Search results for "simulation"

showing 10 items of 5095 documents

Driving on the motorway: the effect of alternating speed on driver's activation level and mental effort

2002

When most of the driving tasks are performed automatically, a driver's level of alertness may decline, as has been pointed out in the study of the phenomenon called 'highway hypnosis'. One possible countermeasure is to periodically vary the speed (Wertheim 1978), but the authors have not found any studies that directly assess the effectiveness of this countermeasure. The objective of our study has been to provide empirical evidence regarding the effects of this strategy on the level of driver activation on a motorway route in real traffic. In the present study activation level as indexed by a relative measure based on slow EEG activity tended to be significantly higher when speed was modifi…

AdultMaleAutomobile DrivingEngineeringbusiness.industryPoison controlElectroencephalographyPhysical Therapy Sports Therapy and RehabilitationHuman Factors and ErgonomicsMiddle AgedHighway hypnosisMental effortAlertnessPsychophysiologyCountermeasureEeg activityHeart RateTask Performance and AnalysisHumansAttentionFemaleArousalConstant (mathematics)businessSimulationErgonomics
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The Attentional Demand of Automobile Driving Revisited: Occlusion Distance as a Function of Task- Relevant Event Density in Realistic Driving Scenari…

2014

Objective: We studied the utility of occlusion distance as a function of task-relevant event density in realistic traffic scenarios with self-controlled speed. Background: The visual occlusion technique is an established method for assessing visual demands of driving. However, occlusion time is not a highly informative measure of environmental task-relevant event density in self-paced driving scenarios because it partials out the effects of changes in driving speed. Method: Self-determined occlusion times and distances of 97 drivers with varying backgrounds were analyzed in driving scenarios simulating real Finnish suburban and highway traffic environments with self-determined vehicle speed…

AdultMaleAutomobile DrivingEngineeringevent ratedriverAdolescentPoison controlHuman Factors and ErgonomicsinattentionDistance measuresTask (project management)Young AdultBehavioral NeuroscienceDistractionTask Performance and Analysis0502 economics and businessOcclusionHumansAttentionComputer Simulation0501 psychology and cognitive sciencestask demandsuncertainty050107 human factorsApplied PsychologySimulationta515Event (probability theory)ta113050210 logistics & transportationdriving experiencebusiness.industry05 social sciencesexpectancyFunction (mathematics)Middle AgedModels TheoreticalVisualizationevent densityFemalebusinessdistractionvisual occlusionHuman Factors
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Further development of a commercial driving simulation for research in occupational medicine

2012

Objectives: The purpose of this study was to refine a commercial car driving simulation for occupational research. As the effects of ethanol on driving behavior are well established, we choose alcohol as a test compound to investigate the performance of subjects during simulation. Materials and Methods: We programmed a night driving scenario consisting of monotonous highway and a rural road on a Foerst F10-P driving simulator. Twenty healthy men, 19-30 years, participated in a pilot study. Subjects were screened for simulator sickness, followed by training on the simulator one hour in total. Experiments were performed in the morning on a separate day. Participants were randomized into eithe…

AdultMaleAutomobile DrivingOccupational Medicinemedicine.medical_specialtyBiomedical Researchbraking reaction timelane keeping behaviorPoison controllcsh:MedicinePilot ProjectsOccupational safety and healthlaw.inventionOccupational medicineYoung AdultRandomized controlled triallawTask Performance and AnalysisReaction TimeHumansLearningMedicineComputer SimulationMorningbusiness.industrydriving simulatorlcsh:RPublic Health Environmental and Occupational HealthDriving simulatorGeneral Medicinesimulator sicknessTest (assessment)Simulator sicknessPhysical therapyethanolbusinessAlcoholic Intoxicationhuman activitieslearning effectInternational Journal of Occupational Medicine and Environmental Health
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Difficulties of Drivers With Dyslexia When Reading Traffic Signs: Analysis of Reading, Eye Gazes, and Driving Performance

2018

A group of adult individuals with dyslexia and a matched group of normally reading individuals participated in a driving simulation experiment. Participants were asked to read the word presented on every direction traffic sign encountered along a route, as far as possible from the sign, maintaining driving performance. Word frequency and word length were manipulated as within-subject factors. We analyzed (a) reading accuracy, (b) how far the sign was when the participant started to give the response, (c) where the participant looked during the time leading up to the response, and (d) the variability of the vehicle’s speed during that time and during driving on similar segments of the route…

AdultMaleAutomobile Drivingmedicine.medical_specialtyHealth (social science)media_common.quotation_subjectAudiologyEducationDyslexiaExecutive Function03 medical and health sciences0302 clinical medicinePhonological awarenessReading (process)medicineHumansDriving simulationWord lengthmedia_common05 social sciencesDyslexia050301 education030229 sport sciencesmedicine.diseaseWord lists by frequencyPattern Recognition VisualReadingGeneral Health ProfessionsMatched groupFemalePsychology0503 educationPsychomotor PerformanceWord (group theory)Journal of Learning Disabilities
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Impact force and time analysis influenced by execution distance in a roundhouse kick to the head in taekwondo.

2011

The execution distance is a tactic factor that affects mechanical performance and execution technique in taekwondo. This study analyzes the roundhouse kick to the head by comparing the maximum impact force, execution time, and impact time in 3 distances according to the athletes' competition level. It also analyzes the relationship between impact force and weight in each group. It examines whether the execution distance affects the maximum impact force, execution time, and impact time, in each level group or 2 different competition levels. Participants were 27 male taekwondo players (13 medallists and 14 nonmedallists). The medallists executed the roundhouse kick to the head with greater im…

AdultMaleCompetition levelComputer scienceHead (linguistics)Impact timeOffensivePhysical Therapy Sports Therapy and RehabilitationGeneral MedicineExecution timeBiomechanical PhenomenaYoung AdultTask Performance and AnalysisHumansOrthopedics and Sports MedicineImpactHeadSimulationMartial ArtsJournal of strength and conditioning research
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The effect of different starting procedures on sprinters' reaction time.

2012

We examined the effect of different false start rules and starters' holding time on athletics sprinters' reaction times. Reaction times from 210 female (25.2 ± 3.8 years) and 361 male (24.8 ± 3.8 years) 100 m sprinters, participating in international championships for seniors from 1997 to 2011, were analysed. Holding time calculations were based on television recordings from the analysed heats (n = 267). Mean reaction times have increased by 20% (0.03 s, P0.001) during a 15 year period due to stricter false start rules. Starters' holding times were between 1.3 and 2.2 s for the analysed competitions. There was a small but significant relationship between reaction time and starters' holding …

AdultMaleCompetitive Behaviorbusiness.industryMovementPhysical Therapy Sports Therapy and RehabilitationAthletic PerformanceFalse startREACTION TIME DECREASEDRunningYoung AdultSex FactorsSprintCompetitive behaviorInterquartile rangeSex factorsReaction TimeMedicineHumansOrthopedics and Sports MedicineFemalebusinessSimulationDemographyHolding timeJournal of sports sciences
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Analgesics use in competitive triathletes: its relationship to doping and on predicting its usage

2016

The two major objectives of this study were (i) to assess variables that predict the use of analgesics in competitive athletes and (ii) to test whether the use of analgesics is associated with the use of doping. A questionnaire primarily addressing the use of analgesics and doping was distributed among 2,997 triathletes. Binary logistic regression analysis was performed to predict the use of analgesics. Moreover, the randomised response technique (RRT) was used to estimate the prevalence of doping in order to assess whether users of analgesics have a higher potential risk for doping than non-users. Statistical power analyses were performed to determine sample size. The bootstrap method was …

AdultMaleCompetitive Behaviormedicine.medical_specialtyPhysical Therapy Sports Therapy and RehabilitationCompetitive athletesPerformance-Enhancing SubstancesStatistical powerRunning03 medical and health sciencesSex Factors0302 clinical medicineRisk FactorsSex factorsSurveys and QuestionnairesStatistical significancePrevalenceHumansMedicineOrthopedics and Sports MedicineBinary logistic regression analysisSwimmingSimulationDoping in SportsAnalgesicsbiologyPotential riskbusiness.industryAthletes030229 sport sciencesMiddle AgedPrecipitating Factorsbiology.organism_classificationBicyclingLogistic ModelsAthletesSample size determinationPhysical therapyFemalebusiness030217 neurology & neurosurgerySportsJournal of Sports Sciences
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A computerized system for measuring time perception in human subjects.

1991

We describe an integrated computerized approach to the design, execution and recording of time perception experiments in human subjects. The program is menu driven and runs on an IBM-compatible microcomputer. The method is easy to use, non-obtrusive to the subjects, and flexible enough to allow the investigator to design studies with a wide range of experimental protocols and study parameters. The fact that the results do not depend on proctor bias or subject-proctor interactions are additional advantages. The technique was applied to study the effects of prompt positive feedback on the time perception of normal human subjects who undergo training. The results of this study are reported.

AdultMaleComputer programComputer sciencemedia_common.quotation_subjectMedicine (miscellaneous)CognitionTime perceptionNeuropsychological TestsTest (assessment)FeedbackDesign studiesMicrocomputersPerceptionMicrocomputerTime PerceptionComputerized systemHumansFemaleSimulationSoftwaremedia_commonInternational journal of bio-medical computing
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Quantifying foot placement variability and dynamic stability of movement to assess control mechanisms during forward and lateral running

2015

Research has indicated that human walking is more unstable in the secondary, rather than primary plane of progression. However, the mechanisms of controlling dynamic stability in different planes of progression during running remain unknown. The aim of this study was to compare variability (standard deviation and coefficient of variation) and dynamic stability (sample entropy and local divergence exponent) in anterior–posterior and medio-lateral directions in forward and lateral running patterns. For this purpose, fifteen healthy, male participants ran in a forward and lateral direction on a treadmill at their preferred running speeds. Coordinate data of passive reflective markers attached …

AdultMaleComputer scienceBiomedical EngineeringBiophysicsWalkingStability (probability)Motion captureStandard deviationYoung Adultnonlinear dynamicsGait (human)Transition from walking to runningControl theorydynamic stabilityrunningmotor controlHumansOrthopedics and Sports MedicineTreadmillta315GaitSimulationFootvariabilityRehabilitationMotor controlSample entropyExercise TestJournal of Biomechanics
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Using Augmented Reality to Treat Phobias

2005

Virtual reality (VR) is useful for treating several psychological problems, including phobias such as fear of flying, agoraphobia, claustrophobia, and phobia to insects and small animals. We believe that augmented reality (AR) could also be used to treat some psychological disorders. AR and VR share some advantages over traditional treatments. However, AR gives a greater feeling of presence (the sensation of being there) and reality judgment (judging an experience as real) than VR because the environment and the elements the patient uses to interact with the application are real. Moreover, in AR users see their own hands, feet, and so on, whereas VR only simulates this experience. With thes…

AdultMaleComputer sciencemedia_common.quotation_subjectCockroachesVirtual realitycomputer.software_genreFear of flyingUser-Computer InterfaceSensationComputer GraphicsmedicineAnimalsHumansComputer Simulationmedia_commonPhobiasMultimediaSpidersModels Theoreticalmedicine.diseaseComputer Graphics and Computer-Aided DesignTreatment OutcomeMultimediaPhobic DisordersFeelingTherapy Computer-AssistedClaustrophobiaFemaleAugmented realityDesensitization PsychologiccomputerSoftwareCognitive psychologyAgoraphobiaIEEE Computer Graphics and Applications
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