative three-dimensional (3D) reconstructions for liver surgery planning have been shown to be effective in reduction of blood loss and operation time. However, the role of the ‘presentation modality’ is not well investigated. We present the first study to compare 3D PDFs, 3D printed models (PR) and virtual reality (VR) 3D models with regard to anatomical orientation and personal preferences in a high volume liver surgery center. METHODS: Thirty participants, 10 medical students, 10 residents, 5 fellows and 5 hepatopancreatobiliary (HPB) experts, assigned the tumor-bearing segments of 20 different patient’s individual liver reconstructions. Liver models were presented in a…

medicine.medical_specialtyModalitiesModality (human–computer interaction)business.industryUsabilityStandardized testGeneral MedicineVirtual realitySurgical planningText miningUser experience designmedicineMedical physicsOriginal ArticlebusinessAnnals of translational medicine
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