Search results for "robotics"

showing 10 items of 484 documents

Sensor Calibration and Registration for Mobile Manipulators

2016

International audience; —This paper describes the methods used to register a mobile manipulator to a workstation to perform assembly tasks. The nonlinear, least square model of the system is formulated and Ceres Solver is used to compute the position of the robot arm relative to the mobile base. The use of non-contact fiducials to test the accuracy and repeatability of the mobile manipulator positioning in the context of an assembly operation is also discussed. Using mathematical methods and indirect measurements it is possible to compute the offset between physical components of the system where direct measurement is not feasible.

Ceres Solver[ INFO ] Computer Science [cs]AGVcollaborative roboticsregistrationrobotmobile manipulator[INFO] Computer Science [cs]calibration
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A cognitive architecture for artificial vision

1997

Abstract A new cognitive architecture for artificial vision is proposed. The architecture, aimed at an autonomous intelligent system, is cognitive in the sense that several cognitive hypotheses have been postulated as guidelines for its design. The first one is the existence of a conceptual representation level between the subsymbolic level, that processes sensory data, and the linguistic level, that describes scenes by means of a high level language. The conceptual level plays the role of the interpretation domain for the symbols at the linguistic levels. A second cognitive hypothesis concerns the active role of a focus of attention mechanism in the link between the conceptual and the ling…

Cognitive modelActive visionLinguistics and LanguageRepresentation levelComputer sciencemedia_common.quotation_subjectGeometric reasoningRepresentation levelsLanguage and LinguisticsArtificial IntelligencePerceptionConceptual spacesLIDAArchitectureActive visionLanguage and Linguisticmedia_commonConceptual spaceSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniCognitive scienceHybrid processingbusiness.industryCognitionSpatial intelligenceCognitive architectureRoboticsRoboticPerceptionArtificial intelligencebusinessSpatial reasoningArtificial Intelligence
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Artificial organisms as tools for the development of psychological theory: Tolman's lesson

2007

In the 1930s and 1940s, Edward Tolman developed a psychological theory of spatial orientation in rats and humans. He expressed his theory as an automaton (the ‘‘schematic sowbug’’) or what today we would call an ‘‘artificial organism.’’ With the technology of the day, he could not implement his model. Nonetheless, he used it to develop empirical predictions which tested with animals in the laboratory. This way of proceeding was in line with scientific practice dating back to Galileo. The way psychologists use artificial organisms in their work today breaks with this tradition. Modern ‘‘artificial organisms’’ are constructed a posteriori, working from experimental or ethological observations…

Cognitive modelSettore M-PSI/01 - Psicologia GeneraleComputer scienceCognitive NeuroscienceSpatial BehaviorExperimental and Cognitive Psychologysymbols.namesakeArtificial IntelligenceOrientationArtificial organisms Cognitive modeling Schematic sowbug Tolman's theoryPsychological TheoryGalileo (satellite navigation)AnimalsLearningSchematic sowbug Cognitive modeling Artificial organisms Tolman’s theoryComputer Simulationbusiness.industrySchematicGeneral MedicineRoboticsHistory 20th CenturyModels TheoreticalTrial and errorAutomatonRatsSpace PerceptionsymbolsA priori and a posterioriRobotArtificial intelligencebusinessPsychological Theory
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Social Practices based characters in a Robotic Storytelling System

2020

In this work, we present a robotic storytelling system, where the characters have been modelled as cognitive agents embodied in Pepper and NAO robots. The characters have been designed by exploiting the ACT-R architecture, taking into account knowledge, behaviours, norms, and expectations typical of social practices and desires resulting from their personality. The characters explain their reasoning processes during the narration, through a sort of internal dialogue that generate a high level of credibility experienced over the audience.

Cognitive science0209 industrial biotechnologycognitive architecturesmedia_common.quotation_subjectDialogical selfCognition02 engineering and technologyhumanoid robots01 natural sciences010104 statistics & probability020901 industrial engineering & automationEmbodied cognitionsocial roboticsCredibilityPersonalityNarrativehuman robot interactioncognitive systems0101 mathematicsArchitecturePsychologyact-rmedia_commonStorytelling
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Decision Making in Evolving Artificial Systems

2001

The theme of this workshop is artificial perception. In this chapter we will argue that the ecological function of perception is to serve decision-making. If this is so the mechanisms chosen to implement perception, in natural or artificial systems, will be constrained by the requirements of decision-making and theories of decision-making will inevitably influence theories of perception. In what follows we will look at decision-making from what we hope is a new perspective, applying concepts and techniques developed by what we will call “new artificial intelligence”. We will begin, in the second part of the chapter, with a review of traditional, “normative” theories of decision-making and o…

Cognitive scienceArtificial neural networkComputer scienceProspect theoryPerceptionmedia_common.quotation_subjectPerspective (graphical)Evolutionary algorithmEvolutionary roboticsNatural (music)Normativemedia_common
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Imitation Learning and Anchoring through Conceptual Spaces

2007

In order to have a robotic system able to effectively learn by imitation and not merely reproduce the movements of a human teacher, the system should have the capability to deeply understand the perceived actions to be imitated. This paper deals with the development of a cognitive architecture for learning by imitation in which a rich conceptual representation of the observed actions is built. The purpose of the following discussion is to show how the same conceptual representation can be used both in a bottom-up approach, in order to learn sequences of actions by imitation learning paradigm, and in a top-down approach, in order to anchor the symbolical representations to the perceptual act…

Cognitive scienceSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer sciencebusiness.industrymedia_common.quotation_subjectRepresentation (systemics)AnchoringCognitive architectureHUMAN ARM MOVEMENTS; SYSTEM; TIMERobotics Imitation LearningArtificial IntelligenceSimple (abstract algebra)Order (business)PerceptionArtificial intelligenceCognitive imitationImitationbusinessmedia_common
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Artificial Pleasure and Pain Antagonism Mechanism in a Social Robot

2017

The goal of the work is to build some Python modules that allow the Nao robot to emulate a somatosensorial system similar to the human one. Assuming it can perceive some feelings similar to the ones recognized by the human system, it will be possible to make it react appropriately to the external stimuli. The idea is to have a group of software sensors working simultaneously, providing some feedback to show how the robot is feeling at a particular time. It will be able to feel articular pain and stress, to perceive people in his surroundings (and in a future work to react according to the knowledge of them with face recognition), feel pleasure by recognizing caresses on his head and respond…

CommunicationSocial robotbusiness.industrymedia_common.quotation_subject05 social sciencesPain and pleasure050105 experimental psychologyPleasure03 medical and health sciences0302 clinical medicineFeelingHuman–computer interactionRobot0501 psychology and cognitive sciencesCognitive roboticsPsychologybusinessArticular pain030217 neurology & neurosurgeryMechanism (sociology)media_common
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Computation of Yvon-Villarceau circles on Dupin cyclides and construction of circular edge right triangles on tori and Dupin cyclides

2014

Ring Dupin cyclides are non-spherical algebraic surfaces of degree four that can be defined as the image by inversion of a ring torus. They are interesting in geometric modeling because: (1) they have several families of circles embedded on them: parallel, meridian, and Yvon-Villarceau circles, and (2) they are characterized by one parametric equation and two equivalent implicit ones, allowing for better flexibility and easiness of use by adopting one representation or the other, according to the best suitability for a particular application. These facts motivate the construction of circular edge triangles lying on Dupin cyclides and exhibiting the aforementioned properties. Our first contr…

ComputationRing torusDupin cyclide02 engineering and technology01 natural sciencesVillarceau circlesCombinatorics[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI]Algebraic surface0202 electrical engineering electronic engineering information engineering[INFO.INFO-RB]Computer Science [cs]/Robotics [cs.RO][INFO]Computer Science [cs]0101 mathematicsParametric equationRight triangleComputingMilieux_MISCELLANEOUSMathematics[INFO.INFO-DB]Computer Science [cs]/Databases [cs.DB]010102 general mathematicsInversion020207 software engineeringTorus[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Computational MathematicsCircular edge right triangleComputational Theory and MathematicsModeling and Simulation[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV]Yvon-Villarceau circleRing Dupin cyclide[INFO.INFO-DC]Computer Science [cs]/Distributed Parallel and Cluster Computing [cs.DC]Geometric modeling
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Creation and cognition for humanoid live dancing

2016

Abstract Computational creativity in dancing is a recent and challenging research field in Artificial Intelligence and Robotics. We present a cognitive architecture embodied in a humanoid robot capable to create and perform dances driven by the perception of music. The humanoid robot is able to suitably move, to react to human mate dancers and to generate novel and appropriate sequences of movements. The approach is based on a cognitive architecture that integrates Hidden Markov Models and Genetic Algorithms. The system has been implemented on a NAO robot and tested in public setting-up live performances, obtaining positive feedbacks from the audience.

Computational creativityComputer scienceComputational creativityGeneral MathematicsCognitive robotics02 engineering and technologyCognitive architectures03 medical and health sciences0302 clinical medicine0202 electrical engineering electronic engineering information engineeringHidden Markov modelDancing robotSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryRoboticsCognitionCognitive architectureCognitive architectureComputer Science ApplicationsControl and Systems EngineeringEmbodied cognition020201 artificial intelligence & image processingArtificial intelligenceCognitive roboticsbusiness030217 neurology & neurosurgerySoftwareHumanoid robotCognitive roboticRobotics and Autonomous Systems
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A Fly-Inspired Mushroom Bodies Model for Sensory-Motor Control Through Sequence and Subsequence Learning

2016

Classification and sequence learning are relevant capabilities used by living beings to extract complex information from the environment for behavioral control. The insect world is full of examples where the presentation time of specific stimuli shapes the behavioral response. On the basis of previously developed neural models, inspired by Drosophila melanogaster, a new architecture for classification and sequence learning is here presented under the perspective of the Neural Reuse theory. Classification of relevant input stimuli is performed through resonant neurons, activated by the complex dynamics generated in a lattice of recurrent spiking neurons modeling the insect Mushroom Bodies n…

Computer Networks and CommunicationsComputer scienceDecision MakingModels NeurologicalAction PotentialsContext (language use)Insect mushroom bodies bio-inspired control spiking neurons02 engineering and technologyVariation (game tree)Motor Activitybio-inspired control03 medical and health sciences0302 clinical medicineRewardSubsequence0202 electrical engineering electronic engineering information engineeringAnimalsLearningComputer SimulationMushroom BodiesTRACE (psycholinguistics)NeuronsSequencebio-inspired control; Insect mushroom bodies; learning; neural model; resonant neurons; spiking neurons; Action Potentials; Animals; Computer Simulation; Decision Making; Drosophila melanogaster; Learning; Motor Activity; Mushroom Bodies; Neurons; Perception; Reward; Robotics; Models Neurological; Neural Networks Computerspiking neuronsbusiness.industryRoboticsGeneral MedicineInsect mushroom bodiesComplex dynamicsDrosophila melanogasterMushroom bodiesPerception020201 artificial intelligence & image processingNeural Networks ComputerArtificial intelligenceSequence learningbusiness030217 neurology & neurosurgery
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