Search results for "simulointi"
showing 10 items of 148 documents
Valmiuksia tulevaisuuden työelämään simulaatiopelioppimisen kautta
2021
Tänä päivänä työtä tehdään yhä useammin hajautetuissa di-gitaalisissa ympäristöissä, joissa yhteisöllisten digitaalistenja 21. vuosisadan taitojen merkitys korostuu. Myös liike-toimintaosaamista tarvitaan tänä päivänä laajalti eri aloilla.Dynaamisten ja monitahoisten ilmiöiden oppiminen tapah-tuu parhaiten aidon kaltaisissa oppimisympäristöissä, kutensimulaatiopeliympäristöissä. Tutkimusaineistomme koostuusimulaatiopeliympäristössä toteutetun korkeakoulukurssinopiskelijoiden reflektiivisistä esseistä. Tutkimuksen tulostenperusteella voidaan esittää, että tapauksemme kaltaisen si-mulaatiopeleillä voidaan tukea monipuolisesti työelämäval-miuksien kehittymistä Work is increasingly being conduc…
Comparing Guidance via Implicit and Explicit Model Progressions in a Collaborative Inquiry-Based Learning Environment with Different-Aged Learners
2022
There is a need for research on the effect of different types of model progressions and learner age on learning and engagement in inquiry-based science settings. This study builds on the Scientific Discovery as Dual Search model to introduce less specific implicit model progression and compares them to the traditional explicit model progression. The data come from Finnish 8-, 10-, and 12-year-olds collaboratively using two different configurations of an inquiry-based learning environment about balance. Balance scale tasks were used to assess learning. Students also rated their situation-specific engagement. Both types of model progressions were beneficial for learning but there was no diffe…
How can learning experiences be explored in simulation-based learning situations?
2022
The aim of our research is to investigate what methods can be used to explore learning experiences. In this case example, we describe how we extracted quantitative and qualitative data reflecting learning experiences from simulation-based learning (SBL) situations. Data collection was conducted in the fields of aviation and forestry. After the SBL situation, the students participated in a stimulated recall interview. The transcribed interview data were analysed using data-driven methods. To capture the dynamics in the (neuro)physiological signals associated with varying states of learning experiences, we recorded activity of the autonomic and central nervous systems. When analysing (neuro)p…
Determination of Fibre Orientation Distribution from Images of Fibre Networks
2003
We recall two categories of algorithms for estimating fibre orientation distribution from an image of a spatial fibre system. In the first algorithm, the estimate is a magnitude-weighted distribution from angles perpendicular to the directions of the gradients in the image. The second algorithm is based on the scaled variogram of grey values scanned along a sampling line and its relation to the fibre orientation distribution. Using lines in several directions and assuming a parametric model for the orientation distribution, the orientation parameters are estimated numerically from a least-squares type procedure. Two versions of variogram-based methods are used in this work. We compare the p…
Shape optimization utilizing consistent sensitivities
2010
A graph-based multigrid with applications
2010
Stochastic fracture analysis of systems with moving material
2015
This paper considers the probability of fracture in a system in which a material travels supported by rollers. The moving material is subjected to longitudinal tension for which deterministic and stochastic models are studied. In the stochastic model, the tension is described by a multi-dimensional Ornstein-Uhlenbeck process. The material is assumed to have initial cracks perpendicular to the travelling direction, and a stochastic counting process describes the occurrence of cracks in the longitudinal direction of the material. The material is modelled as isotropic and elastic, and LEFM is applied. For a general counting process, when there is no fluctuation in tension, the reliability of t…
Tarinan ja henkilöhahmon muodostuminen Golden Compass -PC-pelissä
2011
Pro Gradu -työssäni tutkin tarinan ja henkilöhahmon muodostumista PC -pelissä, erityisesti sitä, miten tarina ja henkilöhahmo siirtyvät toisesta julkaisumuodosta, romaanistaja elokuvasta, pelin muotoon. Käsittelen myös tarinan eroja representaatiossa ja simulaatiossa, tässä tapauksessa pelissä. Tutkimuskysymyksiäni olivat:1) Mitä eroja representaatiossa ja simulaatiossa on ker- ronnallisella tasolla, 2) mikä näiden erojen merkitys on henkilöhahmon ja tarinan rakentumiseen ja 3) miten henkilöhahmon rakentuminen eroaa romaanissa ja pelissä? Materiaalinani käytin Golden Compass -PC-peliä. Peli perustuu Philip Pullmanin Kultainen kompassi -nimiseen romaaniin, josta tehty elokuva on nimeltään Ku…