Search results for "rendering"

showing 10 items of 138 documents

Optimized Parallel Implementation of Face Detection based on GPU component

2015

Display Omitted An algorithm for face detection has been implemented on CPU.An acceleration of this algorithm on GPU migration.Performance of GPU implementation shows the effectiveness of this implementation.Another optimization method on GPU are operated. Face detection is an important aspect for various domains such as: biometrics, video surveillance and human computer interaction. Generally a generic face processing system includes a face detection, or recognition step, as well as tracking and rendering phase. In this paper, we develop a real-time and robust face detection implementation based on GPU component. Face detection is performed by adapting the Viola and Jones algorithm. We hav…

Parallel computingBiometricsComputer Networks and CommunicationsComputer science02 engineering and technologyParallel computing[ SPI.SIGNAL ] Engineering Sciences [physics]/Signal and Image processingFace detectionRendering (computer graphics)CUDACUDA optimizationArtificial Intelligence0202 electrical engineering electronic engineering information engineeringGraphics processorsAdaBoost[ INFO.INFO-ES ] Computer Science [cs]/Embedded SystemsGraphicsWaldBoostFace detectionComputingMilieux_MISCELLANEOUS[SPI.SIGNAL] Engineering Sciences [physics]/Signal and Image processingViola and Jones algorithmAdaBoostGrid020202 computer hardware & architectureShared memoryHardware and Architecture020201 artificial intelligence & image processing[INFO.INFO-ES]Computer Science [cs]/Embedded Systems[SPI.SIGNAL]Engineering Sciences [physics]/Signal and Image processingSoftware
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Asynchronous Occlusion Culling on Heterogeneous PC Clusters for Distributed 3D Scenes

2012

We present a parallel rendering system for heterogeneous PC clusters to visualize massive models. One single, powerful visualization node is supported by a group of backend nodes with weak graphics performance. While the visualization node renders the visible objects, the backend nodes asynchronously perform visibility tests and supply the front end with visible scene objects. The visualization node stores only currently visible objects in its memory, while the scene is distributed among the backend nodes’ memory without redundancy. To efficiently compute the occlusion tests in spite of that each backend node stores only a fraction of the original geometry, we complete the scene by adding h…

Parallel renderingComputer sciencebusiness.industryVisibility (geometry)VisualizationFront and back endsAsynchronous communicationNode (computer science)Redundancy (engineering)Computer visionArtificial intelligenceGraphicsbusinessComputingMethodologies_COMPUTERGRAPHICS
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System-environment correlations and Markovian embedding of quantum non-Markovian dynamics

2018

We study the dynamics of a quantum system whose interaction with an environment is described by a collision model, i.e. the open dynamics is modelled through sequences of unitary interactions between the system and the individual constituents of the environment, termed "ancillas", which are subsequently traced out. In this setting non-Markovianity is introduced by allowing for additional unitary interactions between the ancillas. For this model, we identify the relevant system-environment correlations that lead to a non-Markovian evolution. Through an equivalent picture of the open dynamics, we introduce the notion of "memory depth" where these correlations are established between the syste…

Physics---Quantum PhysicsProcess (computing)Markov processFOS: Physical sciences01 natural sciencesUnitary stateSettore FIS/03 - Fisica Della Materia010305 fluids & plasmasRendering (computer graphics)open quantum systems non markovianitysymbols.namesakeHeat flux0103 physical sciencessymbolsQuantum systemEmbeddingStatistical physics010306 general physicsQuantum Physics (quant-ph)Quantum
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Pattern projection for subpixel resolved imaging in microscopy.

2006

In this paper, we present a new approach providing super resolved images exceeding the geometrical limitation given by the detector pixel size of the imaging camera. The concept involves the projection of periodic patterns on top of the sample, which are then investigated under a microscope. Combining spatial scanning together with proper digital post-processing algorithm yields the improved geometrical resolution enhancement. This new method is especially interesting for microscopic imaging when the resolution of the detector is lower than the resolution due to diffraction.

PhysicsMicroscopePixelbusiness.industryResolution (electron density)DetectorComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONGeneral Physics and AstronomyCell BiologySubpixel renderingSample (graphics)law.inventionOpticsStructural BiologylawComputer Science::Computer Vision and Pattern RecognitionMicroscopyGeneral Materials SciencebusinessProjection (set theory)Micron (Oxford, England : 1993)
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An edge-driven 3D region-growing approach for upper airway morphology and volume evaluation in patients with Pierre Robin sequence

2015

Abstract: Pierre Robin sequence (PRS) is a pathological condition responsible for a sequence of clinical events, such as breathing and feeding difficulties, that must be addressed to give the patient at least a chance to survive. By using medical imaging techniques, in a non-intrusive way, the surgeon has the opportunity to obtain 3D views, reconstruction of the regions of interest (ROIs), useful to increase understanding of the PRS patient’s condition. In this paper, a semi-automatic approach for segmentation of the upper airways is proposed. The implemented approach uses an edge-driven 3D region-growing algorithm to segment ROIs and 3D volume-rendering technique to reconstruct the 3D mode…

Pierre Robin sequence multidetector CT airways segmentation region growing 3D rendering airway model reconstructionInternational Journal of Adaptive and Innovative Systems
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Electron Holography for Electric and Magnetic Field Measurements and Its Application for Nanophysics

2011

Abstract Texture constitutes one of the fundamental properties of objects besides color and shape. In several image analysis applications, it is often the only exploitable quality of objects. As such, it has been studied, described, segmented, synthesized, or in short, analyzed extensively. Among the plethora of texture description methods, mathematical morphology deserves special attention as it excels at the exploitation of spatial relationships among pixels, rendering it inherently suitable for texture description. In this chapter, we focus on morphological texture description methods for grey-scale and color images in an effort to spread the advantages of this framework in the context o…

Pixelbusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONRangingMathematical morphologyElectron holographyMagnetic fieldRendering (computer graphics)Computer visionArtificial intelligenceSmall particlesbusinessComputingMethodologies_COMPUTERGRAPHICSMathematics
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Determination of projection geometry from quantitative assessment of the distortion of spherical references in single-view projection radiography

2004

A method is introduced, inferring the three-dimensional (3-D) location from the 2-D radiographic shadow of an opaque spherical reference body of known radius by considering its elliptical distortion, the 2-D shadow location and a known source-to-receptor distance. Three noncollinear spheres fixed to a rigid object constitute all possible degrees of freedom, i.e., the entire 3-D imaging geometry. The method may be used (a) to determine the 3-D imaging geometry from a single 2-D view and (b) to correct for foreshortening of object distances coplanar with the plane defined by the sphere triplet. Apart from the mathematical background the article describes a small feasibility experiment, perfor…

Plane (geometry)business.industryImage processingGeometryGeneral MedicineIterative reconstructionRadiusSubpixel renderingOpticsProjection (mathematics)DistortionShadowbusinessMathematicsMedical Physics
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Three-dimensional inversion mode rendering in molar pregnancy

2008

PregnancyRadiological and Ultrasound Technologybusiness.industryMode (statistics)Obstetrics and GynecologyGeneral Medicinemedicine.diseaseRendering (computer graphics)Molar pregnancyReproductive MedicineMedicineRadiology Nuclear Medicine and imagingUltrasonographybusinessThree dimensional inversionBiomedical engineeringUltrasound in Obstetrics and Gynecology
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Novel view synthesis for projective texture mapping on real 3D objects

2006

Industrial reproduction, as stereography or lithography, have a lack in texture information, as they only deal with 3D reconstruction. In this paper, we provide a new technique to map texture on real 3D objects, by synthesizing a novel view from two camera images to a projector frame, considered as a camera acting in reverse. No prior information on the pose or the shape of the 3D object is necessary, however hard calibration of the complete system is needed.

Projective texture mappingbusiness.industryComputer scienceEpipolar geometry3D reconstructionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONVolume rendering3D modelinglaw.inventionView synthesisProjectorlawTrifocal tensorComputer graphics (images)Computer visionArtificial intelligencebusinessTexture mappingComputingMethodologies_COMPUTERGRAPHICSSPIE Proceedings
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Demo: Co-simulation of UAVs with INTO-CPS and PVSio-web

2018

This demo shows our ongoing work on the co-simulation of co-operative Unmanned Aerial Vehicles (UAVs). The work is based on the INTO-CPS co-simulation engine, which adopts the widely accepted Functional Mockup Interface (FMI) standard for co-simulation, and the PVSioweb prototyping tool, that extends a system simulator based on the PVS logic language with a web-based graphical interface. Simple scenarios of Quadcopters with assigned different tasks, such as rendez-vous and space coverage, are shown. We assumed a linearized dynamic model for Quadcopters formalized in OpenModelica, and a linearized set of equations for the flight control module written in C language. The co-ordination algorit…

Quadcopterbusiness.industryComputer scienceComputer Science (all)Theoretical Computer Science; Computer Science (all)Co-simulationModelicaTheoretical Computer ScienceRendering (computer graphics)Functional Mock-up InterfacebusinessSimulationLogic programmingGraphical user interface
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