Search results for "science education"

showing 10 items of 139 documents

Motivating and Exciting Methods in Mathematics Education.

2009

Mathematics EDucation Science EducationSettore MAT/04 - Matematiche Complementari
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Situación de la enseñanza de las ciencias por indagación en los planes de estudio de Grado de Maestro de Educación Primaria en España

2020

En el presente trabajo se analizan 84 guías docentes de asignaturas de ciencias experimentales y/o su didáctica impartidas en el Grado en Maestro en Educación Primaria de universidades españolas. El análisis de la información contenida en ellas nos permite conocer la formación que proponen las guías docentes de asignaturas científicas de dicho grado y hasta qué punto la enseñanza de la ciencia por indagación está presente en su plan de formación. Los resultados indican una escasa formación científica de los futuros maestros y con poca presencia de la indagación. PALABRAS CLAVE: enseñanza de las ciencias, maestros en formación, indagación,Educación Primaria,guía docente. ABSTRACT: The presen…

MestresEducació primàriaProfessors FormacióScience educationCiència ExperimentsSchool teachersPedagogyComputingMilieux_COMPUTERSANDEDUCATION:PEDAGOGÍA [UNESCO]PsychologyUNESCO::PEDAGOGÍACurriculumSchool education
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Aspectos del concepto de aprendizaje de las ciencias y el papel de la metacognición

1999

RESUMEN: En este artículo se aborda la perspectiva metacognitiva sobre el aprendizaje de las ciencias, se plantean los roles tanto de estudiantes como de profesores dentro de un modelo didáctico de aprendizaje y se clarifica lo que se debe entender por metacognitivo en el campo de la educación en ciencias. COL0008002

MetacogniciónAprendizajeLearningTeachersMetacognitionDocentesBasic science educationEnseñanza de las ciencias
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Studio sperimentale del moto di un carrello su un piano inclinato: una proposta didattica

2013

Il presente lavoro riguarda una proposta didattica sulla cinematica, formulata durante il Tirocinio Formativo Attivo (TFA) per la classe A049 “Matematica e Fisica” che, a parere dell’autrice, è spendibile in tutti gli Istituti di istruzione superiore dotati delle necessarie attrezzature di laboratorio The present paper concerns a didactical proposal about cinematics, developed during the TFA (a one-year program for secondary school teacher training) which, according to the author, is spendable in every school which is endowed with the necessary laboratory equipment.

Metodi didattici Inquiry-Based Science Educationcoefficiente di attrito dinamico
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UN APPROCCIO INQUIRY BASED ALLO SVOLGIMENTO DEI LABORATORI DIDATTICI DI FISICA NEL CORSO DI LAUREA IN SCIENZE DELLA FORMAZIONE PRIMARIA

Il tema di questo lavoro di ricerca svolto tra gli anni 2014-2016 riguarda una sperimentazione sul ruolo di approcci all'apprendimento basati su processi di investigazione scientifica, nella formazione dei docenti di Scuola Primaria e dell'Infanzia. Tali approcci didattici sono noti nella letteratura specializzata con il nome di Inquiry Based Science Education (IBSE). La sperimentazione è stata condotta con gli studenti del corso di laurea in Scienze della Formazione Primaria dell’Università degli Studi di Palermo, corso di laurea abilitante per l’insegnamento nella scuola dell’infanzia e primaria. Inquiry Based Science Education, pre-service primary school teacher education.

Metodo investigativo Inquiry Based Science Education
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Children’s Interactions Within a Virtual Reality Environment for Learning Chemistry

2017

This paper presents a virtual reality based solution for learning. Multimodal interactions are proposed to support students’ engagement through active experimentation and reflective observation. Students tasks are provided within an immersive virtual outdoor environment created using a human-centred design approach. Junior high school teachers and students between ages 14 and 16 were involved in design and test activities. Observations, video recordings, and interviews were used in data collection. Three interaction modalities were provided and tested: visual, auditory and kinesthetic/tangible interactions. The students involved in user testing showed great interest to learn in such an envi…

ModalitiesMultimediaComputer scienceKinesthetic learningVirtual realitycomputer.software_genreExperiential learningScience educationTest (assessment)Resource (project management)Human–computer interactionComputingMilieux_COMPUTERSANDEDUCATIONcomputerInstructional simulation
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Defining and Operationalizing Appropriation for Science Learning

2014

The overarching goal of this paper is to contribute to our understanding of the interplay between students’ disciplinary engagement and their identity construction. The term appropriation, borrowed from scholars in linguistics and education, was chosen to capture this broader sense of productive learning that sits at the nexus of disciplinary engagement and identity. Appropriation implies productive learning including deep conceptual understanding, but it also involves a reflexive process of populating scientific discourse with personal intentions, purposes and tastes that allow a student to embody scientific discourse and concepts in a way that is authentic and personal. The core aim of th…

MotivationEngagementOperationalizationDiscourse analysisScienceIdentity (social science)SCIENCE EDUCATIONQualitative MethodologyScience educationAPPROPRIATIONEducationEpistemologyAppropriationIdentityReflexivityPedagogyTHERMODYNAMICSDevelopmental and Educational PsychologyLearning theorySociologyMiddle/High SchoolDiscipline
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Discounted Prototyping of Virtual Reality Solutions for Science Education

2017

Science education requires experimental work for learners to achieve the intended learning outcomes, which sometimes involve abstract concepts by nature. Advances in digital technology can help learners to undertake experimental work, which would otherwise be costly, either due to the scarcity of laboratory equipment or safety requirements. However, one of the major concerns resides into how to design usable learning solutions from the users’ perspective. That would require the involvement of users at all stages of design and development process, even if the technology itself could still be in its infancy. It can be very helpful to present the new design concepts to potential users at a ver…

MultimediaComputer scienceProcess (engineering)business.industrymedia_common.quotation_subjectVirtual realityUSablecomputer.software_genreScience educationTest (assessment)ScarcityUser experience designHuman–computer interactionDesign processbusinesscomputermedia_common
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Should the teaching of biological evolution include the origin of life?

2010

The development of mainstream research on the origin of life as an outcome of Darwinian evolution is discussed. It is argued that prebiotic evolution and the origin of life should not be excluded from the syllabus and should be part of classes on biological evolution, and that the transition from non-living to living matter is best understood when seen as part of evolutionary biology. The wide acceptance of evolutionary approaches to the study of the emergence of life in European and Latin American countries is discussed.

Natural selectionScience educationEducationEpistemologySyllabusIntelligent designMainstreamDarwinismEvolutionismSociologySocial scienceEcology Evolution Behavior and SystematicsCreationismEvolució (Biologia)
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On Participating in Communities of Practice

2004

This chapter examines the social practices of three classroom communities where pedagogy in the learning of science draws on the socio-cultural perspective. The pedagogical framework for science education, defined in this study as a participatory approach, views learning as a collective process of meaning-making situated in cultural contexts (e.g. Cole, 1996; Sfard, 1998; Wells; 1999). There are three focuses of interest, namely, the nature of role negotiation between the members of the learning community, the application of cultural tools in collective activity, and the processes of making meaning for a scientific phenomenon. The social practices of the science classroom communities are ap…

NegotiationProcess (engineering)PhenomenonLearning communitymedia_common.quotation_subjectSituatedPerspective (graphical)PedagogyComputingMilieux_COMPUTERSANDEDUCATIONSociologyScience educationMeaning (linguistics)media_common
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