Search results for "simulator"
showing 8 items of 188 documents
Chewing simulation: a way to understand the relationships between mastication, food breakdown and flavour release
2010
International audience; Understanding in-mouth mechanisms is necessary to understand flavour release and perception phenomena. To overcome the limitations of in-vivo flavour release measurements, we developed a chewing simulator that faithfully reproduced many mouth functions. Using brittle foods, we showed that in-vitro food breakdown was very comparable to that obtained in-vivo. We also studied on model cheeses in-vitro flavour release by connecting on-line the chewing simulator to APCI-MS. Preliminary results are discussed.
T9+HUD: Physical Keypad and HUD can Improve Driving Performance while Typing and Driving
2016
We introduce T9+HUD, a text entry method designed to decrease visual distraction while driving and typing. T9+HUD combines a physical 3x4 keypad on the steering wheel with a head-up-display (HUD) for projecting output on the windshield. Previous work suggests this may be a visually less demanding way to type while driving than the popular case which requires shifts of visual attention away from the road. We present a prototype design and report first results from a controlled evaluation in a driving simulator. While driving, the T9+HUD text entry rate was equal compared to a dashboard-mounted touchscreen device, but it reduced lane deviations by 70%. Furthermore, there was no significant di…
Visual-manual in-car tasks decomposed: text entry and kinetic scrolling as the main sources of visual distraction
2013
Distraction effects of in-car tasks with a touch screen based navigation system user interface were studied in a driving simulator experiment with eye tracking. The focus was to examine which particular in-car task components visually distract drivers the most. The results indicate that all of the visual-manual in-car tasks led to increased levels of experienced demands and to lower driving speeds. The most significant finding was that text entry and kinetic scrolling of lists were the main sources of visual distraction whereas simple selection tasks with familiar target locations led to least severe distraction effects.
Activity Theory as a Lens to Identify Challenges in Surgical Skills Training at Hospital Work Environment
2015
In this paper the concepts from activity theory (AT) are applied for identifying the challenges and contradictions emerging in surgical residentâs curriculum based training at hospital. AT is utilised as a lens to identify contradictions that cause disturbances, problems, ruptures, breakdowns, and clashes which emerge while surgical skills training is implemented in a new way at hospital. We especially aim at finding solutions for contradictions which emerge while the new and old working culture are confronted and the workers are required to balance themselves between the patient care demands and workplace learning requirements. We are using the conceptual theoretical approach to describe…
Designing browsing for in-car music player
2012
User interface features of a touch based mobile music player and their comparative impact on driver distraction when searching music albums were investigated. In a driving simulator experiment (N=18) three scrolling methods buttons, swipe and kinetic were compared, whereat the number of music tracks presented in a list-style format varied between three, five and seven items per page. Half of the participants used the music player in a portrait mode and half of them in a landscape mode. It was expected that swipe supports less severe distraction effects than kinetic or button due to systematic page-by-page scrolling and low levels of pointing accuracy required for browsing. Three items shoul…
Visual Distraction Effects of In-Car Text Entry Methods
2017
Three text entry methods were compared in a driving simulator study with 17 participants. Ninety-seven drivers’ occlusion distance (OD) data mapped on the test routes was used as a baseline to evaluate the methods’ visual distraction potential. Only the voice recognition-based text entry tasks passed the set verification criteria. Handwriting tasks were experienced as the most demanding and the voice recognition tasks as the least demanding. An individual in-car glance length preference was found, but against expectations, drivers’ ODs did not correlate with incar glance lengths or visual short-term memory capacity. The handwriting method was further studied with 24 participants with instru…
Dzelzceļa signālu simulators šķēršļu un darba vietu norobežošanai
2021
Kvalifikācijas darba ietvaros, autors ir izstrādājis programmu, kuru izmanto topošie dzelzceļa darbinieki. Sistēma notiek apmācības un zināšanu pārbaude saistībā ar drošības pasākumu ievērošanu veicot remonta un apkalpošanas darbus uz dzelzceļa līnijām. Sistēmas galvenās funkcijas ir saistītas ar testa jautājumu izveidi, lietotāju kontu pārvaldi, apmācības procesu, eksāmenu norisi un rezultātu žurnalēšanu. Tīmekļa lietotne tika izstrādāta, izmantojot programmēšanas valodu JavaScript, HTML iezīmēšanas valodu, CSS stila lapas valodu. Izmantoti Meteor un React ietvari un MongoDB datubāze. Darba rezultāts ir funkcionālajām prasībām atbilstoša, intuitīva sistēma, kuru izmanto vairākās mācību ies…
Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction
2020
Visual distraction by secondary in-car tasks is a major contributing factor in traffic incidents. In-car user interface design may mitigate these negative effects but to accomplish this, design factors’ visual distraction potential should be better understood. The effects of touch screen size, user interface design, and subtask boundaries on in-car task's visual demand and visual distraction potential were studied in two driving simulator experiments with 48 participants. Multilevel modeling was utilized to control the visual demands of driving and individual differences on in-car glance durations. The 2.5” larger touch screen slightly decreased the in-car glance durations and had a diminis…